Golden Age was when they were presenting demos for ambulation.
Stop acting like you did a public service. You farmed easy kills and now youâre mad that you canât farm as many easy kills, thatâs all it is.
I have considerable insight, because I have an alt who has the job within a corporation of handing out free implants to noobs. I check to see who is noob by looking at the corporation members listâŚarranged by joining date. This is an activity I do every two weeks or soâŚand I specifically look for people under a month old. Most of the noobs are still active ( which one can see by how recently they logged in and by the fact that they âacceptâ the implants ).
There are two factors hereâŚ
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The number of implants that never get accepted. I allow a week for acceptance. That is about 15%.
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The number of noobs who have not logged in for over 7 days. That is again about 15%.
So the surprising thing is that most corp noobs are not leaving within the first few weeksâŚand I suspect that is because they have joined a corp. CCP have themselves stated that joining a corp is one of the prime âstayingâ factors.
Of course, one also cannot rule out that being given free implants ( something other corps do as well ) is itself a staying factor and makes noobs feel cared for. In which case we need more of that sort of thing.
The question is - DID YOU GANK HIM?
Is there anyone in Eve who says â Iâm going down to Abhazon to single handedly take on 27 Tornadoes at the gate camp in my Condorâ ? Of course people go for the easier kills. Why wouldnât they ? But Eve is all about how an âeasyâ kill may not ultimately turn out that wayâŚas nothing is guaranteed easy in advance.
Eve has to contain âeasy killsâ otherwise thereâs too much of a gap for noobs to get past. So the real question is to what extent is it noobs taking advantage of those kills, or older players because they are not as âeasyâ as you make out.
I mean, if there are fewer âeasy killsââŚhow is that good for noobs ?
Weâre not talking about âeasierâ kills, weâre talking about farming the easiest possible kills. And sure, if you care about your killboard numbers thatâs what youâll do, and thatâs fine, but trying to pass it off as if itâs some service to the community is cringeworthy.
Ahbazon (and the many other wider spread roams) with Spectre is great content for new players by the way, low barrier for entry, easy to understand and it gives experience in various fleet scenarios and an opportunity to fly a variety of ships.
Weâre talking about a wardec system you werenât here to witness so thereâs going to be a knowledge gap here, but basically, groups of veterans used to declare war on large numbers of small corps filled with new players looking to get easy kills from people who had no chance to fight back. It wasnât easy content for new players themselves to get into except as a lossmail.
To some extent, the same happens now but back then structures were not required for a war and what CCP saw was that players tended to leave corps due to these wars and many didnât rejoin other corps, and this was happening on a massive scale. To quote Hellmar, âwe had a situation where a few bullies were having fun at the expense of tens of thousands, exploiting a game design that had been stagnant for too longâ.
the really odd bit was they looked at cracking the dec shield (iirc that was what they called it, been a bit) set ups, before fixing the issue.
I never saw issues with dec shield. shoddy loophole to dec an empire corp. countered with dec shield working another loophole.
No. He almost never undocked when he was online. He logged in, collected the ore buy-backs from members, chewed out those who werenât meeting the quotas, handed out performance reviews, and thatâs pretty much it. Even if he were ganked, I donât think it wouldâve presented an existential threat to the existence of his organization in the same way that a targeted campaign would.
Itâs not like he was evil or anything (although Iâve encountered plenty of carebear CEOs that were). He genuinely thought he was a âspace admiralâ preparing his âelite fighting forcesâ to push back against the scourge of the Sanshaâs Butchers and Enslavers âalong the peripheryâ of the Planet II - Asteroid Belt V âmining sector.â The problem is that his actions still made like twenty new players quit when his little venture collapsed in on itself due to lack of engagement and activity. So sure, itâs kind of sad to think about it this way, but itâs important to make people like that drop the game ASAP before they can do so much damage, which isnât often possible these days. Back when wars were an option, such groups could be disbanded very quickly, and around a third to a half of their members would join better outfits and continue playing. Today, itâs a total loss.
There was nothing âloopholeâ about declaring wars on empire corporations, because that was an actual programmed game mechanic. The ability to declare wars wasnât some kind of âdeveloper oversight,â but intended gameplay.
âDec Shieldâ on the other hand was an actual exploit/oversight because it allowed players to instantly completely nullify wars, wasting the attacker war fee payments without compensation, which wasnât intended gameplay. It was a simple oversight in war transfer mechanics, which allowed alliances to inherit corporate wars, but not the other way around.
it was getting abused the point one could pick the number 3 to start a war. That was not intended.
3rd station, 3rd Corp in station, war dec them. no rhyme nor reason. just because number 3 came to mind.
then some mixed in more fun. they just hired mercs. could not be bothered to actually fight. so dec shield cleared out this crap. No real empathy for merc hirers there. Proxy war to start off with, the decâd use a proxy too.
Fact is, oneâs killboard will never be âgood enoughâ for some people. I recall a year ago I had no killboard at all and had comments ( which were true ) that I never travelled more that a few systems from Vittenyn. Then I killed a few podsâŚand got the expected â all youâve done is kill a few podsâ statements. And so on, right through me taking on baiters, expanding to cover all of Eve, venturing into lowsec and nullsec, bashing stations, engaging in ganking, spying on corps ( and having a killboard for that ) and so on. No matter what one actually doesâŚthe one thing that can be guaranteed is thereâll always be someone to belittle it.
