Why antigank?

Don’t try to justify your actions to them, they will twist your words just to make their point.

Or take one or two words out of context and make up a meaning to suit there narrative. They don’t want people to do as you are doing and by attacking you on the forums they try to put you off or others .

Honestly they get just as upset as miners who loses Orca’s and moan life is crap when you mess up a gank. Even personal attacks in the same vein as Aiko report’s on her Blog but from criminals and gankers .

One ganker got salty and said why did you kill my Tornados , it’s nothing to do with you keep your nose out .
That was a good days grieffing :smiling_face:

Keep up the good work , it’s a shame that CCP can’t see that rebalance stuff or stopping tether or messing with logi isn’t going to make anything better when the whole anti-pirate anti-crime game play is missing or very lacking, like many have said here before.

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Which is exactly what the game mechanics make anti-ganking . It’s not about balancing anything it’s about a game play style . I’m sure me and Drac don’t want ganking crippled in any way but we want an interesting and rewarding way to fight back, we even lost our bounties.

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Githany, you quite clearly are a → GRIEFER

Now leave his nados alone you bad girl.

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I seem to recall that you said no one would freighter gank after bumping was adjusted, you cry wolf too often, in any case prior to the -25% ROF penalty being removed ganking was not a regular thing, so when I talk about game balance I refer to that, obviously this is an emotional response from you because you can’t stand people telling the truth. Do continue I am enjoying this…

And as Githany said I am OK with ganking as such, I just think the balance needs to be correct, and as I said it is almost there, the only thing needed is a BS MWD for freighters. The real issue is that AG was nerfed completely by CCP.

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…and back to Bearbanner!

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It’s a good single-player game. I’m playing it now :blush:

A tackler is a pilot whose job it is to pin down a big fat ship so that other players can kill it
A bumper is a pilot whose job it is to bump a big fat ship so that other players can kill it

I would disagree here. Freighters derserve (after 20 goddamn years) a complete fitting concept. Completely with a slot and rig layout that reflects their size and price.

They should not be able to transport more in full cargo fitting. They should not have more buffer in full tank fitting. They should not be faster in full speed fitting. But they should have options like Propmods, Hardeners, Cloaks, Tractorbeams, BurstJammers, Neuts, WarpCoreStabs and so on like any other ship.

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I admit I didn’t read the forum for a long time, but I remember you saying this but without being specific. So I never agreed to your idea.

But, if the full fit actually doesn’t exceed current values, then that would be considerate. Eitherway, there is a problem with bling mods. Bling mods on such a big ship can do extreme value. So while you don’t get more EHP with typical t2 mods, you might get that many EHP with bling modules that you will be immune to any of the ganking groups that still hunts the freighters.

Eitherway, flying freighters is really unfun experience as it is. I agree with that completely.

Where is the ‘balance’ wrong ? The true cost of a gank is rather more than most people think. My T2 Catalysts ( 760 DPS ) cost 13m ISK. I don’t have time to go chasing for clone soldier tags so I buy them. At 36m ISK each…and given that 3 ganks is roughly 0.5 security points…that is another 12m ISK per gank. Then there is a 6m ISK Concord fee for processing the transaction…divide than by 3 and one adds another 2m ISK. So the total cost of each gank is actually around 27m ISK. You can see why I don’t gank Ventures !

For a fleet of 5 Catalysts that is 135m ISK…which is really not that much less than many Mackinaws. Of course, one of the reasons some gankers go around as status -10 is precisely to avoid having the clone soldier tag fees. But the price to be paid for that is having to constantly be on the move in highsec…and the risk of being blapped by Concord or gate guns before one gets a chance to gank.

If anything, the ‘balance’ is way too far on the side of the AG crowd…given how hard it is for anyone to solo gank with a single account. I know folks like Guybertini manage to achieve that with Covetors in 0.5 space…but his successful targets are almost entirely very badly tanked or no tank at all. And he’s often using a Vexor. I see one case where he used ( and lost ) a 34m ISK Vexor yet the Retriever only dropped 26m worth of stuff. Not exactly gonna make him rich.

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Rubbish - every jump could be your last.

Super FUN and EXCITING.

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My whole reason of playing this game is to play as a slave-liberating revolutionary and to build a faction where the weak is defended and tyrants are punished.

You and your gankers happen to be impediments to my goals.

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I don’t think there is a problem with that. You could bling any Orca you want right now. Or a Marauder or a Faction BS and reach way more eHP than a freighter today could, especially with overheat. The nice thing about a fitting option is that the gank becomes a lot less calculatable. Is the guy really afk? Will he activate his hardeners and even overheat them? Will he get remote-repair from someone that greatly benefits from the higher resistances of an active hardened fit? Will he try to make an Cloak/MWD escape, which will need a ship for decloaking him instead of just a stationary pre-tackle-Maller etc… It allows active gameplay for the freighter pilot.

And if the Gankers are forced to use bigger ships than Catalysts to reach enough DPS to bring down a fully blinged freighter, I can absolutely live with that. I have seen them using Bombers, Taloses, Thorax’ if their manpower in Cats was not enough. They have enough options to counter fits and bling. Makes it more interesting for both sides. All and any doomcalls that “if this and that is changed ganking will be dead” have been ridiculous claims in the past that are proven untrue by the killboards after any of these changes and they will continue to be just that: false claims to protect a very lucrative business.

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That’s fair, but Catalysts would surely need more DPS to kill such carebear targets, unless your goal is to just make things even more difficult for gankers… :thinking:

Of course, the cost of those bigger ships would need to be reduced, unless you are just planning to nerf ganking again and again, until nobody does it. I guess balance really isn’t your goal, is it? What you want is for the cost of ganking to be so prohibitively expensive that nobody can reasonably afford to do it.

Here’s an idea - let’s reduce the EHP of freighters, and make them easier and cheaper to kill, with slower align times and less cargo space. This will force freighters to engage in active gameplay with scouts and a defense fleet. I can live with that. All and any doomcalls that “if this and that is changed freighting will be dead” have been ridiculous claims in the past that are proven untrue by the killboards and they will continue to be just that: false claims to protect a very lucrative business.

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Many a tyrant actually claims to ‘protect the weak’. It’s been a hallmark of tyranny since the beginning of time that one of the most oft used excuses is that of ‘protecting’ this or that group. ‘Liberating’ people is another phrase from the handbook of tyranny.

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I suport dis idea. Big ship want carry more shud be slow & need procteshion. Miners same, more in cargo more slow & vulnrabel.

I imagine a modern destroyer could solo a freighter.

The same should be true in Highsec.

I could live with that.

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tumblr_mdv4wrBd701rdutw3o1_500
Big ship big :boom: boom

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That’s exactly what my corp does! You should come join us!