So a funny thought occured to me.
When doing Composite Reactions
, almost everyone does Complex Reactions
.
You first react Moon Materials
to get Intermediate Materials
, then react them again to get Composites
.
This means that trading the Intermediate Materials
is an extremely niche thing. The reason is that if you’re gonna have everything at the Reactor anyway, why bother only doing half of it?
This results in things like Fluxed Condensates
having a trade volume less than 15K/day → EVE Tycoon
So, in theory, that would mean you can realistically price fix game estimates for these by loop-buying them from yourself, right? You just have to soak the taxes every time.
Now, why would you do that if nobody’s trading it anyway?
Enter the Industry process. When you run an Industry Job, Reaction or otherwise, taxes and Job Cost are calculated according to item values. My understanding is that for manufacturing it uses EIV (Estimated Item Value, value of the item you’re building), for research it uses PTV (Process Time Value, depending on the time of research), and for Reactions it use “Base Item Cost” (allegedly, the sum of values of input materials).
So, allegedly, If you were to loop-buy a lot of Fluxed Condensates
for example and the EST price was driven up, then that would in turn increase the “Base Item Cost” for the reaction to make Fermionic Condensates
with it. It’s not the most relevant item, but i’m sure there are better candidates.
And, given there is essentially no market for these, that would mean that it is very feasible to engineer these to largely off scale values eventually… And drive production prices way up artificially for these composites.
…
…
…
So, how stupid and how feasible do you think something silly like this is?