What is the game missing most

yeah, you said BS. again.

LOL…

You really don’t know how wrong you are…

I would call it sad if it wasn’t this funny…

You had no argument about what you claim. Saying ā€œEve is not a pvp gameā€ without any argument whatsoever, then making bad sentences in order to make it sound like you had an argument;, is just BS.

Says the one who claims he know better than the devs.

Make your own game. Then you have the right to say what is and what is not the game. Until then you are just full of BS.

Release ze :popcorn: :popcorn: :popcorn: :slightly_smiling_face:

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Well this just isn’t fair.

Freighters having mods instead of rigs. And the cargo capacity penalty to bulk heads instead of speed that went with it, thus making structure tanking ships not terrible.

Battlecruisers with projection bonuses.

Not having the ā€˜dong’ everytime you kill an npc.

Plenty more…

But there was never a concrete idea. The average fps match lasting 15-30minutes just doesn’t apply well when compared to simply shooting ships.

Be honest and think about what that would be like. Things like putting dust on ps3 would be more common because that’s a prime example of the devs not listening to players.

If the players can’t interact freely with devs they have to revert to other forms of communication…like shooting the jita monument.

I’ve seen many ironic posts on these forums…but this takes the biscuit.

I have told you what eve is multiple times now…

You pretending not to hear it makes it not less true…

And the devs have shown MULTIPLE times now that they don’t know their own game…

So the only person who knows what Eve is is YOU ???

Well it’s not YOU and someone has to…

I don’t claim to know, unlike you - a claim you imply by your statement that the devs don’t know their own game.

Since your own argument is that when people don’t agree with you, it means they don’t know their topic, this by itself is contradictory.

So, BS again.
Your opinion is ā– ā– ā– ā– .

No, you’ve told us what you believe it is, many many times.

You pretending not to hear it makes it not less true…

Repeating it over and over again doesn’t make it true either

And the devs have shown MULTIPLE times now that they don’t know their own game…

Neither do you, and you show it very time that you post.

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Your world must look funny…so much black and white…

Still better than the fluffy, hand holding, virtue signalling dream world that you inhabit.

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If your poop is white, then you have more issues than is visible.

No there wasn’t. There was a time when people who don’t understand game design and never put any thought into how these features would work had some grand dreams of how cool it would be to do stuff, but there was never anything remotely resembling a viable plan for making it happen. The only thing that has changed over time is that, as those dreams get farther into the past with no action by CCP, fewer people are falling victim to wishful thinking.

With these considerations though, were I to ever be on such an endeavor as was Eve Online, there would be zero public interaction between developers and players, but a solid vision of the game progress and development would have been adhered to as if in stone.

IOW, ā€œmy company would never do market research or listen to what the customers wantā€. That’s why CCP is making lots of money and you are not.

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As for EVE ā€œnot being a PvP gameā€, just ask yourself who is important and who would be missed if they quit:

If all the farmer trash quit CCP would have less subscription money coming in but the game would otherwise be just fine. There are plenty of industrial players who are fine with PvP (and even exploit the opportunities that PvP brings) that would keep the economy going.

If all the PvP players quit EVE would likely be dead within a month. No PvP means negligible destruction which means negligible demand for manufacturing. The economy would shut down overnight, mining and industry would cease to exist, and the few remaining dedicated combat PvE players would quickly get bored of farming the same inane missions/anomalies/etc for ISK that means nothing in a dead economy.

So yes, please tell me again how much farmer trash matters and how we should remove even more PvP so the farmer trash doesn’t have to deal with anything disrupting their farming.

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I find it fascinating how Anderson Geten manages to alienate literally everybody.

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They went from 600 employee to around 300 is span of a decade. From their financial reports it was indicative that without saving situation by firing people each year they would had trouble paying them…
If they were positive on cash last year excluding PA support, they were like that fasting person that doesnt eat much and is positive on calorie intake when sleeping. :sleepy:

That wuld explain for example why people said CCP is janitoring now, and why EVE Vegas was so underwhelming, and why we dont hear about NOVA anymore.

Game is being F2P also, and how many people play it comparing to 2016 for example… and before they all had to pay subs…

They could have made a lot more money with better management is my point, and that the history is a bit less positive than people may see it. But thats irrelevant really. Its like saying the tea would be more sweet if you add sugar.

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Remember though that all products have a lifespan and cycle; EVE is no different. Laying-off people after the initial stages of that cycle are normal as the heavy lifting is done. A single product can’t, and shouldn’t, need the same staff at the early stages as at the end stages.

Business is a vicious cycle and I think CCP was acting like a one-trick-pony for too long before realizing that ā€œhey, we need a new product to start another cycleā€. But by then the downward momentum was already significant.

Oddly enough, CCP put most of its’ best efforts into EVE when it was smaller and younger and retained most of its’ original talent. It expanded significantly from 2007-2011, then blew up with Incarna/Summer of Rage. After that they went through cycle after cycling of downsizing, cuts, and product failures. By late 2013 most of the better quailty developers had left and that continued the cycle of poor quality >> disappointing releases >> lost subs >> more cuts >> lower quality.

By my estimation CCP did their best work up to roughly 2009-2010, then fell victim to corporate bloat and lack of management ability to keep multiple projects on track. In all honesty, many companies fail at that growth stage: the early ā€œWow our product really succeeded, we want to keep growing, let’s buy stuff and hire people and start lots of new things we’ve no actual experience in managingā€ stage. It’s about the same stage in time that companies lose much of their passion and drive for the product they believed in and set about making it into ā€œa stable business with corporate growth goalsā€.

Yes, EVE was never going to grow forever, and no, more developers don’t necessarily make a product better. The real issue with EVE/CCP though was less about the product being too old or not having a market, and more about the whole corporation reaching it’s ā€œPeter Principleā€ limits and having management that was unable to realize that (or accept criticism) and do something about it.

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