Why beating the SKYBREAKER in a VIGIL in T-1 DARK was HARDCORE HARD: A tale with 2 ending

I Prepared a VigilFleet issue with 16Km web range, Enduring MWD, Enduring Multipsectrum.
A T2 Ballistic Abyssal module with less cpu and more fire powr, and a compact missile enhancer.
Three missile rigs for distance and damage.
My Rage Rockets flew at 13Km, overall DPS about 207 DPS with 3x hobs.

My Clone was a high AMULET, with a 5% capacitor, and helped a bit with the passive buffer.
I am training skills so I need to keep at least +4 implants to not lost time.

  • I was 100% convinced I would beat it.

Firts room, two damaviks. I orbit set at 7km with MWD on, this sets me about at 11KM away, enough to web them and shoot them down. O collect all loot canister in 4 mins and move on.

Second room there are three Neut dramiels, echos, while I kill the first, my cap is neuted. I have enough cap to MWD away for 10 sec, recharge, and then finish off the remaining two neuter, one by one. Then took all the canister and moved to final room with more than 15 mins left.

Third room SKYBREAKER and a pacifier. I Focus on the SKYBREAKER, to get a grip if orbit work. He is very fast and gets away- I switch to Pacifier and kill him easily orbiting him. - But SKYBREAKER still I haven’t done zero damage and already lost one hobs.

This time I am less worried of Pacifier dmg and finally find the right speed and keep distance - 11km with MWD always on, and it now can OH mu rockets and I finally am doing damage and he’s breaking down. But he’s intelligent and escapes near the border so I must pay attention to not finish outside the borders or I will die. I close in to 5km to avoid finish outside and I finally kill him. I immediately press “approach bionative canister” as he explodes, but the screen flashes RED and before I know I am a cold dead body floating in space.

Somehow, the "approach canister didn’t work, because my ship turned 180* from where the canister was a flown into death space instead. I still had 3-4 minutes left. Enough to clear all the site of the remaining canisters, and my hold was already containing about 30Mil of loot, do I imagine I could have come out with 35 or 38 Mil of Loot from this mission alone.

I thought maybe I hit an obstacle that made my ship turn around it, but then it should have immediately taken the right direction from outer space, and flown right to the last three canisters of glory.
I finally had beaten the skybreaker, even if I had to use the fleet issue version, with a fit I could only use with my Omega skills.
and the SkYBREAKER was nowhere to be found anymore in normal T.0. At least for Omega players running 3x frigates tranquil filaments.
Maybe APLHA would still encounter them, but it would never be able to kill it.
I struggled a lot with my 207DpS ship with Omega only Abyssal modules ( Abyssal Web and 5MN MWD are both Omega only. I wasted 4Millions learning it the hard way). And 2 HOBS T2…

So reality is… don’t even think to run frigates in 3XT.o unlees you have all relevant T2 skills.
I didn’t make it, for some odd LAG circumstances. The game freezed whe the skybreaker exploded, and my ship got mad. It didn’t follow given directions anymore, and try ti kill jimself instead. Something I never seen before.

But sure enough, the mighty SKYBREAKER was ACTIVE TANKING ALL MY 200 DPS FIRE. I had to OH to 240 DPS and help with drones reach 250 DPS. NOW the tank was breaking it took at least 2 FULL MINUTES just for the SHIELD to go down. When in AMOR, it took only 10 to 15 more volleys to go down completely. but the SHIELD WAS STILL WORKING. Last shot infact was made by one of my HOBS…

It took more then 10 MINS the SKYBREAKER ALONE to go down, with a dully fitted Vigil Fleet issue.

IN THIS video I will show you how tuff the skybreaker is to normal ALPHA char in a normal VIGIL, with no implants, and not even ROCKETS. With ROCKETS anyway my DPS would have gone up to 72 from 41. I cannot OH. and 72 DPS are not even HALF of what is needed to kill a skybreaker. But you’ll dee how he moves closer than 10KM and then start shooting, and if it happen that you are slower, he will reach you. If it happen you have drones, he will kill them immediately.

It took two losses to learn how to beat hum, and it was not easy.
And I don’t know if it’s possibe for an Alpha ship, nut I did have serious problems in an OMEGA clone and ship

The game started out playing against other humans. Why do we have to fight npc’s at all for content shows the games decline.

