Sounds like you could learn a new strategy involving ‘safes’, or ‘safe spots’.
Don’t just warp off to a celestial, people will see where you warp off to and can follow you easily.
Better would be to warp to the celestial at range max 100 km, but that can be predictable, so you could alternate warping at 40 or 70km and stay on the move.
Better is to make use of ‘safe’ bookmarks. When you enter a system and warp between your wormhole or gate to a celestial or your site, drop a bookmark (ctrl b) while in warp. Now you have a relative safe spot to warp off to that enemies cannot easily follow!
For enemies to follow you, they need to fly between the same objects snd drop a bookmark at the same time. Or, more likely, they can deploy combat probes (which you can see on Dscan!) to scan your ship’s location to warp to you.
Anyway, if you create and use such safes you get a little extra time to scan your way out.
If the enemy warps to you, consider the safe ‘burned’ and don’t use it again by warping at 0. So if you land on a safe, start aligning directly towards your next possible safe spot.
Better safes are created when you warp from one such safe bookmark to another and drop another safe in between.
And the best type of safes are when you manage to find an empty spot in system outside a direct line between two objects and outside Dscan range of any object (14 AU). But even then people can find you if you have no cloak.
The good thing sbout safes is that you will likely see enemies coming, because they need to deploy combat probes to find you, which are visible on dscan.