No matter how you feel about the motivations for starting wars, the ability to do so for any reason was always intended. The mechanic was (and still is) very clear: pay the applicable fee, and youâre able to declare war on an eligible corporation or alliance of your choosing. The recipients of the wars had various counter-play options: they could either choose to fight (or ignore) the attackers, or temporarily drop out of or disband their corporations/alliances.
âDec Shield,â on the other hand, was a mechanical oversight. While it mightâve had an effect that you personally find favorable, itâs undeniable that this effect was achieved through an unintended, exploitative method, which CCP understood and agreed with, leading to it being patched out of the game. âDec Shieldâ had absolutely no counter-play options; it was simply a series of button presses that canceled incoming wars, wasted the attackersâ war fees, and also increased the costs of the attackersâ subsequent wars (wars had an escalating fee system back then).
You know, I might not like, say, high-sec miners, but if there was a button combination that allowed me to make any minerâs barge explode without any risks, costs, or penalties to myself, Iâd likewise agree that itâs fundamentally unfair, and would argue for patching it out.
As far as game balance is concerned, try to see things from a more objective viewpoint, instead of letting your emotions take the wheel.
As Iâve said time and againâŚpeople who cannot defend their stations should not be putting them up in the first place. They should no more leave a Raitaru sitting there undefended than they would leave a battleship sitting there undefended. Whatâs not to understand ?
This would be sound logic if asymmetric warfare were possible for station defense, but otherwise this means that the only entities that can own stations are those that can fight off attackers by fielding massive fleets of their own.
In an effort to create big, media-marketable battles, CCP created a rubbish system that forces everyone to ball up into ever-bigger conglomerates in order to stay alive. N+1 makes for predictably boring, unrewarding gameplay.
But it works both ways. The attackers can become the attacked. Surely the fairness symmetry of Eve is that anyone can choose to be hunter or hunted, and sometimes that choice is made for them. Itâs not like Eve hands out God given roles people then keep ad infinitum. WellâŚunless they are nullsec bloc leaders
Well if a 2 week old noob can have a battleship, why canât they have a Raitaru?
The end result will be the same.
To most people, killboards donât matter at all one way or the other.
Easy kills is not about killboards, itâs about whether or not itâs creating engaging gameplay all around. Creaming thousands of inexperienced players like wardec groups used to do did not create engaging gameplay for most of the players affected.
Taking more even fights is more exciting all round. Itâs why when I am in Abhazon itâs more likely Iâm there as part of a rageping when thereâs a large fleet against us rather than a gatecamp where the guys are popping people coming through gates.
I think with your specific situation itâs not about your killboard, itâs that you talk as if you are an authority on PvP and you frequently claim superiority as a player (even superiority as a mouse user one time) while you donât seem to engage in anything that takes any significant skill.
Again though, weâre talking about the old system where you did not need a citadel to be wardecced.
And while you bring it up, once again, I agree, you should not expect your citadel to be safe. But what CCP have done is add an artificial PvE incentive for risk averse wardec groups to run around targeting small player corps with structures.
Itâs the opposite of risk/reward balance because you get the same reward for far lower risk if you attack a citadel of a 5 member corp than if you attack a similar citadel of a 200 member corp. The reward you get as attackers should be based on the citadel activity, not on an arbitrary PvE drop CCP added to stop null blobs spamming hundreds of structures.
You werenât here for structures before cores but it was a better system for allowing corps to organically grow. Adding cores reverted it back to a system where only large alliances or corps with direct connections to them can realistically own structures.
Sometimes I think you need to step back from this idea that everyone should be punished for trying anything risky and understand that the purpose of the game is to entertain players. What is enjoyable for people on both sides should be the main focus.
They can, but most of the time the attackers put very little on the line, are backed by much larger groups and the people who would attack them are too small to succeed. The amount of effort needed to fight back far outweighs any potential reward and still requires N+1.
Who gets to decide what is âengagingâ ? When did CCP promote you to that role ? Some people find sitting there for 10 hours watching a mining laser to be engaging.
Who made you the adjudicator of skills whilst at the same time decrying others supposedly claiming superiority ?
AhâŚâas ifââŚdamn Iâm going to have to find that Cathy Newman pic again. Maybe I should just keep it in my Pics folder permanently.
CCP. Like you I have my opinions about what is engaging, others have theirs, but itâs CCP that decides what content is engaging enough to reach the player numbers they aim for.
You get so angry when someone disagrees with your opinions. Thanks for addressing precisely none of my actual points though, it further indicates that you have no interest in a good-faith discussion on the topic.
Humor, why remove it? every game that matures and becomes âpolishedâ removes humor due to constant crying for nerfs.
When was the last time you watched a funny eve video? Funny Eve videos are part of Eveâs golden age, they removed all of the mechanics that made this game funny.
In case people ever forget EVE-ONLINE.. VERY FUNNY!!!! guy gets pissed - YouTube
If you canât go to the pub and laugh when you get can flipped, ganked, scammed or tricked then why play any mmorpg?
YOU killed this game haha
Yes it was very funny, as I knew something they didnât, they were about to die.