Thank you for the feedback on Photon UI so far! It was extremely helpful to hear everyone’s thoughts on the Drone Window. We now feel like Photon UI is ready to be set as an opt-out beta to gather as much data and feedback as we can on your interactions and thoughts when using it.
In this update we have changed the way the Neocom looks to be more in line with the rest of Photon as well as enhanced the compact mode even further.
It’s completely understandable if you still prefer the old one but we would nonetheless ask that you try it out and then please share if there’s anything that comes to mind that we can improve upon with Photon to make it more functional for you.
Along with the new things, we also did a pass on issues you highlighted, they can be found at the bottom of today’s Patch Notes.
Because it looks like a mobile game UI
the density of information is too low
the drop shadows on all text is triring for my eyes
Why were the UI windows / chat windows background opacity changed ?
Locations are now blue for some ■■■■■■■ reason instead of a nice visable white
The fact that you need to compact mode to get any part of the overview into a usable state
Who decided to add p-4 to every ui element ? padding dosnt make everything prettier
the reason i opt out on tranquility is because it feels horrible whenever i force myself to try it out.
(1) so much wasted space, just like the skills window and agency. (and compact mode is a lie)
(2) The bloody drone tab fills half my freaking screen! just revert it, the brainiac who thought aligning the drones in space folder to the bottom needs to find a new hobby.
(3) why did you change system locations shortcut “L” to be the main locations shortcut?!!?!?
(4) your blinking chat cursor SUCCCCCCCKS
(5) do you not realize how important the minimize window button is? so don’t hide it behind another click!
(6) why in god’s name do i have to click twice to open inventory sidebar?!?! and who the hell thought having the options to view the inventory differently front and center to be more important than the former?!?!
(7) oh, and probably not last but definitely not least…0.4 sec color code is…almost yellow now
I instantly opted out. This ui is horrible beyond comprehension.
As someone with a mere 1080p monitor every pixel is precious in eve. Photon UI spits on that and wastes SO MUCH SPACE like it’s made for some cheap mobile game. Can’t say anything about the performance though, but I don’t intend to find out.
Information density is too low. I own over 100 ships in my staging, and only 4 per row are visible in my hangar on the new UI.
Finding anything is a pain.
I need to change everything to “compact” mode, and I don’t intend finding out where that option is available and where it is not. Sort out the default options for the transition or it will be a pain and noone whose opinion could be meaningful will want to test it out.
Also the color scheme makes it less readable than the old UI, maybe I can change it within the new UI. But I can make it less painful by sticking to the old one.
Just get some CSM members / long time [preferably pvp] players to list the issues they have with the readability of the UI. Like literally hire someone who can compare the experience and usability instead of an out-of-game UI expert that will want things pretty and mobile-trendy
Очень не нравится этот интерфейс, потому что в большинстве окон отсутствует возможность отключить прозрачность. Это очень отвлекает ,когда тебе приходится напрягать зрение, чтобы прочитать информацию на прозрачном фоне. Если будет добавлена возможность сделать любое окно непрозрачным ,то это будет здорово
I really don’t like this interface because most of the windows don’t have the option to turn off transparency. It’s very distracting when you have to strain your eyes to read information on a transparent background. If it’s possible to make any window opaque, that would be great
Also opted out on it immediately. The massive amount of buffer space on elements is the first impulse I had for wanting to do so - it worsens the already-bad screen real estate problem that the client has.
In addition to the above, I also noted:
UI elements actually looked worse (the training progress circle looked like crap)
already at the lowest scaling value possible, text and other elements still feel more inflated than previous UI
[edit: adding this] overview windows on one client did not appear to have divisor lines for various columns, removing all visual guidelines; I forgot to check this on a secondary client on different computer
Ways to improve this: provide controls for text, and the window buffer spacing.
Because it’s ■■■■■■■ ■■■■ and because you force all these “new” features on us which just make it harder to multibox.
Chat System. Crappy and unreliable.
DX11. FPS dop.
64-bit client. FPS drop.
Reflections which I can’t disable. FPS drop.
Photon UI. Usability drop.
Removal of Bounties. No FPS or ping gain.
Activity Tracker. FPS drop.
The Agency. FPS drop.
New Character Sheet & Skills pages. FPS drop.
Hypernet. FPS drop.
Why is there not a single consistent design across all windows (or at least a compact design, and a not compact design - though frankly, just stick with compact). Why is compact mode not available for all windows?
Why has information been removed from the drone interface (you used to be able to hover over a drone or group and know what they were doing - assisting fleet member X, guarding fleet member Y, etc). That’s gone.
What does “Enable Light Background” do? Because it doesn’t change what the windows look like for me.
Why in a dark interface are the white bars for my drones so bright? The contrast is excessive.
That’s just initial thoughts. I’m sure more will be discovered.
In the Probe Scanner window, the “Recover Probes” button should be larger and possibly it’s own button again. The current size makes it harder to press than how vital and used this button actually is.