It looks like you’re basically trying to construct a trainer module, while removing everything that would make it interesting or rewarding to participate in. Other than the ability to have a “safe no risk PvP training encounter”.
Yes, I have stated this explicitly.
Which, technically speaking, you could already do on SiSi.
We both know it’s not nearly the same thing as including a learning tool in-game, with the same account.
In general, people game for a rewarding and entertaining experience. While some people will take time aside just to “improve their skills for the future”, by far many more won’t.
As we already established, most people want games to reward them for relatively little effort. This is not what EVE is about. With this idea I wasn’t trying to make the game easier or more appealing to casual players, I’m just trying to give players potentially interested in the game as is tools to smooth out the learning curve a bit, while keeping the game as sandboxy as possible.
Games are meant to be interesting, exciting, entertaining
People’s ideas of what that constitutes will be vastly different. Some people like a fast-paced, twitchy FPS shooter, some a slow, relaxed strategy game, some a quickly rewarding puzzle game, some a game based on gregarious interaction with other players, some will find the most excitement in chess. And some like rough, unforgiving sandboxes that to some degree aim at simulating a virtual world. Any given game cannot be all things at once.
Highly debatable. Nothing in the concept of a “game” implies it needs to be easy to learn or addressed at a wide audience. Of course with an MMO you have to balance this against the audience size necessary to support it financially, but all things considered EVE doesn’t have a terrible track record of doing exactly that.
Not substitutes for real-world drudgery with less reward.
I don’t understand. For me, achieving something in EVE is very rewarding even though no external scoring system or predefined questline drove me towards it. It really does seem like you just value different things in games and wish to impose your preferences on a game that is based on a very different set of motivators.