What do you think would bring eve into a new golden age

Hilarious how green your null-sec stats are for someone who doesn’t do “real PvP”

But they condone using boosters why flying. :wink:

:smirk:

You run the risk of being pulled over by the New Eden Police Force


@Githany_Red from the New Eden Police Force flew along side me the other day and said “Pullover” I told her , “No it’s a cardigan , but thanks for noticing”.

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With Rorqs now costing upwards of 4.3 billion just for the hull no wonder those are either heavily guarded or just not used at all. Just not worth the risk anymore.
Why would I even field a 6 bil machine for mining scraps and risk it explode when I could do L5s with like 0.5 bil T3C with FAR less risk and generate much more profits?

The Nullsec F1 monkey has more money than sense

I use free ventures I picked up while doing career missions. Assuming I pay for the whole build, I spend about 2.5 million ISK per mining ship and one load of ore is 4 to 8 million upon return. Ship paid for and profits all around. I use a Tayra ( Skylar is Caldari ) fitted with shield extenders, cargo rigs, and expansion. I tried the Miasmos and while they can haul almost twice as much ore, they are limited to just ore. If one Tayra gets to market safe, 26K voume is dumped on the market. Keeping it simple and cheap pays out in the long haul.

When it comes to battle, I am looking at the cruisers and destroyers, not the battleships for fire fights. Algos is a cheap (1.5 million) Federation destroyer, fitted with the right build and drones, it would make a great weapon in any fleet. So there is no need to go full-bore. Wouldn’t it be sad, if someone lost their 350 million Rokh to a small fleet of Algos?

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Little 'ol me has several Marauders and Orca with a combined value far north of 6B. I’ve lost a 4B Golem with 1B of implants farming Trigs. The reason they field such ships is the pay is that good. So here’s the point…

There were 12 Orcas killed in last two days - in high sec - where Concord appears in less than 20 seconds. In null sec, in sovereign (franchise) systems they have vastly superior defensive postures like fleets on call, 2 points of entry, bubbles and intel chains all devoted to protecting their precious (Rorquals) within the confines of their allotted realms . These large corporations have the scale economies where Rorquals are chump change. Still with all the scary talk from the null honey bears about how gritty real the null systems are with their numbered and lettered hyphenated names. How high sec is for lazy low IQ carebears and null is the real deal for tough smart players, you know, the true Eve. After all that, the penultimate null mining ship throughout thousands of solar systems, suffered eight losses in a week.

They are coddled beyond compare.

I think only 2 things can bring new golden age to eve:

  1. Redone all of PVE content (missions, incursions, exploration etc) to be done in small groups from 2-4 players to even more and be fun which means to some extend random generated pockets, environments, effects, fleets compositions, chances for bosses and caps landing, chances to drop skins and very little plexes, NPC that uncloack and land on grid instead of poping… , NPC smack talk to players with their avatars shows on screen, also that type of communication should be done to players: You open radial menu and choose what to tell to everyone like thanks, i need reps, focus on this target etc etc, also You could choose this to send only to one specific player, then this message is shown to rest with Your avatar, cool and giving a lot of immersion and cooperate to players

  2. WiS, let’s be honest eve style is not cool for most players and will be less and less with time, now everyone want avatar play which is normal because is more immersive. WiS that would bring fps fight and maybe even fight on ships would bring a lot of players but also rest of the game should be redone properly and to feel modern before all of avatar gameplay

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While I agree with you that the overwhelming majority of all PvE content is cheap cannonfodder that gets pretty boring quickly (you basically smell that its mechanics are decades old), it would require years of dev-work to really update it to a modern, thrilling, enjoyable content.

There is so much nonsense in the NPC-ship and -content design right now, it would be a sysiphus’ work to even begin.

A couple of points:

  • PvE vs. NPC isn’t ever really going to be “thrilling and enjoyable”. At best, when new stuff is released, it’s interesting and maybe a little challenging until you learn how it works, then it becomes routine. It may be a satisfying or rewarding routine, but still routine. (Which is fine, just need to have proper expectations.)
  • The primary goal of most MMO PvE/NPC design is simply to give players something to do in between bouts of more interesting activities. Also, if some of it is short-duration, to give them a reason to log on when they have only a half-hour or so to play.
  • EVE’s PvE definitely needs updates, but it’s not a “years of work” project. They already have the core of many useful PvE experiences in place - Abyssals, Pochven, FOBs, Incursions, even Resource Wars are all available to be edited/cut/pasted into new PvE code. (I don’t recommend any total rewrites of a system given the demonstrated capabilities of the current coding team.)
  • When a system desperately needs an update, but you can’t justify sticking a full team on it for 18 months to get it done, then you break the task down. You break it into phases, write the code for 2 new PvE experiences, write 4 new missions using them, and repeat that every 4 months until you have a new PvE system.

Most things EVE desperately needs get dismissed as “too much work for too little financial return” and/or “we can’t modify that code”. CCP needs to stop being lazy and shortsighted and start devoting some of the tens of millions of dollars and years of dev-time they’ve thrown away on failed side-projects into making sure their cash cow isn’t dying of starvation.

