Not for you maybe…but you have proven so many times that you are one-dimensional and think you exactly know ‘the only way this game is played correctly’…you are wrong…absolutely and undoubtfully…
You seem to be a hypocrite? What makes you think yours is the correct way? Certainly not the retention numbers over the decades.
I can state with confidence that quitting the game is NOT playing the game.
LOL
With bug-free regards
-James Fuchs
Sure, if you don’t think there’s anything wrong with the grift of the century - far be it for me to try and convince you otherwise. ![]()
Is undocking also considered not playing the game? ![]()
I found No Man’s Sky annoying. Walk 500m across a lava and sink hole filled landscape to collect a miniscule amount of some material. Probably the least intuitive menu I have ever seen…with lots of ’ what am | even doing ?’ moments where its not at all clear what to do. And progression sequences that offer zero actual help at all if you get stuck. For example an energy module for a base that keeps demanding some material or setup…with no hint whatever as to what it’s asking for or what is missing.
THAT is 100% a skill issue. The game is fine, I played it quite a bit. What I really like about it is that you can explore both in space and on the planet surface with various crafts and vehicles. The only thing that is holding it back are the bland planet surfaces it auto-generates. If you had a lot stronger variations, plus something interesting like a unique sub-terranean ruins and remnants of ancient civilization (and not the standard copy paste dungeon where you find these power balls or whatever) then that would completely elevate the game.
With earthly regards
-James Fuchs
Does it have purpose?
I mean, whenever I see videos about that game, someone is flying around in his spaceship or walking on a planet collecting “things”… but why? Can you conquer a planet? Dominate a sector? Build an empire? Wage war? Or asked differently: If I play this game for 5 years, what is different in year 5 compared to year 1 in gameplay experience and complexity?
That’s the question.
Do other games have purpose?
EvE has an actual storyline, and the fact it is player generated and socially created is precisely why it is more engaging than any other game. You can explore a procedurally generated universe forever, and pretend it is immersive, but where are the other people? Where is the meaning? Anyways, if Glen wants to quit, he can join the legion of quitters, all of whom failed to adapt to the realities of EvE Online. In Glen’s case, his risk aversion has prevented him from truly playing the game. He hid in a million EHP Orca and boasted endlessly about being invincible in Highsec. All he did was put up a shield between himself and the game.
Depends. I still play StarCraft II™ (mostly CoOp) and Call of Duty Warzone™ from time to time, both for socializing with old friends and mainly competition with others. Aka my skill and experience against theirs.
In NoMan’s Sky it seems that you fly around solo most of the time, non-interacting with other players… and basically doing the same things over and over in just randomly generated environments. Can be okay for a few months to just collect some rare things… but then? No idea how such a concept could long-term satisfy anyone. I mean, I know people building worlds in Minecraft for years, but thats a somewhat “consistent universe”, you can invite other players into and what you build usually lasts and you can be pretty creative and get almost any idea you have into existence.
I actually did find and unearthed a subterranean ruin on a planet recently. I’ve never found anything like it again, but i did see it once.
Were other players there?
In that system? No. It’s not a tiny galaxy like Eve Online. It’s many galaxies that are around 2 million lightyears across. I’ve only found another player once.
There is a space station that exists everywhere at obce where you do find players, but outside that station, players congregate at the center of galaxies. I have not yet completed the journey. It’s a very long drive.
Doesn’t sound like much of a game!
Define game
Well, for one thing, you need players.
Okay… what else?
Glen, if you are quitting the game, why are you still here?
Because you’re still writing to me