You seem to pay for a game you complain about. Why pay them then?

Edits for spelling, never know when someone’s going to ruin your day for that.

3 Likes

Now we play against bots and multiboxed humans…

Because sometime a human form shows up, and fund my complaints constructive in some ways, and changes some basics of how the game works. The Marauder Buff was a great idea of mine and for four-six months it was a ton of fun, before it was replaced by some other idea. I play it mad but I’m over-acting a bit sometime. But this is the only way to make your unfiltered message, with all its typos, pops out, and eventually evolve into something interesting enough, to keep the devs busy, and we paying for our privilege to not have to go get a small human corp, then find you are better alone but bits are now way bugger enemy for both old human players. It’s a time capsule waiting to tick away, and some are way less prepared then others.
becuse they found a way to make fake money with them.,

:wink: :psyccp: :blush:

8 Likes

Sorry, I don’t speak something older than Egyptian :sweat_smile:

I don’t see why you find it necessary to send ship+pod worth a billion plus into a T1 abyss. If the power goes out, aren’t you just as dead?

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Me neither. But Eve works this way. Especially Abyss. You need that 3-5% implant to be able to finish one of these “easy” Abyssal sites. The faster in, the faster out. A Stronger pod, means more resiliance, and more chances to get out on the winning side than not.
I tried once a T4 in a 200M stabber with 3x anc rep. No clone. I died. Maybe if I had the balls to throw in a 1B POD, I would have come out alive.
It’s a stupid game, where logic don’t make much sense in any case.
I Will run 200 sites with a 10M POD+SHIP and make back up those 2B I lost in two days.

Beating the SKYBREAKER in an OMEGA ship in a T-1 after having lost two pods+ships in ALPHA T-0 was ashot of adrenaline- 50% without the AMULET ARMOR BUFF I would have died in the second room. plus a +5% cap regen in slot 10.

I was 100% sure of coming out victorious. And all battles I won. I lost for a stupid “LAG-BUG”. Not to a blackout. I would have asked a refund anyway, and reading the guidelines, I had to accept the verdict. I am just as dead anyway, but still breathing fire with my veins. And I hope that someone else will find the same courage to stand upright in the most bitter of moment.
When there is just a wall in front of you, and the noise of soldiers behind you.

You understand that over that wall there is a pristine jungle with a beach with just you and the CrabKings. I just need to get over that wall and jump in a less noisy place apparently.

Even if random blackouts can still hurt me a lot.

At least I have stats for when blackout have more chance to occur, and I tend to just stream a movie during those hours and avoid Eve.

Where do we find stats regarding Abyssal lags? If it was possible to see it live in the map,
I could get a raw idea which could be the safest places where to get into Abyss.

It’s not a chance they banned 0.9 and 1.0 systems from accepting opening Abyssal spaces.
Those are typically tightly jammed places. Some already running with resiliance plans to minimize discomfort or interrupt of market operations. 0.7, 0.5, is there any difference?
Or If it’s in Amarr or Dodixie changes something? I Don’t have access to those informations.
They like to mock me, with all the wealth of info at their disposal, and criticize me a lot.

The first thing Szygium did after reading part of my thread was first mocking me, then humiliating me, sprinkle all with a tad of false info, and get a bunch of buddies repeat its words.
Not one help- except Cypherous. but the judges had already formed their opinion.

The Rebel had to die.

I guess this has answered your question.

We both have the same fault for caring about the game.

I followed your advice and made a low cost clone I should have made immediately but was too lazy, whilst in reality I lost two clones worth more than half of my wallet, being fed everyday as not to starve completely. I have also much less time to play than in the past. Even 4 hours a day can be quite a challenge sometime. But I calculated I could make back the price of the lost pod in 48 hours, if I don’t sleep, eat, and nothing happens to the Abyss or me in this 48 hours. Cats needs to be fed or they will rebel. But realistically I can not make it past 2-4 hours per day. That means it would take me more than one month to make back the 2B lost in only the first POD+ship…

I followed your advice and the lessons learned in these two days.
I have made a first risky run to make the isk to buy the new implant for the new Abyss only POD, worth 200Mil. Ship is Worth 80Mil. So I have to gain 400Mil each day to justify playing more.
I mov3ed to a less densely populated place, so there should be less of the “lag-bug” present and I will reduce the chance of some bad random event killing my pod+ship.

