But only if you fly Winmatar
I think CCP has designed tank mechanics very well, far better than weapon mechanics.
Speed tanking is a bit disappointing, especially on Minnie ships (whos design feature it is), but that might be my bias speaking. Especially as “going faster” basically wrecks your own projectile tracking.
Sig tanking also scales very poorly on ships that already have smaller sigs.
Speed tank is great ■■■■ for missile and/or drone boats. Tracking is not an issue there when using those weapon systems for your own damage application. Minnie have plenty of missile boats with which to use that tanking strategy. Remember the days of the old Nano-phoon?
Minnies are schizophrenic like that. The missile ships generally have the same speed stats, whereas the projectile ones still screw their own tracking the faster they move.
You can’t expect to do much damage with turrets when you are moving at high speed without manually piloting. Motion prediction V and at least a 3% tracking hardwiring (I rarely undock without a 5%) are mandatory if you are flying a fast gunboat. Tackle mods don’t have tracking, so at least you’ve got that going for you.
I’ll agree that the tracking:range ratio of autocannons is a bit weak, though. Look at the bonuses on the loki projectile sub, they are insane to compensate for the general weakness of ACs.
Some ships are pretty damn strong when hull HP rigged, DCd, and fit for gank- most notably gallente navy ships. Leaves mids for tackle and propulsion, lows for damage and application. People get pretty confident when they watch your shield and armor drop so fast. With a bit of discretion, citadel tethering makes hull tanking even better now.
We must partition to air-tank our pods.
Here is the real question though, if the entire ship is controled by the pod, and there is no crew… Why the hell do ships have so many damn windows? I get there are ships with npc crews, but windows in a pod controled ship just lower the armor and hull values.
Primarily because the ships are repurposed Empire designs, with the main differences being the installatation of the capsule interfaces.
I guess all that screaming and hammering on my pod hull when I eject is just escaping air.
Yeah, but on the other hand a single web pretty much hard-counters a speed/sig tank, entirely.
As you point out, speed/sig tanking is largely a matter of manual piloting + the manual piloting to keep guns on the target without wrecking your own tracking in the process. Double-edged sword.
Again, might just be my minnie bias, but I wish they had just a smidgeon more speed/smaller sig.
Did you really just call buffer tank, the basis of 90% of serious mid to large fleet doctrines a joke defense?
She said unless supported by logi.
Strange question? Capsuleer capsules can’t fly in a soap bubble.
Without any sexy inclinations here’s the diffirences:
- Shield tanking
An active protection system is a system (usually for a military application) designed to prevent line-of-sight guided anti-tank missiles/projectiles from acquiring and/or destroying a target.
Electronic countermeasures that alter the electromagnetic, acoustic or other signature(s) of a target thereby altering the tracking and sensing behavior of an incoming threat (e.g., guided missile) are designated soft-kill measures.
Measures that physically counterattack an incoming threat thereby destroying/altering its payload/warhead in such a way that the intended effect on the target is severely impeded are designated hard-kill measures.
- Armor tanking
Overall, this tanking EHP mechanic in EVE is well designed, including the Signature, Spider and Speed tanking.
She mentions logi, but never says unless. Whole section is under the “joke” segment. Furthermore, there are numerous ships that are often fit with buffer that do not necessarily need logi.
Hull is your skeleton, armor is your muscles, shield is your skin.
But the stronger your ball… err egg the stronger your hull.
Aye, shield regen fit passive tanks come to mind for PvE. Part of getting them to the point of being effective is the inclusion of multiple shield extenders which massively increases your buffer in addition to giving you the raw shield HP versus natural regen time for your hull to make a regen fit even work.
Ive always preferred active tanking for PvE.
With buffer tanks you often end up just making it harder for yourself with a larger sig/slower speed, and not utilizing spare capacitor to your advantage.
Slight off topic but our ships do actually have crew. The pod gives us about 2/3rds the crew numbers that a standard ship of the race would.
Even a frigate will normally have some crew once it is fitted. An unfitted frigate ‘might’ have zero crew. As will a shuttle obviously.