i love world of tanks blitz but calling wargaming a good company is like saying the devil is a nice catholic dude
WG is actively evil.
You misunderstood. I called Wargaming a company that re-invests in itâs own primary cash cow to keep it relevant, not a âgoodâ company.
Wargaming takes itâs profits and rewrites itâs engine. Updates itâs graphics significantly (ie., not by making glowy nebulae glow harder). Works on keeping the game code fast and efficient. Creates excellent, game-related videos. Hires people like Chuck Norris, Arnold Schwarzenegger, and Milla Jovovich to help promote and celebrate seasonal events. Hires âfrontline personalitiesâ (Commander AF, The Chieftain, etc.) to reach out to and engage with the player base.
They run frequent events that every player can participate in, from new to old.
In 3 decades of online gaming, Iâve yet to run across any game where some portion of the playerbase didnât hate the dev company. Heck, you can take a volunteer dev team like the City of Heroes: Homecoming crowd and find players who hate them for the way they run the game. So being hated by some players, or making both good and bad choices, is par for the course.
Unfortunate as it is for players, most gaming companies start out run by gaming/programming geeks who donât really understand people and donât understand good business. Then they slowly evolve towards teams that understand business and sometimes marketing, but donât really understand their own game and playerbase.
And then you have companies like CCP (and for example, PGI with MWO) - who donât understand business, or marketing, or their playerbase, and have even mostly lost their ability to create working code along the way.
Failing on every front isnât the way to succeed. But not even re-investing and bothering to try, is the surest way to fail.
Yet EVE continues to be one of the longest-running MMOâs in gaming history. They must be doing something rightâŚ
From 50/60k to 20k is doing something right?
Asking for a friendâŚ
EVE is 20 years old. Tons of new games and MMOâs have been released during that time, including other space sims like Elite Dangerous, No Manâs Sky, and Star Citizen. That wasnât the case during the early years of EVE. Now gamers have ten thousand choices of games on platforms like Steam. Thatâs the main reason whyâŚ
People are only here for me.
Iâm doing something right.
I was there for the mass extinction. Iâll have to disagree.
Is an inflated number as it wasnât a real average. âHigh 40K averageâ is a realistic and honest depiction of reality. 20-30K average is a healthy number for a game like EVE.
A decline is just natural: people move on, âdone it allâ, âthereâs new stuff to playâ and all that. Besides that era in EVE as a bit silly for various reasons where âmore peopleâ doesnât necessarily mean a better game.
The current generation of gamers arenât flocking to EVE because most of them think itâs âtoo hardâ or âunfairâ and they canât unlock Gold camouflage on day 1âŚ
There was a solid 50k for a while anyway.
I was speaking about how fast 2/3 of the player base left the game.
Players have left for various reasons over the years, mostly players in null when changes were implemented to where they could no longer make ten trillion ISK per day in perfect safety. Nothing of value was lostâŚ
I had a couple hundred trillion but biomassed to start over.
I was wondering how long it would be before you outright declared that you are superior. This is a long standing notion where EVE veterans want to try to keep the game âhardâ so they can claim superiority even though for most of them it wasnât that hard and they are living off of old money so they donât have to put a fraction of the effort into the game that new players do.
It doesnât take any particular skill or intelligence to play EVE. Itâs just a game. Being able to succeed at playing it just means you are sometimes awake.
Then new players have no excuse and can stop whining about everything nowâŚ
So EVE wasnât hard for new players back in the day, but itâs hard for new players now? We started off with nothing but a âgood luckâ. No tutorial, no free ISK, no free ships, nothing. If we did it, they can tooâŚ
Yesterday I came across a player whoâd joined Eve in June 2003, and who in 2007 was a member of a corp called âEve Is A Jokeâ.
So Iâm wondering whether the original âgolden ageâ was before or after the Cretaceous period and if thereâs any other living fossils that remember it.
Much that once was is lost, for none now live who remember itâŚ
Continuing your trend of speaking for other peopleâs experience. A great ploy, as you can just make sweeping generalisations and never have to prove anything.
Of course, in reality you have no idea how hard or easy Eve was or is for any large sector of people. And unless thereâs some quotable survey by CCPâŚnobody does.
Another sweeping semanticism. It doesnât take any particular skill or intelligence to âplay chessâ, but Iâm pretty sure youâd lose against Magnus Carlsen.
There will always be people who complain about aspects of game they donât like just like there will always be existing players who complain about people having opinions they donât like.
It hasnât even been particularly hard but itâs harder now to get up to the same position as older players because older players have lived through game-breaking economic changes that left them with serious advantages.
But you also started with a level playing field. And when CCP released expansion they were almost always beneficial to older players. Like when they split battlecruiser to racial skills and just carried the skill level across to all 4, or when they changed battleship build requirement so every existing battleship owner had paid way less than the new material value, sending battleships into several years of stock being able to be below production price but still turning a massive profit.
Most of the old expansions had effects like this, where existing players gained huge benefits.
Iâm continuing my trend of ignoring Altaras insults.