The bonanza of “ye good old days” created a glut in resources BAD for the game. Because some “entities” in the game gained overwhelming power to disrupt the entire population, action needed to be taken before the bubble collapsed. In short, Mega alliances are OP.
CCP Games decided to reduce inflation by limiting resources, therefore, raising the stakes on EVERYONE on the game, including non-pvp gameplay. This breaks a delicate balance between the wolf and the sheep. This unbalance diminished the enjoyment of certain gameplay VITAL for the economy putting the markets under extreme stress. In short, scarcity is bad for the sheep.
With higher stakes come greater Risk aversion reducing the enjoyment of endgame gameplay, feeding a wave of general displeasure of eveonline.com
thoughts welcomed.
PS. I was fully baked writing this, pardon if it doesn’t make sense.
Correct, and not a very good one at that, but I do it to pvp. I just returned after winning eve a few years back wwbee I think, noticed a big difference… everyone is broke everywhere… lol
I believe Aiko is not the only person to have done well out of this. But there are always people who find a way to prosper in what other folks call ‘bad times’.
The “general displeasure” is manufactured, by noisy individuals who like to whine and complain. In any community, there is a minority who complains more loudly than the silent majority. Recent changes discourage and disincentive AFK gameplay and botting - those who benefit from this are upset.
Most of what people perceive to be “bad” about scarcity is purely in their minds and doesn’t have the kind of economic impact on them that they think. Most people are mathematically and financially-incompetent, and view something like a decrease in yields as a direct hit to their profits, because they don’t see the bigger economic picture, in which demand and prices rise alongside the decrease in supply. It’s kind of like if you offer someone 100 units of an item at 100 units of currency per unit or 200 units of another item at 40 units of currency per unit, and they always take the latter because they’re getting more units, hooray! Yes, people are actually like that.
In reality, scarcity is actually very beneficial for miners for example because over the long term, it will make mining as a profession control a bigger portion of the overall economy due to the new demand premium for minerals, because supply/demand relationships are not linear.
This is rich… Considering you and your high sec ganking filth were up here not long ago crying because CCP screwed your gameplay over and started banning people. Hypocrite much?
The delicate balance was already broken though. Look at the changes that were made before and during the ‘glut’. Much of the danger in eve, in particular hi-sec, was taken out.
CCP had to choose to either put the danger back in (very unpopular) or curtail the rewards (also unpopular but not as much).