Why there are no Counter Bubble Items?

You know full well what I mean.

Not every player needs to be ready to fight 100% of the time. Cloaks included.

But while they’re doing stuff out in space, where they’re supposed to be engaged, being able to moonwalk through a bubble is ■■■■■■■■.

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Yeah. I do think you’re being a little bit harsh but I agree with your sentiment. There are a lot of overly effective safety systems in place considering nulsec is supposed to be lawless, but I think it would be fine if just T3’s that are fit with the correct rig can ignore bubbles. I’ve never really thought interceptors should be nuli. Then again back when your SP was on the line there was a solid trade off for being able to ignore bubbles in a T3.

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Fully agree that cepters shouldn’t be nullified. They need it less than literally any other hull, they’re very fast, very agile, able to get out of the bubble quickly and back into warp just as quickly.

The idea is probably “so they can burst through bubbled gates and tackle miners/ratters”… which is all fine and good, but honestly, they don’t need it. They can burn through the bubbles in no time. The ships that will be following behind will still need to burn through/kill the bubbles anyways.

As for T3Cs, the SP cost merely means you can’t reship into another one right away (well you CAN… but…). Pre-balance when they had cruiser sigs, battleship tanks, and battlecruiser dps. All while being able to cloak, moonwalk through bubbles, and be a half step away from impossible to catch unless you were really lucky.

Post-balance, they’re still better than I think they should be. They’re certainly better. But covert and nullification in particular need to have a much higher cost to using them.

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Id rather inti’s loose interdiction nullified but gain +150% velocity for 5 seconds (speed’s close to 17k/s which would cover 85km’s in 5seconds) apon delcoak from gate or landing on grid the burst speed will let them get out of any bubbles on gate quickly and also if they land on grid it gives them more time to burn to that guy sitting 100km off.

Or giving all inti’s 1 extra mid with the use of burst MJD’s that let them move 100km’s, that spool’s faster has a shorter cooldown than other mjd’s which could work too. But the problem with that is then the MJD would need to be able to work inside a bubble so that they could still perform as tack jumping into a bubbled gate system and tackle something.

Actually, that’s exactly what we need to believe your claim that it’s coming, proof. You’re jumping to conclusions. Regardless of your ‘logic’, it’s still an unsubstantiated claim. There’s a very good reason bubble nullification was added in the first place. You don’t get to have a 100% guaranteed tool for anything, there must always be a counter.

There already is a counter for bubble’s its called planning ahead and making bounce book mark’s.

And there’s a counter for nullification as well. It’s called planning ahead and having things that can catch them, like sebo’d HICs and whatnot. Don’t pretend like nullification can’t be countered either. While you’re sitting there and suggesting others need to ‘git gud’ the exact same could be said for those complaining about nullification, and hell, even WCS.

Yes, especially that title of the INN propaganda page. Delve is the most risk averse region and player group in EVE and the Claws are about the only thing that gives the region a tiny little bit of danger … which naturally must be expunged from the region so that Mittani’s RMT business can flourish more.

And Jintaan’s post is old, as especially sov wanding was buffed recently by allowing remote repairs and other remote assists.
Jintaan is also wrong about the “De-Incentivisation of Active Defence”. Ceptors force people to actually defend their space because they are immune to the bubble hell grids. Ceptors can actually roam around a region without being intercepted at an entrance or choke point. Non-nullified ships can be intercepted at these points and any area of space behind that point does not need to be defended.

The INN guy also does not get it and gets his entire part about ceptors wrong. Not ceptors are the cause for the decline of activity in null sec, the massive CCPCSM forced focus on capitals and super capitals/titans as well as structures turned null sec into an even worse waste land than it was before. If anything, ceptors with their multitude of counters breath a tiny bit of life into null sec and do not take away life from it.

So, all in all: 2 rubbish articles … but CCP loves to listen to rubbish and henceforth attack ceptors will lose their nullification again. Turning null sec into an even safer space than it is now and force even more of these utterly annoying huge fights that absolutely no one likes but everyone has to endure so that CCP can keep their deceptive marketing machine running. :slight_smile:

All of null is risk adverse, every single bit of it.

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…you do realize that over 9 trillion isk was destroyed just days ago in X47, a few trillion a week or two before that in UALX, and about a trillion again in UALX a few days before that?

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