I don’t disagree with this. One would think that a capital ship would have a gross amount of weapons at its disposal, capable of taking out anything but other capital ships in one fell swoop. In fact, when I first saw the fitting slots on a cap, I was absolutely shocked. I would have thought there would be at least 20 high slots, 20 mids and 20 lows, and didn’t even realise at the time that there were cap-specific weapons and armaments.
There is, however, also a logic to the way it is now. Just as Battleships are ineffectual against interceptors (not necessarily, but you get the idea…), so too are caps ineffectual against smaller ships (again, not necessarily but you get the idea). I think the op, though, conflates it all and comes to the conclusion that, because caps are ineffectual against smaller ships, that a fleet of Lokis can take out a fleet of caps. This is incredibly flawed logic. The way it is now is predicated on fleet engagement and not individual fights. From the get go, EVE online encourages you to make friends and get into a fleet with other real live people. In light of that, capitals make so much more sense. Dropping a capital on a fleet is not a win-button, nor should it be (though wouldn’t that be cool??).
One can think of the mechanics as akin to real life really. On the battlefield, you’re going to roll in with 10 tanks, but those 10 tanks will burn hard and fast alone, as was theorised near the end of WW1 and into WW2. Tanks have a purpose, as do all of their supports. Much of the mechanised warfare involved troops walking or running alongside tanks, with support vehicles behind and air strikes just a call away. You’re going to win a battle if you can diversify.
EVE battles should be approached, and are approached, in the exact same way. The OP put to us a theoretical scenario, stating that “100 loki’s is all you need to dominate the grid.” He then went on to use that proposition to justify his idea: “its quite obvious that the loki ship needs a nerf or capitals needs a damage application buff - or both.” Finally, he went on to say “10 haw dreds would not kill 1 loki as the loki has longer range than the haw guns and… 10 anti-cap dreds would not kill 1 loki… unless loki was webbed - but it would not be webbed, as its has its optimal within a web range! and even if webbed, 10 cap gun dreds might not be able to alpha a loki… if no alpha kill, loki got full hp for next gun cycle…”
This statement demonstrates a complete failure in understanding warfare both in real life and in this game.
Based on that, the op finally states that “endgame should be capitals, not cruisers? ironic or… intended perhaps? the word tiercide means ‘tier murder’ and thats what it is.” I think, if I may, that this was his ultimate point. Again, however, he fails to understand the game. There is no endgame to this game, as others have pointed out. Your endgame depends on what you want to do, and that goal can shift on a whim. If you want to solo-pvp, then do it, but don’t expect to do it in a capital ship. Caps are designed for and meant for fleet engagements. If you want to fleet-pvp, you still don’t need to train for caps. I, for one, love countermeasures and, when I was involved in null sec fleets, I tried (and failed miserably) to be the ECM guy. My endgame was to train up all of my jamming skills and learn to jam opposing players.
Whether we like it or not, or want to admit it or not, the game is designed so that caps require fleet support, and fleets do better with cap support (depending of course, as all things in this game do). The scenario proposed by the op does not make sense because it is a scenario that just wouldn’t happen, so he can’t use that scenario to justify a change to lokis and capitals. One simply does not flow from the other.