400 Mil means 10 hours straight of gaming. And I don’t have that time anymore. maybe 1/4th of that. So Four days to just even out the odds. But the whole concept is more well designed to limit the losses and with patience, make back all of my lossess.

Gb Oscar, ty, for your advice.

So, I found another SKYBREAKER, in a GAMMA ABYSS, and he had RANGE ADVANTAGE OVER ME. He was killing me. O committed suicide.
I only saved 50 Mil. Son 250 Mil loss… Now made a new ship+POD… more TANKY… A bit cheaper also. Went back and made 4T-o dark and 1 T-1 dark and made 42 MIL.
Retreated to safety also Cluster shutdown, and in one run I repayed my SHIP.
Now I need to repay the three PODS and 3x Vigil I lost previously.
I could fly an annoying T2 ship. The Vigil is fun. Maybe this is why I do it.
But now I need one full month of at least 3-4h of play or 100Mil a day, to make up for the 3B combined losses… I hope this FIT is FINAL, but still there can be both human errors. And programmers TRAPS set in the worst places for you to die, as if having to deal with an OP SKYBREAKER in T-O Abyss wasn’t enough…

take care… this time no “LAG-BUG”— only genuine HIT THAT PANICK BUTTOON NOW!!!

This -yt vid is from 5 years ago, when the SKYBREAKER was introduce in AByss T-0 to “Equilibrate” the odds. The Pilot had an Alpha ship and did all it was in it’s possibility do kill him.
He ultimately died and decided he had enough.

I repeat: the SKYBREAKER is too OP. Only 250 DPS Vigil with Omega Skills can kill him in t-0 and t-1 DARK ONLY Abyssal spaces. Otherwise the Javelin DPS is too low and the Kiting too dangerous at 20+Km bc Deathspace is always 5km away from where he likes to stay. You should kite the central biosphere or gate, and hope he don’t get too close, bc its DPS is also devastating. And below 200 DPS its tank in basically invulnerable.

Please move him to T-1 and up only Abyss or nerf it enough that an Alpha player can kill it.
If even Alpha players content gets unaccessible there will be a constant retention hole in Alpha players, that tries Abyss T-0 with Alpha only skills available. No Alpha Clone Ship can reach 200 DPS for to break its tank.

Only expansive Faction ships like WORM, or navy COMEt with faction modules, GARMUR, could theoretically make it, but none of it it’s exactly “Alpha friendly”. They are long time investments.
And a single SKYBREAKER in a T-0 can ruin their day too with ease.

My main T0 ship is a Vigil Fleet Issue and I’ve yet to lose it. My best advise for the skybreaker is is land in the room, see the skybreaker,start overheating, get in close and orbit at 500, and then pray you beat the dps race. This fit is for electrical, but also does great in gamma and I believe alpha friendly.

[Vigil Fleet Issue, Simulated Vigil Fleet Issue Fitting]
Ballistic Control System II
Ballistic Control System II
IFFA Compact Damage Control

Small Shield Booster II
Small Cap Battery II
1MN Monopropellant Enduring Afterburner
Stasis Webifier II

Rocket Launcher II
200mm AutoCannon II
Rocket Launcher II

Small Bay Loading Accelerator I
Small EM Shield Reinforcer I
Small Thermal Shield Reinforcer I

Acolyte II x3

Caldari Navy Mjolnir Rocket x1500
Republic Fleet EMP S x1500

Well, now I worry about why you need to make up losses like right away. 2 billion isk can be made up by hours and hours of grinding when if you play too long make a mistake and lose much of what you got back. I know how hard it is to forget the crushing loss: I still remember terrible chess moves I made in tournament play 50+ years ago! I would say the easiest way to get back 2 billion isk is to buy PLEX. Even not on sale anymore, it’s only $25, which can’t even feed a family of 4 at McDonald’s.

It’s exactly the DPS race the problem… ain’t no way I can win it…
I also had a +3 rocket dps and a calefaction rig. Both had MWD bc I wanted to orbit at +10 or even +22 and snipe at him. If I orbit at 500m (I tried) I get screwed. But I see you have covered the EM-TH holes and have an active shield… it means you can’t snipe out kiki’s and SKYBREAKER too… All my losses had been because after killing them, or whilst orbiting them, my ship would go into ABYSS SPACE and KABOOM.

