What are your thoughts on sarcity?

Scarcity has had no impact on my gameplay, except that it maybe changed some prices.

For the game as a whole I think it’s good that resources aren’t overabundant anymore in space and in stockpiles. Resource gathering is supposed to mean something, and this meaning is gone when the resources are endless in space and in stockpiles.

Much like when you’re playing a RTS map with unlimited resources, it’s fun for a while to play only with armies and destroy the enemy, but resource management is a big part of the game you’re skipping then. EVE, before scarcity, felt like that: an RTS map with unlimited resources and no need for resource management. I’m glad that flaw of the game is being fixed and that CCP has the courage to upset players in order to improve the game as a whole.

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Sudden scarcity in reality creates inflation of prices and it also creates economic downturn. When people dont have enough material and resources, but the amount of previously printed currency is so big anyway that everything what is on market will be priced double, tripple, or quadruple effectively auctioning the resources to who gives more. Creating additional scarcities with new material required is not helping also with cutting down the prices.

I wonder if they consulted economists. And if they like what they said, because they could exploit that.

But the bad thing is, the supply may be smaller each day because people will not be able to privide enough material because they will be getting too little for the work they provide, and they will be shocked to spend that ISK on inflated prices, may be too much for them, and demand from these smaller fishes wil dry out, together with disproportionally bigger supply, and only big fish will be auctioning, still supply getting smaller and smaller because all the small fish being gone. Smaller fish will start spending $ somwhere else, in other universe. That would cause complete breakdown and even more shortages, even more inflation in New Eden. Even more people may not like that, when supply chains are being cut and there is just no oil in the machines to keep churning minerals. Then CCP will save the day with Ore Packs- only 0.99$

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Just for a laugh (got this from Starpoint Gemini 3), There’s no “sky” in space. :stuck_out_tongue:

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But I fly ocasionally in planets atmospheres. That is why i mentioned skies.

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Exactly …

Then we’ll know, for certain, and it’s truly over.

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Yes. EVE will die over and over again untill the servers are down permenently.

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What scarcity? WTF are you all talking about? Scarcity this, scarcity that - is all I hear last few month. But I dun see no scarcity anywhere: BS hulls cost below 300M, when they should be upwards of 500, and anything smaller than that (T1) isn’t even worth talking about. Caps finally started making some sense, and even then there are still too many. Capital ships supposed to be only few and they are supposed to be an epic achievement for a nation. That’s why they are called capital after all. They are planned decades in advance and produced in single digit numbers. Hundreds of Titans owned by any minor block just plain makes no sense.
Costs of all resources are dropping again, and they didn’t even reach anything worth getting excited about even at their peak… If anything, we are still in overabundance era. Just not in the over the top extravagant “I just don’t care, I have too many ships anyway” era.

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You are talking about Super Capitals and Titans. Capitals are just glorified battleships. And CCP still has not made necessary changes to cull the ability to massproduce them. All it takes are a few more alts or a few buy orders for water.

That is entirely CCP’s fault for making them dockable in structures (which means no actual character is needed to hold them) and massproduceable by providing unlimited production slots in structures. Remove both and those titans will very quickly die out again and become an alliance effort instead of a personal effort again.

But that’s not what CCP wants to do because it would be a difficult thing to explain. Instead, they just make them more expensive, which in turn makes it less likely for smaller groups to be able to get them, which in turn makes them less likely to exist and instead fold into larger groups, which in turn gives them more manpower to produce them, which in turn leads to even more battles that the server can’t handle, which in turn leads to even more material for for CCP’s deceptive marketing.

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In some areas capitals would be dropped on small targets for no reason. I’ve been dropped by titans in a solo battleship, by carriers when I was in a cruiser, by a super carrier when I was in a battle cruiser, etc. All kinds of things and it could happen on a daily basis. Bored people with lots of money wanting to use overwhelming force with their toys. Almost all the time I got away but it was amusing that they tried.

Scarcity don’t change this. What caused less caps to drop was a combination of jump fatigue reducing range, revamping of ice products skyrocketing fuel cost, and removing t1 cynos from being used on any ship. Now if someone wants to drop a cap they risk losing an expensive cyno so they are less likely to drop unless the target is juicy enough. Now, A lot of times even if you die if you take the cyno with you then your isk positive. Before a cheap throwaway cyno could drop a cap risking less isk.

Not only that but nerfing t1 cynos removed the surprise factor in dropping caps. When only a couple ships are viable as cynos it’s clear who is a dropper or not making it much easier to avoid. In the old days anything could be a dropper. You had to look at kill history to see if someone was prone to dropping. I liked to use a 500 MN Ferox lol.

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A scarcity phase was obviously needed, but the way it has been accomplished and the near total lack of communication with the general population of players has made a difficult time even worse. CCP has a general habit (cause it is an inate factor) of failing to plan and design changes that take in the effects on a scalable factor; i.e., what works for large corps or groups has a much stronger effect on solo and small groups and vice versa. Other issues CCP has are spending dev. assets on not needed or properly planned projects, not listening to the CSM when they start waving red flags (see Rorqs), failing to overcome the mindset of a feature being “good enough” and letting it become stagnant (missions/mining), not becoming aware of problems until large parts of the game are disrupted and large changes in gameplay are needed, and, finally, an almost pathological resistance to freely communicating with the general player base in a timely and two way flow of information and ideas.

Been playing since 2008 and I don’t want to stop, but CCP is sure making it hard to want to keep playing their game. :confused:

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When I started this game, a million ISK was something to aspire to. So I’m no stranger to scarcity in EVE.

It hasn’t made much of a difference to my current play style.

I should also mention to all the people whining for “classic EVE”, scarcity is part and parcel of that.

Mr Epeen :sunglasses:

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Kinda both. Scarcity is like a man made forest fire. Burn the old forest down so that the new forest can grow healthier.

And the people saying scarcity is so awful are people so consumed by ‘isk/h’ that they won’t adapt.

QQ posts are the same as all those celebs saying they were going to move to canada if trump won or companies that said they were going to Europe if brexit happened. They’re not actually going to do it in any significant number, they just want to scare ccp/hold the game to ransome.

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Usually when man is going to burn forest, the result will be cows grazing on flatland and all the forest gone for good together with all the exotic species. Monoculture of exploitation replacing multiple species.

And man will milk all the cows.

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Didn’t someone CCP say scarcity was done and that selective elements are being slowly and carefully re-introduced is ways we may not expect? I don’t know where I got that notion from.

Not knowing is what allows for the speculators to speculate and provides a risk reward incentive for them allowing for important function to the market.

PvP prescient victor profits

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Ummmmm no.

The forest regrows without all the dead trees and debris getting in the way.

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It’s like he hasn’t heard of redwood trees.

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Yes. But it’s not a binary phase. Some areas have gone into the redistribution and dynamic phases but some are still in scarcity phase.

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Problem solved

Yes it does. If a ship costs 5x more ppl won’t undock it often as they did before, so less content.

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You don’t think they’d just buy cheaper ships?

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Check price history…

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