Kinda of had this discussion with someone on Teamspeak about retention…
Within that discussion the EvE learning curve was brought up…
My answer to that was thus:
Compared to almost all other games out there, players used to how those operate enjoy slotting quarters into them to play.
However when they come to EvE, they forget RL lessons and all that jazz, despite reading up on the game beforehand.
Risk Mitigation is one of the if not the most important CORE part of EvE online. And over the years I myself have witnessed that those without 1% shred of Risk Mitigation for this game will not make it.
Like seriously think about…if you took away the loss of all you own when destroyed by NPC or player…all the arguments of EvE being too difficult would melt away, and so too would the Steepness of the Learning Curve…but then EvE would be dead.
Tornado gankers do need security status levels that enable them to loiter, nothing to do with positive status… The tags were a massive help to them, and saying that it is not is just wrong.
I don’t get it, why would you not pod. The pod is the best part of the ship, you never know what you get. It’s basically a non-microtransaction surprise mechanic and you know people love surprises.
Learning curve plain and simple. I dont think one more second should be wasted on the games intro. Either people will commit to it or be scared once they get an idea of how complex the game is.
So? Would it be better if they were doing it for fun instead? What’s the difference? What is your problem with killboard padding? Killboard padding only matters to those who also pad their killboard so why so offended? What has that got to do with this thread?
Groovy but nonsense. Also nothing to do with what i was talking about or new players.
I remember it well. But you should look it up.
No one said anything about gankers being upset. I specifically said they didn’t give a crap. Career gankers don’t really use them. They are quite happy operating at -10.
Well, I’m not going to go back and dissect every little word to refute whatever it is that you’re trying to prove here.
I’ve been in this game a few years longer than you so that probably explains why you don’t recall most Pirate Players doing ransom parley instead of immediately going for a KillMail.
Or the fact that most of them didn’t even bother with Pod Kill in High Sec due to the large standing hit it incurred which required a long and tedious grind of ratting in Low Sec just to get back into High Sec.
Or the fact that the main form of non-consensual PvP was done with Can Flipping, not Suicide Ganking.
Oh and by the way, I never said anything about gankers being upset in the thread that you didn’t read yet remember oh so well. Maybe you should re-read just exactly what I wrote instead of doing selective quoting in an attempt to prove me wrong.
What am i trying to prove? I’m not the one throwing a wobbler about killboard padding or pod killing.
I’m asking why shooting pods makes you a bad pvp’er? I can’t imagine it looks good for the npe if players are going to be intolerant of players that, god forbid, shoot pods!
‘Can’t prove it so I’ll pull out my e-peen’
Well that’s settled that then.
And now you’ve brought up non-consensual pvp and can flipping, and suicide ganking…
Mate. All i asked was why does shooting pods make you a bad pvp’er…
Lol alright then. I didn’t say gankers would speak out. I said they didn’t give a crap. And they don’t.
Maybe a separate chat channel should be ran for each type of game play, Mining, PvE, Exploration, Abyssal and Wormhole. In order to keep away from being wardecced to death the channels would have to be operated by players in NPC corporations.
Player guided tutorials where experienced players set up missions for the newbie such as a 4-3-3-1 or four security missions + three system wide rat belting missions + three mining missions and one Tier 1 Abyssal site could be a lesson plan where the graduating factor to the next grade of tutorial would be to run the 433 for five weeks with the graduating test being a Tier 1 Abyssal site after the player has built enough ISK to purchase their first Abyssal Tier 1 ship.
Then the next class would continually step the new player up until they were playing comfortably on their own.
I think Mike Azzariath of the Magic Bus would be a good player to get something like this going.