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Yay, more multiboxing! :yum: Fun fun fun!
/s

The fleet UI does literally just that. In almost the exact way you described.
However it does require some redesigning indeed as it is clunky and unwieldly

It didn’t work in EVE. It didn’t work in Elite. It CERTAINLY didn’t work in Elite Odyssey. It maybe would’ve kinda worked if some central narrative existed with quests, cutscenes and general RPG-ish stuff, sorts of like in X2/X4. But CCP haven’t got the resources for that kind of AAA stuff anyway so meh.

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That is PvP too, not shooting PvP, but Industrial and Market PvP. The main reason why any space cant be completely safe from destruction.

Everyone vs Everybody, EvE

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You have given me a new respect for them.

I can respect anyone who also fights in null sec. There aren’t any silly engagement mechanics to exploit out there.

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How? Starting to see a pattern…0 damage on many of those!!!

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Yes she did say whoring in null herself anyway just because your an F1 monkey and elite pve players and bot owners, that commands little respect.

Saying that i do respect some on that list but not for there null Adventures

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I Think CCP Don’t Realise , They Provide a Service, and When that service, is not worth the time or Money, People just leave and find a better value service. CCP seem to think they have something unique, they did 10 years ago, But They Destroyed most of that player base in the last 4 years, with there nerfs and Sheer bloody mindedness. but now people just play games that make them feel like there progressing , Not being punished for playing or subscribing. Unless CCP’s attitude changes. Eve is done.

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Exactly they provide a service such as New Eden though there are a few things being tinkered with that drive focus away from Player generating content to not needing to create content such as selling skill points straight from the store and bypassing even the pilot extraction process and going straight down the injection process path.

I have been trying to get into EVE for a very long time and its been really difficult. I’m probably the exact person that EVE should be targeting.

Im not even remotely scared of losing my stuff. My most played game is Escape From Tarkov another hardcore game with risk and loss and heavy competition between players.

These are my honest thoughts on the game as to why I have problems getting deep in to EVE despite knowing that once Im hooked I would probably play the absolute ■■■■ out of the game.

  1. The game is kind of boring honestly. PvE encounters for example really only happen in Deadspace that you have to consciously go there. In Tarkov by comparison you dont know what lies around any corner of the map. While this feeling is always present in EVE with regards to PvP, for PvE it isnt. In Tarkov there could be NPCs called Scavs almost anywhere on the map. I think the game would be a lot more dynamic if you encountered pirates in more dynamic areas and not just Deadspace. It would make the game feel way less boring. And maybe this isnt a great suggestion because of something veterans know that I wouldnt know but I can tell you as a new player the game feels boring more often then it feels exciting. There isnt anything keeping me super engaged a lot of the time.

  2. The new “AIR” program is actually really good at teaching players different activities in the game. From mission running, to mining to, exploration. But it doesn’t necessarily translate all that well to how veterans are playing the game. Sorry to use Tarkov again but Tarkov has the “Player Scav” system that allows players to take control of a low powered scav and complete against other players without risking their own gear since the player scav is generated a random gear set that is very underpowered. Its also not without downsides. The player scav has a real world cooldown so players cant just chain queue as a player scav and never risk their own assets. Player scavs also spawn in late so that regular players get first dibs at trying to claim loot. Most of the time player scavs get destroyed by players. But, they can use the experience to learn the maps, improve their aim, maybe even find good loot or kill a normal player and steal their gear. If EVE could make a a similar system for their game balanced and designed specifically for the EVE world that allows players to get involved in actual end game tasks so they can learn more than just what the basics are I think that would go along way into building skills, knowledge, confidence.

  3. Progression in EVE is difficult to figure out. Part of the reason is the game has rock paper scissors aspects which need to stay core to the game but also because information isnt presented well. In a lot of other games like Rust, Tarkov (again), etc. although, you are free to do whatever you want in those games as well and carve your own path, the games sort of “lead” you naturally to trying harder things, risky but more rewarding things, engaging in PvP, etc. Take Rust for example. As you build weapons, shelter, etc. You discover through playing that new weapons like spears and eventually guns exist through recipes rather than just a starter rock. You naturally want to explore and figure out how to make them. You scour the map for supplies, find a recipe, make necessary crafting benches, etc. While everything isnt obvious in the game right up front, its dangling information in front of the player and getting them to ask questions and research stuff on their own naturally. EVE feels the opposite tbh. Often it made me feel like I didnt even know what to be asking or why. So much information is available online, in game, etc but I have no carrot/stick of natural progression that the game presents to me so that I know to start looking into certain topics if I want to progress in that area.

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Interesting. I just don’t think 20 yr old code could handle that?

I’m gonna go full anecdotal here.

About ten years ago caldari militia camped dodixie trade hub during multiple weekends.

But how?! you might ask. Well, there used to be a concept called emergent gameplay.

Camping trade hub in enemy militia hi-sec (sec 0.9) area was doable. The mechanism was petitioned multiple times. CCP investigated and declared this to be fully legal use of mechanics every single time. This was prime example of emergent gameplay.

Try to do it nowdays and I bet you ban hammer swings for every reasons. I leave the rest, including implications, for you to ponder about.

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