Oh, please go ahead. If that is your way of dealing with this situation, you are proving my point to the letter.
I told you that the wrong kind of people will kill EVE and you have nothing better to do than to behave exactly like that kind of people: Whining, whinging, running to CCP to fix your problems, insulting industrialists with legitimate concerns as “salty”. But no worries, soon enough CCP will introduce another clone tier that will protect you from people like me.
I think scarcity is driving away more veteran players than newer players. The latter only see the increased prices of ships as a downside (which is already important enough, no kidding), while the former see reduced content for their play style - industry / basic resource gathering, less risk taking because ship prices are inflated, add to that changes to nullification and other shenanigans. Add to that the seeming endlessness of this “scarcity” and players start to get very frustrated, so once the mindset of “this is going nowhere soon” gets hold, the PCU will drop further and faster, I fear.
Veteran players are important to the survivability of the game because they literally pump money into it - the game is their favorite pastime and has been for years. Comparing that to very small and very temporary benefits that this scarcity may introduce into the game, like reduced cap hotdrops as you mentioned, the price of losing vets is too high.
New players are important too, of course. But the impact this (endless) phase of scarcity has on them is minor. The retention rate of new players probably isn’t affected by scarcity, but by the usual difficulty factors of Eve Online itself: patience, time, willingness to learn, not coming with false expectations, seeing it as a challenge to endure and succeed, getting connected to other players via corporations, experience group play, experience the friendship machine, etc. Those are the invisible parts of the learning curve, besides the multitude of game mechanics and aspects to learn. Instant gratification is not something that the game itself supplies to players, although the current tactic of the marketing department seems to be to cater to the impatient, via sp, plex and skill deals - which in the long run will not help player retention.
tldr: scarcity affects veteran players far more, and them leaving the game is a threat to the existence of the game. New players are blissfully ignorant of what it really means.
it’s just not true. capitals dropping on you where not something you saw everyday even before scarcity. now you wI’ll see less capitals less BS and so on
Thanks for sharing do you think that newer players will eventually run into a block when trying to make the jump from sups to caps for example as a result of scarcity?
not at the cost of screwing many other stuff like this. need less capitals? make them cost 5x minerals. ccp just made it harder to mine and building boring as hell
I think eve has fu*&^% over its player base so many times, we have all just had enough, so goodbye. all my accounts are cancelled, and im so happy to be free. I started playing in 2003, and ccp has promised many things but delivered on next to none. and no you cant have my stuff, its all going down in flames with me.
if prices of caps/supercaps remain bloated (and the list of materials going into building them suggests as much), yes. On the other hand, perhaps it will lead to a situation where caps/supercaps are only used for sov war related activities, instead of the slightly silly use of them for ratting and the ensuing solo play where group play was designed to be the enabling factor for certain game content. Anyway, I don’t fly caps, and have no plans to, so what do I know.
Dude this is what it was like when eve started, it was stagnant as it is now, because nobody wanted to spend 3 months earning to isk for a battleship and losing it in 1 min, then spending 3 months mining to make enough to buy a new battleship. thats when there were actual minerals in the belts. na ccp has screwed this game up good.
Yeah, it seems like they’re done with tweaking the game, but prefer trying earth quakes instead. Stuff is going to break, and it could very well be the backbone. The redistribution of minerals is a royal p-i-t-a, and done in an unimaginative fashion. Half of nullsec doesn’t even have belts anymore, hisec has no ore anoms. There was no need to implement it in that fashion. Which leads to loss of confidence. This scarcity started back in 2019, with no end in sight. Even vets don’t have that kind of patience, especially with ZERO communication from ccp on the subject. Makes one wonder if they even know what they’re looking for… It’s starting to look and feel like an experiment gone wrong and Murphy laughing his ass off with every new iteration.
My thoughts on scaecity: CCP implemented everything in such a way that now all of the people who made EVE fun for me are scarce.
Something about the game being more tedious and too much like a job now, I think.
Higher-tier industry (faction ships, battleships etc) seem to be beyond the reach of casual and part-time industrialists. But I guess it means more reward for those industrialists who specialize or join a bloc. There are other areas of industry that are accessible for casual players. You can still make some isk by building t1 ships near low sec for example.
Scarcity hasn’t affected me too much and it wasn’t so hard to adapt . Personally i just don’t care ,it can continue for another year , i’ll be just fine . If more peope quit , that is fine too , new ones will replace them and a new cycle will begin.
I’ve been playing EVE for about three months. I hadn’t heard about scarcity until I came to the forums, but in-game, I don’t think it is detrimental to my enjoyment of the game.
As I understand, resources are more difficult to find than they used to be, but I can still find them. They might be a bit of a challenge at times, but that’s why I play games, to be challenged.
If making ISK and resources was easy, I’d get bored. If it was too difficult, I’d get frustrated. I think the gameplay itself is fine where it is.
Very eloquently described, but unfortunately trying to explain this to CCP is like pearls before swine , they have no interest or understanding what they are doing to there players, the CSM tries to help them but they only have them as a buffer to the players frustration, and the real thing is the CSM is made up of players that are loud and confident and like PVP, not the fundamental players of eve, the ones that wanted WIS, and wanted to spend time gambling in stations , and watching girls dancing during a break between fleets. why do you think star citizen (a demo of a game) and elite dangerous, has more players than eve, Obviously because people want emersion, and eve just does not deliver at all.
They are data driven from the databases that they own, not anecdotally driven from biased and manipulative player-base.
Anything less would be unfair.
The mistake CCP made was failing to address the problem at an earlier stage.