Heya, all!
So, Aria is now in possession of a Vedmak-class Triglavian cruiser, and planning to give a walking tour of the interior. Problem is, I don’t have a clue what would be there and would prefer not to get my canon wrong.
A sketch by a dev would be most welcome. Failing that, let’s quasi-canon it up!
Looking at the ship, a few possibilities come to mind.
- Ghost Ship (it’s empty)
The Drifter battleships, despite their size and power, apparently have an (anthropomorphic) crew of exactly one. (CCP appeared to endorse this account back when ARC ran an op to board a Drifter ship and recover its pilot, leading to the Drifter autopsy incident.) Triglavian ships could be the same. Certainly they don’t seem to have a lot of windows, though that might be because the Collective doesn’t tolerate such structural weaknesses. In this case, any corridors in the ship are likely to just be for maintenance access and there might be no living spaces at all.
- Bioadaptives Oh My!
The ship looks like a normal vessel on the outside but actually either is extensively equipped to bio-mod its own crew on the fly or merrily mod itself in various ways as needed. (But in this case, why is CONCORD letting me build this weird thing if they’re worried about me getting contaminated in a T4 or 5?) At the extreme end, the ship could be basically a colony organism of which the pilot, when in residence, is the brain, and the interior could get remarkably … gooey … despite the hard-shelled exterior.
- These People Are Strange
Playing off 2, the ship requires a full crew complement, but is designed presuming a crew that isn’t “normal crew” in the way we’d normally use or understand the word. Some stations (maybe even the ship as a whole) might require tolerance to extreme conditions: heat, cold, G forces, gravitational distortions, hard radiation, exotic materials, and more! Others might need persons of unusual dimensions: unusually large or small, like an entire fire control section that can only be crewed by persons with dwarfism or a station requiring an armspan of at least two meters. Medical sectors might be scattered throughout the ship and equipped for bio-modifying crew as needed given a few minutes. However, one imagines that these facilities have been disabled by CONCORD to prevent us from biomodding our crews into chinchillas (which someone would, because: capsuleers), which means that our actual crews are having to jerry rig solutions to some interesting problems.
Whatever the truth, my character is presently merrily exploring her newly-constructed ship’s secrets and is going to need to have some good IC answers, and not only to the above questions but also the aesthetics and peculiarities of Triglavian interior design.
Thoughts?