What are your thoughts on sarcity?

Couldn’t be said any clearer.

Thanks for that contribution.

Last night Eve was at 17k players, on US primetime …

The whole post was good, but that deserved repeating.

The idea that most human conflict is driven by scarcity is a LIE that greedy people have tricked everyone into believing.

Starving people breaking bakery windows makes a poor analogy when one tries to apply it on a mass scale. French peasants suffered and suffered and suffered before they finally rose up and started executing the wealthy pieces of filth behind the scarcity, and even then, it was mostly because it was rubbed in their faces.

If CCP wants more conflict it needs to give players more reasons to fight and ways to make the fights more worth-while.

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They’re clearly scarce of creative ideas on that one…

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“More stuff to build is more stuff to destroy
Less stuff to build is less stuff to destroy.”

Small Upwells, Faction Destroyers, more Cruisers, new Modules.
Just some of the things that would have worked to try and give a new lease of life to industry and miners without starving them and the pvpers that keep over-hunting them in consequence.

CCP went butterfingers while hammering down the production and extraction of EVE’s industry, foregoing any creative and constructive way to force industry to actually use their stockpiles. And the fun part is? If you give any thought to it, people won’t even need to be forced.

Make things to produce that are fun, and that may be desirable.
Like placeable advertisements.

Or maybe, give miners and industrialists new tools to make new things.
Like an option to invent meta modules and reduce the NPC drops so that the meta module market becomes completely player driven.

Or change the way resources are seeded into the world.
Since CCP loves their DBS and ESS so much, copying a similar implementation for asteroid belt capacity would perhaps solve the issue of EMPTY asteroid belts in null while also giving a reason for miners to not just vacuum one or two belts and then simply wait next downtime. While providing novel ways to give ACTUALLY VARIED asteroid belt compositions based on over extraction or under extraction. Thus promoting actual choice for when and where a mining corp settles down in a given system or constellation.

Or perhaps create a stronger guidelines for sovereignty warfare.
Like making capital systems do actually something important and maybe creating a system where territory needs to be contiguous in order to properly provide benefits, thus rewarding deep strikes from attackers and giving a reason for defenders to actually defend.

And i could just keep going.

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Was already the case.

So they are using them less…In which case scarcity has done it’s job. Yes?

The bolded part right there.

Noobs are more relevant in fleet doctrines.
Poorer groups can fly competitive doctrines.

Finally we got there.

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Look. The days of the Min/Max Krab are over. I’m sorry that it takes an endless fountain of gibs to keep you interested.

As is always the case, and CCP gets warned about this constantly, once you get to a certain level, any pullback is going to mean squealing and salt from self-entitled players. It’s like with boomers who spent a whole life making big bucks on an easy 9 to 5 job with full bennies and gibs and start frothing at the mouth if their yearly salary raise is .10 percent less than it was the previous year.

If an endless fountain and titans titans titans was your game. Well, hey exploration was my game and that got wrecked without any fanfare nor warning. When can I salt up the forums with self-entitlement?

I would recommend for you one of those games where when your ship or whatever goes boom, you get it back after the round or match.

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Would the term meat shield be a factor in that?

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No, sadly all it has done is set the large groups who have these in large numbers up to dominate for the foreseen future. Scarcity “so far” has done nothing to balance out power projection. All it has done is reinforce the play style of the mega groups and ensured that for newer groups wanting to be a part of sov/nulsec life, joining an existing mega group is their best option. Thus giving the groups who have dominated for years the means continue to do so.

No more relevant than they always have been. Every major group needs fodder to escalate fights.

They can indeed but the first time they become a threat to the mega groups they will be stomped with overwhelming numbers in more expensive doctrines.
So really no change to how smaller/newer groups have lived and died for years.

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Perhaps that is what this Eve_Sarcity is meant to achieve, Small Corps grouping together to form large Alliances.

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My post wasn’t about how these changes affect me personally but my thoughts on how they affect the whole player base.
FYI, I’m a proud Boomer. Left the last job where I got pay rises annually back in the 80s and spent the next 30 odd years self employed, so no annual pay increases. In fact more often than not, due to changes in my chosen industry my “annual wage” was less than had I been on benefits. But I loved what I did so kept plugging away.
Much the same as my 17 years playing Eve, I adapted to whatever dumb shite CCP threw at me the same way I did with my business - Just keep plugging away.
CCP for years released things (min/max krabbing and mining) that long time players warned would not end well and as we see now, those older players were right.
You’ll get no salt from this Boomer, I’d have to live another 30 years to deplete my isk and assets. Truth be known I could lose several billion in ships a day for a few years before I saw any real loss.
Yes I min/maxed my a s s off when CCP said I could with their poorly thought out game development.
Sorry but you seem to underestimate just how little these changes affect well established vets and trying to suggest I’m not suited to the real loss of assets in Eve is laughable.

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That’s another conceptual flaw.

This ‘scarcity’ isn’t pushing people to form new alliances. If they did, they would be still at a disadvantage and with a couple billion isk less in their holding corp’s wallet, while still having none of the firepower, manpower or infrastructure to even step proper into null sec or low sec with their assets let alone making a staying presence.

What this scarcity is doing is leading the smaller groups to merge with the already established entities of the game with already hundreds of players and thousands of characters who are the advertised target of this ‘scarcity’.

How everyone can be
Where they want to be
When they decide that could be
Who those new alliances are to be
What could go up against the mighty BEE!

As I just said in another thd, CCP took that ability away from us a long time ago.

Changes In Latitudes, Changes In Attitudes - YouTube

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Is still glorious.

Hopefully only short(ish) term. Stock piles are apparently getting smaller.

The part at the end where if we were not crazy we would all go insane.

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Ok, lets say scarcity has a chance of actually depleting ALL the stockpiles of ship caches, minerals and excess isk from EVERY player (never gonna happen but…).

How long do you think it will take for all those trillionares around the place to spend all their isk and have their years and years of collecting assets, depleted by scarcity.

Where do you see it changing the game as far as mega groups dominating. Do you think they’ll just disappear without a fight?

There is players have been accumulating isk and assets for 17 or 18 years, how long will it take for them to deplete?

I’m in my 60’s so a short(ish) time for me may be very different for you. What do you see as a short(ish) term?

If I may, I would guess that there is a break even chart and maybe even a fishbone diagram.

Scarcity could be seen as lowing the water to expose the rocks hence preventing the ships smooth sailing.

Sadly I have to agree with you completely.
EveOnline being the ship, that is exposed to dangerous exposed rocks due to years of poor navigation by its captain and senior officers.
Many crew (players/paying customers) over the last two years have jumped ship with more standing by lifeboats due to a lack of direction and any encouraging words from the captain and his officers.

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That’s impossible to determine. But it also makes no sense to ask this question since the purpose of scarcity isn’t for everyone to lose all their assets. Nor is that even remotely happening.

T2 and large ships are just going to be more difficult to replace. Smaller ships easier to replace. And this is a bigger problem for more competitive groups that frequently burn through such ships…like nullblocs. They either stop using them so much or they keep losing them.

No it’s not going to be an instant meta change. But it’s better than things getting forever worse, which is what was happening.

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