Where are the heroes?

I do not think I’m going to get random miners to have a stake in my welfare, either, and I think mercenaries should get paid for their work.

I do not generally hire mercenaries because to do so is (to me) the least interesting and satisfying way to resolve a conflict. I am nice to people, and some people were willing to come to my defense because I was nice. I am providing content to them, or at least I used to before it became prohibitively expensive for small bands of modestly skilled players to afford to ally in a war.

I have hired mercenaries on occasion to deal with situations that were oppressive or uninteresting, so I am not completely opposed to doing it, but I would rather lose a fun fight than win a boring one. I made myself war eligible intentionally to be an accessible target to small groups of modestly equipped terrorists who could be repelled by small groups of modestly equipped vigilantes. That was my contribution to the Eve ecosystem.

I think the personal connection is important, though, and that AG would be more successful if it had an outreach program to establish that connection before players find themselves in a bind and decide to give up a situation they think is hopeless.

Nah. To get a movement going, you don’t go round randomly preaching to people. You start with a core of people and increase that core, and the whole thing becomes self-sustaining.

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Have you at anytime been a member of a cult?

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Does going around with a Che Guevara t-shirt at college count ?

Seems Legit

Then you should have told this person before they looked foolish:

Ooooooooooooo

Burn

Nope…you miss the point. Its not a case of just randomly targeting people or shouting out ‘wanna be in my gang ?’ It’s a case of noticing when people need help, and providing it. All major movements start that way…with deliberately targeted people. There is no ‘contradiction’.

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Forget about being in a cult. Sounds like you have run one :stuck_out_tongue:

I was the leader of (ROD) - Run Or Die game clan…years ago it seems. Actually it doesn’t seem…it was years ago. I was the original ‘ganker’…in games like TFC and Counterstrike.

I don’t know why you’re being incredibly pedantic about the word “randomly”, when I neither used that specific word nor conveyed its meaning, and you originally didn’t either.

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So you joined a specific target’s team and then flash-banged them until they rage-quit the game?

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Garry Glitter used to sing that, got locked up.

The current War dec rules introduced a non-specific attrition variant whereby the attacker must bring force during three consecutive time windows that are established with short notice. This mechanic leaves the game grid and complicates Eve players’ RL schedules effecting those with jobs and time zone constraints. Attackers have numbers and established contingencies otherwise they would not attack. Defenders and White Knights are left to scramble and deal with the unknowns and RL over the next 6-7 days.

White Knights might be aplenty but the barrier to their action is substantial. Perhaps attackers should be vulnerable to immediate and conclusive counter-attacks that require a constant defense. It seems most shield engagements are often given up easily without consequence. The dynamics would quickly change if the attacker were made to defend their station or lose it at anytime. White Knights could then assemble (Avengers !) for one decisive battle at a time of their choosing instead of three RL disruptive engagements.

In the real world, you can declare war whenever you want, even without declaring war. Anyone can do this, you don’t even need to be a legitimate government.

I think the solution is for CCP to stop trying to regulate the sandbox, and players should just be allowed to shoot whoever they want, whenever they want.

That would be a better game.

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It’s not a “battle” if you wait for the attackers to go to sleep or work, and then attack their undefended hut while they can’t do anything about it.

An idea with merit, but not the door you want to open. CCP regulations (arbitrary constructs) give your dessies the alpha they need to be effective ganking ships whilst arbitrarily embargoing offensive technology from mining ships and freighters.

Gankers also attack plenty of ships that possess offensive technology, and the outcome is rarely different, if ever.

It is not a “battle” if CCP decrees that “thrice ye shall commence fighting during these fifteen minutes”.

And yes the attacker should enjoy no sleep or reprieve if they choose to attack another station. Breaking the peace, brings no peace and great risk.

Defenders choose when the vulnerability windows are open.