Well this will be the scariest post I made in a while, as I’m probably wrong on all accounts.

I have been reading this up and down at lest 20 times, and I just don’t get it to add up, I’m probably misreading something but I always end up with Peak ratio at 75%

https://wiki.eveuniversity.org/Passive_shield_tanking

## Summary

I have never “talked” on a wiki and their forum registrations seems closed.

So here goes, in hopes of not getting scolded or red listed for criticizing anyone.

Is it possible the author tried this formula on the baseline regen?

Tanking - EVE University Wiki

Unless I punch it in, it’s a bit above my level. but I believe the formula is intended for average regen.

And if I haven’t stepped on anyone’s toes yet, I just got to know if this is correct.

I seen so many 2.5 multipliers in game so I made this little thing to make sense of things.

## Would it work here to?

If the baseline = shield / recharge time, add x2.5 we find average and can confirm it just above.

If average is just base x2.5. maximum must be another x2.5.

Adding x2.5x2 positives for max, then dividing two negatives (Shield/regen s)/5 should be min.

So the way I see it you can (Shield/recharge rate (s))x5 for the regen at braking point (25% shield hp) or turn it around and use (Shield/recharge rate s) / 5 to find the minimum regen at 0% and 100% shield.

Min to max should scale from 0% to 25% shield, then back to Min at 100% shield

Yeah I know it’s silly, but I think it adds up. And all the variables are there, so you can split it up as you like without to much hassle. In the fitting window it’s normally the 3 first numbers regarding shield. (Hp/s is just to confirm the math, and it’s normally auto rounded)

If you want the unmodified version from comparison window (no skills), you can’t really use the Hp/s quick version, only this one as far as I know. (easier than subtracting skills, and it’s easy to mix up base and average regen (not the same))

##
Could do the same thing with the Hp/s shown in the fitting window

It already multiplied once above the baseline so Hp/s x 2.5 should be max and Hp/s / 7.5 should be Minimum.

As your missing the decimals it’s terrible inaccurate, but close enough if you just want to estimate quickly.

I’m starting to believe everything in this universe is a number between 1-10 x 2.5.

Thanks and sorry if I’m completely off and wasting peoples time.

Edit: sorry no clue how to fix the formatting above or how it ended up so large…

And I pray I didn’t end up adding a negative to much. (but it kind of feels right.)