CCP has stated that the have a goal of implementing resource scarcity
The changes implemented already are reducing the acquisition rates for minerals. this helps align with their first phase:
“1. The shortage phase”
In a healthy stable economy,
Resource Demand > Resource Supply
If CCP can figure out some way to get resources stockpiles to diminish faster than they are created, they should be able to achieve that and move onto their next phase:
“2. Redistribution Phase”
I read this section as dealing with how resources are distributed both in total volume and location.
My prior MMO industry experience before EVE was Star Wars Galaxies
That game had a bunch of problems (namely everything in its combat system…) but the way it distributed resources was functional (and could be managed subtly by the developers) Essentially, most of the resources for (that game’s version of) Tech 1 items were acquired via a gameplay system very similar to how EVE does its Planetary Interaction.
It worked fairly well in that game and people don’t seem to complain much about PI distribution in this game.
Could the asteroid and moon mining systems function with shifting density types and distributions based on security rating (and maybe star type?)
As the analogy,
PI Planet = EVE region
PI extractor/command center = Refinery
Fleets would be frequently relocate to different systems looking for the highest density belts (edit: which change over time), and CCP could regulate the mineral supply with small adjustments to potential Asteroid belt density ranges.
The star element is probably completely pointless but right now its a game asset not actually being used for anything, seems like a waste to me.