When hope dies: my fears on the development direction of the game

LMAO…when did I say your survival strategies were wrong or invalid? Show me where I said that. Secondly, I’m not trying to convince you of anything. All I said was that this change stands to make indy life unnecessarily more complicated, and done solely for the benefit of nullsec, and to the detriment of high sec. I feel it’s an unnecessary bone being tossed to them yet again. I don’t frankly care if you agree with me. Being a bad-assed null pilot is your thing. Go forth and be good at it. But don’t expect ME to be happy about CCP making it easier for you to exist while making it more difficult (or time consuming) for me.

Games are supposed to have a degree of complexity in order to be rewarding. If you play EVE on autopilot, then it’s not a game, but a screensaver (or a job). EVE isn’t Cookie Clicker. CCP is now explicitly acknowledging that “push butan get munie” was a terrible design choice.

I haven’t been to null-sec in over a decade, aside from that time I wanted to do an abyssal site and activated the wrong filament.

If you refuse to see how this swings the tactical balance hugely to one direction then I don’t know how to convince you. The pipes are built into the map, you can’t always avoid them. Right now advanced intel and forethought gives you a chance to run a blockade. If these changes go through as is the campers get to work less hard for more kills and we lose one of only two tools we have to even try. If you want all of us locked in the high sec zoo all so you and yours don’t have to work for it just admit it…there’s really nothing else to say.

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Sure you have buddy, sure you have. You don’t know anything about either of us. It’s certainly easier to call us names then try and consider something from outside your own perspective, I’ll give you that.

There are only a few places in the game that are routinely well-camped to an extent that they’re actually dangerous, and you can get around those with some extra travel and/or planning. The other occasional camps are entirely trivial. I trade, and go high-low-high all the time to pick stuff up (usually ships, which I then fly back using their pubbie gear).

And don’t tell me you constantly run Tama or Amamake or something, and that WCS becoming active modules is going to be the straw that breaks the camel’s back with regard to your ability to do so.

They won’t do this, because to people like them the way we play the game doesn’t have any right to exist. It boils down to the same thing: ‘I want pewpewpew everyone else bad rawr rawr raw’

Give me a break.

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I can’t believe these words just left your mouth. You’re an experienced veteran? Right. I’m not even going to touch this.

Of course you aren’t.

This game has sufficient complexity without the need to continually keep throwing wrenches into the works. I doubt many would disagree with that, if they’re being honest. But, that said, you’re right. I like this game a lot. I just can’t stand all the neckbeards playing it. Consequently, I keep to myself most of the time. I build things, I sell them, and I’m pretty good at that. I don’t like it when CCP forces me to make choices that move me closer to joining up with people I generally can’t stand. I’m a loner in the game, and I like it that way most of the time. That doesn’t make me a carebear. It just means your ideas about what ‘fun’ and ‘enjoyable’ are don’t map well to my own. Look at this thread. You say something the rest of the herd doesn’t like, even politely, and everyone tries to dickpunch you for it.

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These guys are the best comedy duo since Abbot and Costello. Well done!

Thanks for making my point for me.

The thing about the loners who like to build and sell things is that they’re in the habit of feeling entitled to asking for handicaps due to the lack of efficiency parity inherent in their chosen play style.

You’re free to play however you want to play, but right now all you’re doing is arguing against a change that would force you to interact with a game slightly more than usual, and that just makes it sound like all you really want is to hit the undock button, turn on autopilot, and check in after an episode of a TV show to see that your wallet has increased by 100 million ISK. That doesn’t sound like someone who’s trying to hold on to what little rewards they can eke out by force of labor and effort, but rather entitlement.

I personally am not for or against the WCS changes in particular, because as they are now, I’m just not seeing what sort of practical effect they would have on someone playing the game skillfully. But watching this knee-jerk reaction by players who think that any change that targets some sort of “safety feature” is an affront to their very existence is so entertaining, that I’m now leaning toward the “pro” camp.

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I never play AFK. And I can use the same argument about entitlement. Nullsec deserves ALL the perks and advantages because ‘lawless’. Whatever. And, again, you need to stop thinking that I care what camp you lean towards. Your opinion (and your ad hominem name calling) is inconsequential to me.

Why would I? What you said is outrageously false on the face of it.

I’m not interested in calling your names or commenting on your skill because that’s not the relevant issue. The purpose of this thread was to discuss the real impact these changes, and the others I brought up above, have on groups that aren’t huge blocks. The purpose was to point out the trend it shows in CCP’s thinking.

So I say it again, if you see nothing wrong with camping being easier to do and harder to avoid, if you think ‘oh just warp around the system for three minutes’ has no impact, if you think it doesn’t demonstrate yet another blatant example of CCP choosing big blocks and pvpers at everyone else’s expense, then we are literally wasting our breathe talking to you. Ultimately it’s no skin off our nose whether you see our point or not.

I would not have made the thread if I didn’t think CCP already (wrongly in my opinion) agrees with the one sided crap you’re going on about. You’ve made your point, your point has been acknowledged, go be toxic elsewhere.

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I also fail to see how you view ANYTHING having to do with industry as entitlement. You don’t make it in industry if you don’t work at it, period. What an asinine thing to say.

The amount of condescension involved in this is staggering. I don’t know how else to say this or why I need to keep repeating it but the game is not ONLY what you like to do. We’re entitled? What a joke. We’ve never spent any time arguing that what you like to do in Eve shouldn’t exist. You’ve spent a great deal of time arguing that what we like to do shouldn’t. It’s sickening to see such a narrow minded and pig headed vision of what this game is.

They always forget who builds their ships, funny isn’t that?

They just want their killmail welfare.

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You should be doing this anyway.

Regardless of all other factors.

Industry is literally the only game play variant in the game where you can press a button, go AFK, and then come back to raw resources in your cargo hold or product in the station. The only active part of industry is hauling, and that can be outsourced to be done by someone more competent if you’re unable to reconcile having to press an additional button during your travel.

I can build my own stuff just fine. And did, until you teeming masses drove the prices of raw goods and production margins down so much that it’s actually a better use of my time to go around and collect aluminum cans for recycling and use the money made from that to buy PLEX.

You are not that important.

Deflection at its finest.