Why New Players Get Confused

Video game advertising has always been “sketchy” at best (“not finished product”, “pre-alpha state”, etc.) But in the last few years it’s gone from borderline misleading to outright fraud. A great example of this are the ads for pretty much any mobile game.

It seems the rest of the video game industry is following suit to various extents. I think EVE is probably on the lower end of the offender scale, but I have to imagine there’s a lot of peer pressure when you see everyone and their dog in the industry continuing to take these kind of liberties with advertising.

This is EVE was epic.

I guess WoW should too, but then again you could be wrong, what do I know? I personally love the story trailers, but then again I am a bit more of a lore nerd.

I think it’s good that EVE has very different trailers with some focusing on storytelling and others on player interactions.

After all different trailers reach different potential new players. Doing all trailers only one ‘best’ way will limit your reach.

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The more interesting question is – why does CCP go for that instead of more realistic spaceship flying?

Is the average player on the market more interested in characters that you can see and walk around with and thus CCP hopes to lure those in here? Is it just their current marketing ‘‘philosophy’’? I don’t know.

You mean the one when you undock and get 1-shotted by a Tornado? Or the one where a 10+ multiboxer ganks you on a stargate? Or maybe the one where you get smart-bombed on a gate camp? Those “realistic” ones?

Hey, I don’t have a problem with CCP’s trailers. I’m okay with cinematic liberties being taken in trailers as long as we’re within the right general framework (space simulation game).

You’re gonna have to direct this question to one of these guys above who have watched all the trailers and weeded out ‘‘realistic’’ scenes from ‘‘unrealistic’’ ones.

With the caveat that it’s been a while since I saw a WoW trailer so I don’t know what they’re doing these days, I’d say Blizzard has more leeway in this area given their game is heavily focused on ambulation. I guess a comparison would be if they did an ad where a third of the video features aerial combat when that isn’t a part of the game (AFAIK, it’s been years since I played).

Can they not do lore showing mainly spaceships flying through space instead of people walking around in stations?

In other words, a “bait and switch.”

:laughing: That would certainly be honest advertising.

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I think a lot of game commercials are silly and over the top. My father spent his pay check buying his two daughters this one for Hanukkah back in 77.

I think they run under $50 with popular games built in now.

I know some of you don’t care for me to compare this game to other MMOs, but I was reading what John said about needing a longer tutorial. The original Guild Wars has many users, after 20 years, still existing within their massive tutorial called “Pre-searing Ascalon”. The character who never leaves the tutorial are called Perma Pres. You can leave the tutorial very quickly, you only need to do some simple tasks and then run up to Sir Tydus and join the academy. After that you get thrust into the whole game experience with spanning several contents with 3 base standalone modules and the Eye of the North add on content. Otherwise you are cut off from the real game until you leave the tutorial. I would link a video here, but there are 20 years worth of them on Youtube.

I did 4 Legendary Defenders of Ascalon on my account. The LDoA is where you get your character up to level cap (20) within the tutorial section. It becomes a chore after you hit level 7 because monsters don’t generate much XP. I never did the harder title of Survivor, as that one requires you to generate the level 20 amount of XP without dying. If you die, it resets to zero. So some of us never left the tutorial, I have one out of 8 characters as a Perma Pre.

I think of the Eve Online tutorial as the career schools, the start up is just window dressing. Most of it is video cut scene and a lot of new players will end up skipping it and starting at an AIR station with no clue. Even the ones who complete it, still don’t know where or how to get the free ships.

ATTN New User: Find a career school, there are 12 of them!

Have fun!

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I find this fascinating. Could you explain why people stay in the tutorial for 20 years? Is it because it’s a safe zone or something?

Not sure about this, but I used to play Unreal Tournament 2004 Demo and until few years back out of sentiment I didn’t buy or felt the need to buy the game itself. Why? Simply because I just wanted to play one fast match and massacre bots and for that the three maps and 5 different game modes were totally enough, I played a round or two and then closed it. And I wasn’t the only one, the demo actually allowed to play online (afaik only with other demo players) and there were actually lot of servers full of players.

So maybe there is similar reason in GW - mayb it offers enough to some casuals who wants here and now just run one dungeon and go back to work.

Not to get too far off the topic. No, it is not safe, you can die. Real PvP didn’t start in this game until we got Factions. This is the tutorial map and once the character leaves the character can never return, because the tutorial map is two years in the past.

The landscape is massive for only a tutorial. There are also titles, one can only achieve here as I stated above. People sell rare drops here and then use another character to mule their platinum and gold through the academy. Some just like the vistas.


There is also fighting NPCs as well.

This is the map after you leave the tutorial called post searing. The red area is the original position and size of the tutorial map.

That little ship takes you to Factions and Nightfall ( if you own the trilogy ) which are on other maps in distant lands. I don’t want to say too much about it, after the fall of Ascalon, there is no way back except making a new character. That is about all I can offer as an explanation.

Have fun!

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Thanks for the explanation. Still seems kind of strange to me, but no need to say more.

New players get confused by mechanics that are completely counterintuitive, are not explained anywhere in the game, make little to no sense and contradict all prior knowledge and experience because after learning an amount of knowledge that would justify a masters degree in most other fields, you then have to learn all the exceptions from the rules which are often without logic or reason behind them and in most cases completely unnessessary or adding no real benefit to the game.

If you play a game that demans so much time, dedication and cost (it’s still one of the most expensive sub-games out there) and you encounter really stupid things every so often that you can’t explain to your self and even if you ask experienced players they can’t give you a good answer why that is as it is… you begin to think it’s not worth it wasting your time with that pile of bandaid solution and horrible ideas that somehow never got reworked.

At least that is the summary of like 90% of the newbros who left after a few weeks or months that I talked to (I am running a newbro-training corp for years, so yeah, meet and help exactly those “new players” a lot and its pretty sad to see a large portion of them leave the game over frustration about complete bullcrap that should have been fixed or removed long ago).