I have serious problems seeing FLAT RED LINES that can be seen only at 90* ang.
I WOULD PREFER if they were BIG RED IRON BARS, BARBWIRED, SO your ship would get an insta - shock dmg, but REBOUND INSIDE,

Not even talking about an Orbit or keep at a distance option to apply to TWO TARGETS SIMOULTANEOUSLY.

Make the RED LINES a COLLIDABLE BARBED WIRE BARS STRUCTURE, that can be locked on, and EXTEND THE ORBIT&KEEP AT DISTANCE, to TWO, or even THREE Targets in RT!!!

This could require FLEET FORMATION IV… even if you’re SOLO, so not ver ALPHA FRIENDLY. But Imagine you could Orbit the Kiki at 15, Keep the Barbed RED BARS at 10Km, and also Orbit TWO Damaviks at +10Km… 4 active targets, each with its own
complex algoryhtmn to apply to your AUTOMATIC FLYING. If you forget to target the RED BARBED WIRES, it’s your fault, and then there is priorities… Which FLYING COORD should stay ALWAYS on TOP? BARBED WIRE Always on TOP! A 10km orbit that if you break it, you might get neuted or scrambled in 2nd place, and in 3rd and 4th two orbit at +1’km for the same reason. Unless the AI is like a freakin’ ORCA or WOLF PACK and you are FASTER, you should ALWAYS, like in CHESS, have the MIDDLE OF THE BOARD under YOUR CONTROL.

What it ALWAYS HAPPEN in the GAME, the NPC AI is SMARTER than your ORBIT AI, and will DRIVE YOU OUTSIDE THE BORDERS…

This is Fenris giving npc AI an HEDGE over you. AND with Dark +50% Speed, 8K m/s speeds, a human can not compute a route that fast manually. It’s impossible.
You can get lucky but it’s mathematically impossible yo beat AI at this game with these conditions.

As I said.
Fenris should be giving us the tools to counter-attack these dirty lurkers!!!
Give US FX!()&"ÂŁ!=%! AI GUYS/GALZ!!!

I’m SICK of hearing… “Oh, I have done it, it’s your fault, you should have piloted better…!”
THERES NO EXCUSE FOR EVE to NOT HAVEW GIVEN US MULTIPLE AI ORBIT FORMATIONS!!!
I want to orbit vertically and not horizontally. NOT DONE
I Want multiple targets with individual orbits or keep at distance. NOT DONE
Whilst in the meantime AI moves like a freaking WOLF PACK, Pushing you towards the invisible RED BORDER that THEY NEVER CROSS, I REPEAT, THEY NEVER. CROSS.
AS IF THEY HAD YOU TARGETED, AND COULD TARGET THE INVISIBLE COLLIDABLE RED WALL OF DEATH, AND NEVER CROSS IT.

They have it written in their AI flying computer, AND YOU CAN NOT!
This IS UNFAIR COMPETITION, At THE VERY MINIMUM!

THIS IS UNFAIR PLAYING.
AND DONT COME HERE TELLING ME I’m AN X"£(=&!£!!
I KNOW IT AND I’m PROUD!

How come NONE of you have the XG)U PD/& to SEE and TELL the TRUTH SOMETIME?

Last day, T1 DAR, First ROOM, PACIFIER AND SKYBREAKER.
WOn BOTH.
Second ROOM, KIKI+DOUBLE DAMAVIKS.
DiDn’t I ask for the REMOVAL of KIKIS and DOUBLE DAM formations in T-1 YEARS AGO??? HOW DID THEY CAME BACK??? WHO WAS AT THE HELM???
I Beaten them, but My ORBIT LAUNCHED ME after losing it’s ONLY POSSIBLE ANCHOR POINT, BEYOND THE RED WALL OF DEATH THAT AI HAS A BUILT IN Flying GPS to AVOID COLLISION with the "NON IDENTIFIABLE - by the players - OBJECT)- and lost the ship, and clone.

There’s A LOT THAT SHOULD BE REWRITTEN, and the first, is THE CODE OF CONDUCT towards US, the PLAYERS, the CUSTOMERS.
That used to be ALWAYS RIGHT! Am I wrong?

What happened to EVE in these years!??

NERF FLEET BOOSTS… YEAH… that’s the way… NERF THE PLAYERS that can take control of the centre of the CHESS BOARD!!!

WHAT A GREAT IDEA!!