Time for a day of player scarcity, to teach CCP the meaning of the word?

I know this won’t happen, but if the player count got cut in half one weekend, would CCP start listening?

Anything specific you’re aiming for?

Well for being at 10%~ on what we used to be, 1 thing i learned, lowering player counts get usually treated with benificial updates. Just need to act like we all so fed up and tired. So we can ask CCP to throw us a treat for us to silence another year! Just depends on what they will throw at us, but it can’t be worse than the game state atm!

i would not count on that, in fact CCP appears to be getting into what wold be called learned behavior.

Some of the Devs over the past year or two have already stated, so what if dont like it leave.

or ok they will be back, and if not we can get new ones.

I wish for days where ‘scarcity’ becomes a scarce topic.

4 years ago the idea behind Scarcity was explained as a temporary short phase to bring EVE back to a healthier economy after Rorquals had been injecting way too many minerals into the economy.

The next step is old news as well already, because…

3 years ago this Scarcity phase ended with a big rework of all mining activities and significantly increased availability of ore. (Obviously not increased compared to the problematic pre-scarcity levels, but to a healthy level.)

So, we’re in 2024 now, 3 years past Scarcity.

Can we now please stop complaining about Scarcity?
Or would you also like to complain about expensive monocles and T2 blueprints being handed out by CCP employees as if it’s still a very relevant topic?

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@Wayward_Nookie I know that the devs speak another language than English but it is difficult to believe that they would not know what the word ‘scarcity’ mean. Translation online has been around for more than 2 decades now.

And why do you want that the players not play EVE Online? It is a fine game and I like it.

Let’s pretend that every player heeded your call for a weekend player strike and nobody logged in for 2-3 days. What would happen?
The server load would greatly diminish saving CCP on their electricity bill.
Internet usage would be zero. saving CCP money there also.
Player production and isk generation would slow hurting the players.
Existing players have already paid their monthly subscription. So no harm to CCP there.
No players = slow day at work. Some CCP employees get to clock out of work and go enjoy the weekend. They would :heart: you.
Anything I missed?
I say: Go for it. I’m in. I’ll help show CCP how much I enjoy their game. Mostly anyway :laughing:

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Well, the hardline Scarcity ‘phase’ has ended, true. But while “a healthier economy” was one stated goal, “promoting conflict” was another. And while that phase has ended, it also resulted in many permanent adjustments to mining, manufacturing, and markets.

Personally, I’m not seeing ‘healthier markets’. I’m not seeing ‘more conflict’. I’m not seeing more players engaged in the game. What I am seeing is higher prices, less fighting, fewer actual players and more multiboxers.

This is only personal observation and opinion, as I haven’t bothered to research supporting data on these issues yet. But I’d say it’s a little early to stop commenting about the long term effects or the design philosophy behind Scarcity.

As to the OP, yes, a noticeable drop in player logins is generally what wakes CCP up and reminds them they need to actually be working on EVE rather than some other project or playing CoD. But it’s unlikely to result from a forum post during the holiday season.

They should bring BLACKOUT back.

That’s one way to disappear a good chunk of the playerbase…

I’m fine with disappearing those people.

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Not really the same thing… two were ethical and business model shifts.

Scarcity is just a topic on game balance

Watch Oz’s latest report - it’s an eye opener…