What is this CCP?

you are right. but 90% still isn’t 100% :index_pointing_up:

so, this is a pointless discussion.

see, i have discovered, that if there are patches everyday for a while and you download them, you will have downloaded amount x. okay?
BUT if you have the game on another device and you do NOT download everyday but instead you do it, let’s say 4 weeks, later. the amount of data to be downloaded will not be near as much.

so my question is: Why can’t they think about what they upload and test it a bit, before they have to tweak it again and again? because my example shows, that most of the data will be overwritten anyways.

yes, everybody, i get it, if you have unlimited data, that does not hurt.
but is it the best way to do it?

i am not sure about that

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Ethics.
Being considerate to others.
The world is bigger than 5.

These three are not airy fairy concepts. Just saying.

EDIT:
Also why there is a wide range of localization support and more support(multi-lang corp ads) announced in fanfest if people’s net connections in those third world countries are not taken into consideration?

Then playing a live service MMO might not be the best option for you, they will update as required and that might mean daily patches and those patches might end up getting pretty big

And not every type of data compresses well, at the end of the day if this were daily patches of 30GB you might have a more valid complaint

Oh noes, that tiny amount of extra power being used that really isn’t actually extra because none of the hardware involved is actually really using more power than it already was, they don’t turn off when you’re not actively downloading anything, the local network hub will still be chugging along just the same with or without you downloading that extra 2gb of data, the actual impact to the environment is basically zero, not even a rounding error

And most people are getting what they are using, everytime i listen to music i’m getting it and using it, every time i download a file i need i’m using it, sure if you’re just downloading random stuff you never touch, but even then its only wasting local storage and you can clear that out yourself pretty easily

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I already posted a link to a source dealing with this problem to this thread. I’m not gonna post it again.

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Well having Eve on an SSD.

Common usage suggestions are 10-40TB.

In the bad end: 400GB Eve daily patch / (10TB daily use * 1024MB/GB) = Eve patches increase disk wear by 4%.

Sorry, but CCP shouldn’t just stop fixing EVE Online for days / weeks just because you have poor internet.

I’m actually happy that they are fixing stuffs fast this way.

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If your feeling that patch scratch just listen to this and all will be fine.

I have 30TB of total disk writes in 3 years of using a 1TB SSD for everything including EVE. And my disk app says the SSD is still 97% good. Indeed, 3/4 of the available ‘spare’ capacity ( most disks have spare blocks ) still exists.

It’s one of those things that slightly annoy me and the game could probably do perfectly without. I would really love to hear the reason why multi-gigabyte patches need to be downloaded virtually every day, especially when no other game does this. Can we get a word in from the CCP developers?

With efficent regards
-James Fuchs

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Pretty sure that answer was given today, they were upgrading graphics. Also, in my experience, most online games do this.

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In my experience they don’t.

With helpful regards
-James Fuchs

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Writing to a SSD ( solid state drive ) is what wears them out. You are changing the data on the device. For those who don’t know this already, a SSD has no moving parts only magnetic chips. Altering ( reversing all those semiconductor cells ) causes wear over time. SSDs based on NAND ( NOT AND is a type of logic gate ) flash, this slowly leaks when not powered. Heavy usage may start losing data typically after one to two years in cold storage. SSDs have a limited lifetime number of writes, and also slow down as they reach their full storage capacity. Controllers will help diminish this, allowing for many years of use under normal conditions.

This is why I still use both in my PC. Sata HD’s handle writes better. If you can set the SSD to mostly read only files, this will make your SSD last a lot longer than the norm. Windows can run without a page file, if you have a large amount of RAM as I do. The best option is to allocate the temporary files like pagefile.sys to the HD and not on your SSD. This can only be done on Windows 10 as far as I know, one more reason I don’t care for Windows 11. Games like Eve Online are mostly loaded into memory from the drive, it is the download and updates you need to be concerned about.

The mlink command is very useful for sorting which files go where. This will be a big task. You will need to know which files get the most updates. What I did, was sort a search in Eve Online, and looked at the recent file folder modifications. Then moved the files/folders and placed my links for those to the HD. I focused on temp files. This action means Eve Online mostly reads from my SSD and read/write to my HD. It is not 100% but I am pleased with it. You could place the game 100% on a HD, but then why have a SSD at all?

Note: Seagate makes a hybrid drive, combination of both HD and SSD, but when I researched buying one, I decided it was not so good. They use the SSD as a cache for all the most used/accessed files. This is polar opposite of what I described above. I would bet these drives will fry the SSD in 1 to 3 years.

The reason for the upgrades as the dev mentioned a few months ago was to be more flexible about adjusting things in the game.

Many made these when SSD was the big hype word. They absolutely totally stink.

They write everything to the SSD so it has wear like a full SSD, just it is much smaller so the wear per bit is much higher over the same time frame.

The SSD cache is not big enough for much, if you always only load the OS, and the browser and word, then yeah sure you will have room to cache it. But then why not just get a small SSD?

The SSD is often a poor performance for an SSD, it just has to compete with HDD for seek speeds (which are generally always only given for when the cache is hit) to make itself look good on specs.

The HD behind the SSD that has the actual space, is typically a very slow model, so when you miss the cache you don’t get HDD performance, you get extremely slow HDD performance.

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what exactly? i am not seeing any differences actually

Its worth adding that nothing screws up a SSD more than defragmenting it. SSDs should not be de-fragmented. Some anti virus software includes defragmenting your ‘hard drive’ as part of regular routine….but this should not be checked if you have a SSD.

SSDs simply need ‘optimizing’. A process that doesn’t actually move any data but just re-registers which blocks are regarded as spare and for immediate use. This balances out the block usage and prevents any blocks becoming over-used.

A little ( free ) tool called Crystal Disk Info is also very useful. This is my 3 year old SSD….still plenty of usage left despite 29TB of writing to it..

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Just a heads up that the latest Windows 11 patch might kill your SSD as well…

https://www.reddit.com/r/Windows11/comments/1mst8au/windows_11s_latest_security_update_kb5063878_is/

There are a lot of reports all over the net with a variety of brands and drives affected.

Sorry for the german…you could try to translate it…not only phison Controllers are affected, but they are hit with the most heavy impact:
https://winfuture.de/news,153008.html

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CCP Microsoft Quality Coding™ apparently. :thinking:

:psyccp:

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1000007111

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