A rethink of how and why pilots fight, and a true incentive for people to join the good guys.
First, the basics of EVE are ok, they kind of work as a bigger picture thing, you have a sense of scale, and you have a game world that feels somewhat alive. The macro-economic stuff is interesting, the ships are good, and the variety of gameplay is reasonably strong.
But there are some simple elements that feel like they ‘fell’ into the game almost as placeholders, but have become staples of the way the core game works.
First, my main suggestion for the game is to give people more reason to fight gankers, and more means to do so.
The hi-sec ganking thing is so divisive, because it should be a play style that benefits the game, but instead, it is quite clearly a lop-sided affair that is not balanced out by any kind of real incentive for players to police the gankers. That leaves the whole thing feeling like a GTA online public server, where every now and then, for no reason, and with no warning, someone takes away the entire point of playing the game.
So I’d like to see a proper crime and punishment dynamic, where gankers have to be more aware of their transgressions in relation to ganking, and there is a bigger incentive for ‘normal’ players to hunt for gankers and engage them. I’d also say there probably needs to be more means to do so, although in an ideal world, the entry point for this play style could theoretically be pretty low,
The second point is ‘how’ people fight. I think there needs to be more ‘conflict zone’ style of NPC wars going on, where players can join one side or another, and where they aren’t immediately targeted by every NPC. This could bring more players into closer proximity, and incentivise bigger groups of players to play together, whether bonded by corps or not. In an ideal world, this would be the way FW worked.
Really, I think EVE needs to get away from the idea that groups of experienced players will deliberately hunt for unprotected targets where the outcome is a foregone conclusion. I have seen this happen so often while cloaked, and I think it’s demoralising watching a person being unable to complete a hard PVE task because they get jumped by a gang who know that no PVE ship can even fight back hard enough to escape, let alone win. There needs to be some kind of way for that engagement to not be a foregone conclusion.