LETTER TO CCP - Volume 2
This letter has a different subject in focus than before. New subject:
We have been through this … Scarcity
How much do we know about scarcity and how this affects human psychology and the community mass except the reflections we have all been exposed to in-game day by day.
This is a game, a leisure activity as players every decision matters. Homo economicus in a fictional world.
Every human being has limited cognitive power to process happenings inside and around them. When we dedicate energy and focus on one thing we eventually use less energy on other things. Tunnel vision is real … it is not only something we see in 1v1 fights in space.
When human being begins to deal with scarcity, researches show that there is an enormous impact on peoples cognitive capacity. Tunnelling and increased attention on maintenance and dealing with the effects of scarcity begin to spread like cancer on the other areas of life ( in our case game ) and it starts a chain reaction.
These cognitive shifts begin to take effect on human behaviours. People who play for survival with a little wealth take their share from impediments far more than people who have higher welfare conditions.
Scarcity has clearly far more negative effects on person adaptations skills, cognitive processing and lead them to tunnelling.
CCP 's Scarcity Strategy in a video game has results on players cognitive behaviours, their decision making process as homo economicus, perspectives and handlings.
CCP created a solution bound to be a failure. Because Scarcity not only affects the objects in space but also affects the player bases mindset. And create a vortex pulling everything even more down the hole. And throw woods to the fire of all unwanted social biases inside the community and any leadership should avoid them by all means.
IT is a game people play, earn the win. thrive fun. To do that: They make DECISIONS.
Negativity Bias comes to the table when we irrationally weigh the potential of losses and negative outcomes more than that the positive outcome.
People don’t like change because the current situation makes sense to them and CHANGE requires bandwidth to adapt to them. Scarcity is the best tool to drown human beings cognitive bandwidth and prevent it use enough energy to change their thought process. That’s what we called DECLINE BIAS which is another social Bias you are feeding into EVEcommunity.
And thus all at the end feeds BACKFIRE EFFECT. while with a negativity bias, people weigh their losses more and act according to that in the decision-making process… And as decline bias ( also you can call “in old days bias” people begin to stick even more and be more preoccupied with these old days and people begin to hold tighter to these instead of redirecting cognitive energy bandwidth to adapting. SO we are on the tunnel…
Scarcity strategy limits the cognitive bandwidth of player base… and chain reaction to BACKFIRE EFFECT. We are all human. And this is human nature. Players already in high welfare status either lost little or create even more wealth in this process. As well known predicted mechanic. this hit the worst middle and entrance lvl player base heavier than the top richest player percents. Since they have far larger marge and slack factors to play around with.
Scarcity Strategy feeds the RISK AVERSION!
Success measurement should not only pull the number of sources in New Eden to healthy levels but at the same time include maintaining the number of players thriving in that system and gain even increase the active player numbers and provide satisfying gameplay. IF one side fails … you cannot talk about any success.
All these factors are well researched in behavioural economics and there are many effective strategies developed to tackle these in the last 10 years especially. Get some help. Please.
to be continued…
First one: Letter to CCP - #186 by bluelysian
read up materials for those who are interested: Real Economist Takes Lessons From Virtual World in EVE Online - WSJ
For people who still think this data is my personal opinion there is a lot of research from universities based on data provided by the CCP Games that conclude the value of this data as parallel to real-life behavioural economic aspects.
Description Scarcity: SCARCITY | meaning in the Cambridge English Dictionary
The psychology of scarcity
Scarcity Definition and Why It’s Important in Business | Indeed.com
Scarcity in the context of this OP approaches the subject as a strategy used by CCP in Eve online virtual economy
Important Addition: I do understand and acknowledge that CCP make these changes for games long term health . I do not challenge this intention in this post prior one and the future posts. I do challenge the tools / strategies accuracy , functionality , effectiveness ( with minimising drawbacks ) to reach these objects.