I think that you’re putting far too much emphasis on the SP.
Many years ago a couple of experienced PvPers rolled new characters and put into effect a specialised skill plan. They moved to provibloc, within a week they’d been added to the KoS list, having killed many many ships in both group and solo encounters, using T1 frigates.
As an actual skill learnt through practice, you’re right I don’t. I’ve never professed to, it’s an area of the game that doesn’t interest me in any way other than potential opportunity.
As something I’ve researched in order to understand my opponents in both terms of target selection and potential tactics, which given my playstyle is suicide gankers and the odd wardec and counter them, I have a fair working knowledge.
SP only become a factor when you know what you’re doing with them. They are a non-factor if you aren’t experienced at all. Neither of my statements there contradict the other. It’s really simple, Salvos. The same thing applies to investing. Someone new to the investment market with $1 million will not do as well as someone who’s been playing the market for 20 years with the same amount of money.
When are you going to figure out that your posturing and ‘challenges’ prove nothing? You have absolutely no idea what you’re doing here. You’ve been told by multiple people that this ‘challenge’ doesn’t prove what you want it to. You have to get a veteran, and a newbie who is skill-injected to the same level as that veteran. And then you have to control for all other variables.
No, the debate is how highly experienced PvP combat players say their experience wins engagements, not their skill points. That propaganda has been dominate in this game for years.
The only way to prove it is by having a highly experienced PvP combat player in a low SP character duel an inexperienced PvP combat player in a high SP character. Since it’s a test of experience verses skill points, all other conditions must be exactly the same for both parties, meaning same ship, same fit, same implants or boosters if used, etc.
What I don’t understand is I already posted my experience in that same exact scenario and everyone here just plain ignored it.
I get that you’re about as allergic to PvP as eve players come, but a huge part of that experience is actually knowing your engagement envelope, likely fits for opposing ships, and their engagement envelope.
Your notion of a fair “test of experience” requires eliminating half of the gameplay where the experience is applicable, so… pretty useless.
Here’s a better test, DeMichael, and you can do it all on your very own! Ready?
Go do what Lussy does. You’ve been around long enough that SP is certainly a non-issue, so since, as you seem to believe, it’s not actually down to player skill, you should have no problem accomplishing similar feats. I look forward to the youtube links.
Aside from your personal attack, it’s obvious you desperately want to stack the odds in favor of the belief that an experienced PvP combat player with low amount of skill points will triumph against an inexperienced PvP combat player with high amount of skill points, provided that the experienced PvP combat player is able to have an advantage by using different equipment than the inexperienced PvP combat player.
Just exactly how is that a ‘fair test of experience verses skill points’? Basically that makes the test null and void since it’s tainted and corrupted by factors outside the parameters of the original theory…
If you actually believe your drivel and want to prove to everyone that experience will win over skill points then put your money where your mouth is and take up the challenge from Salvos Rhoska. I highly doubt you have the balls to do that since you’ll have to do it in a low skilled character and use the same equipment as him.
Other than that, will somebody please get this rabid monkey off my back.
The crux of your argument is that, if you basically eliminate all of the actual gameplay from the equation, then the guy with the bigger numbers wins the purely mathematical automated exchange of pixelpoints. Also, the sun is pretty warm and when it rains, ■■■■ gets wet.
A huge portion of skill is knowing engagement envelopes. You’ve devised a test that eliminates that entire portion of skill. Since you’re the clown harping on this, that’s your problem to solve. vOv
Yes, and this players don’t play the isolated duel version you propose for the test, but they play the actual game where all those other factors I listed are in effect and are far more important than SP alone.
You didn’t post anything just now that proves me wrong, Salvos. I know in your tiny mind you think you did, but those two statements don’t contradict each other.
It would probably be more accurate to say that they don’t help new players a fraction as much as they help vets. Injectors are basically a 99.99% pure distillation of Malcanis’s Law.
Suppose Bob Newbie spends a small fortune getting to an SP parity with me, likely enriching me in the process. Once he’s at skill parity, he still can’t really compete because he doesn’t know his head from his ass. Meanwhile, I’m injecting up a third supercap/pocket FAX/whatever alt with Bob’s money because… why not?
Bob skilled up one character, but with respect to the resources and capability of each player, has the gap narrowed, or has it actually widened?
No, what I said was accurate. SP injections don’t help newbies at all. They help satiate their impatience, and unlock stuff for them quicker, but the point of my argument was always what you just said, that they are more far more beneficial to vets than to newbies. The idea that they help newbies to become competitive is laughable. This is why people argued against it to begin with, because if anything, it widens the gap between vet a newbie a whole lot more.
When it first started, people said ‘it was no different from buying a toon on the bazaar’, but it’s a lot different. A toon on bazaar only came with so much SP, and only in a set of skills that you didn’t get to tailor for yourself. Given enough money, there is no cap for injectors, and you get to decide where each and every skill point goes. We THOUGHT this might be limited by the time it takes to train, but a lot of people overlooked (myself inculded) how lucrative it would be, and how easy it is to maintain multiple skill point farming toons as a result. So there really is no economical limit to skill points anymore.