With the upcoming Winter Nexus, based on the lackluster and underwhelming Crimson Harvest - do you plan to participate in the latest event?
- Yes, sites and login.
- Yes, but just to login to get the free stuff.
- No.
With the upcoming Winter Nexus, based on the lackluster and underwhelming Crimson Harvest - do you plan to participate in the latest event?
I donât care for game events whatever they may be. I rather value the sandbox for how little there is left of it.
Donât care for free stuff either. Itâs usually cheap.
I get free stuff at my church though, given by smiling youths. Canât beat that anywhere.
Not again these absolutely mindbreaking signature spams. Anoms I donât care about but I absolutely, definitively, extremely do not want to see scanning signatures again.
I donât participate, but I do have a couple of requests for CCP.
Can you please stop messing with my âwreckâ graphics? Halloweâen is bad enough but if you do it at Christmas, too - then desist!
Please also confine âsnowâ effects (or whatever they are) to the vicinity of NPC stations.
Thank you!
I only participate in Crimson, because it is insanely lucrative. Winter Nexus never paid that good, so I skip it.
But if it was up to me, Events should completely be redesigned. Their current form excludes newbies too much, give vets too much of an advantage and they are too repetitive and boring.
Instead they should be more a kind of a treasure hunt, everyone can randomly find hints and pieces of a puzzle in those sites that he can either sell for profit or combine to get further hints and treasure maps. And if you are good and active, youâll get to some final goal with nice rewards at some point. Different difficulties, different payouts, with strict ship limitations to enter, so newbros can do the easier stuff instead of competing with vets they can never beat.
Winter what ? AhâŚof courseâŚyet more micro-managed âcontentâ in this alleged âsandboxâ.
Still, as long as it means more ships for PvP-ers to shoot then its OK.
Knock yourself out, shoot 'em all down.
I think something like this is important. Not even sure how âstrictâ it has to be, since back in 2016 the events (as I recall them) had a much wider range of players and ships participating. It was quite common back then to see Thrashers fitted to dash in and try to get either a killing shot or snag the loot drop.
At any rate, somewhere around 6 years ago (it seems to me), CCP started tilting game design towards âif you want rewards, then pay for Omega and grind your heart outâ. The combination of excessive grind + Omega/vet advantages seems to have slowly stripped event participation down to those who care to specialize their setup for farming it.
To my way of thinking, events work better when theyâre designed to maximize players participating, mingling, getting out there and engaging with other players. Which reminds a lot of people what the fun parts of the game are.
As opposed to turning them into yet another âpay, grind, farm for max rewardsâ squeeze.
If itâs like the last one, I wonât be engaging with it. CCP has gone way overboard with scripting Events beyond all recognition.
Iâm talking about making players do specific tasks just to advance in Agency points. Basically removed freedom of choice on how to progress in the event. Now you have to jump through various hoops such as scan and hack sites for materials to manufacture a key just to enter more sites. While in the process of doing that players must also buy and sell items in market.
Doing the combat sites is like playing a heavily rigged game of âWhack a Moleâ in a Carnival from hell, NPCâs constantly warping in and out and jumping all around the battlefield area while doing massive Ewar effects at the same time. Players piloting small hull ships canât even compete in those sites anymore.
Letâs not forget about the Agency points, each year CCP increases the amount of points required to complete the event, thus turning it into a major grind fest. What makes these events even worse is CCPâs skewed viewpoint that scarcity creates more content for player interaction.
Loot from event log-in rewards, Agency points, hacking sites and NPC drops are basically all the same now, mostly consisting of skins, skin-r items, filaments and boosters. Events use to give a varied assortment of items which would often include apparel, modules, BPCâs, implants, etcâŚ
As I said earlier, CCP has gone way overboard with scripting Events beyond all recognition.
Iâd like to see a revamped Winter Nexus formula, because once again passing combat sites, racing through scan sigs or absolutely braindead ice mining over and over again, year after year is just⌠crappy experience.
The 2019 iteration - Operation Permafrost - was innovative and engaging. Although, as a newbie at the time, I wasnât able to fully participate, I recall it as one of the better editions of winter fun.
I would have wished for something along the lines of agent mission chains, for factions that only occur during Winter Nexus (Blood Raiders based focused on PvP, Morduâs Legion based on PvE, SoE based on a mix of exploration/PvE and ORE based on mining, production and hauling).
So something different for everyone. As a reward for activity - faction points, which can be exchanged for desired rewards. Letâs stop with the ridiculous RNG already and maybe let people plan what they want to get in faction points shops, so they can plan their time spent playing in a sensible way, instead of 24 h grind in the hope that maybe this time a valuable drop will come out of the winter boss wreck and not Glacial SKIN for the hundredth time and 2 nuggets of coal.
But I can wish. After all, CCP has more important projects like Vanguard and Frontier (which nobody asked for) and is obsessively trying to spike PvP by changing sov space and adding never ending war zones thanks to the Deathless Circle idea and pirate incursions.
They donât have the time or resources to offer something fresh and thoughtful for casuals just looking to unwind from a year of challenges in a chill winter event in a game that is close to their hearts.
I used to run these events, they were fun until CCP went overboard with over-engineered, mind numbing grindfests and indeed linear scripting to even be able to get anywhere. I havenât forgotten those bloody abyssal filament bpcs yet !..
The same sickness of forced hoop jumping has spread into non-event gameplay, at least if you want deathless ships. Worst direction any sandbox can take.
Iâll pass.
The last two Winter Nexus events really screwed with the Ice Anom spawns. Hope they got that Fixed this year (I know, Iknow, itâs CCP)
Depends on if there will be Resource Wars/Mining Blitz sites or not. I guess there wonât.
But maybe Iâll try to get into some PvP in/around the event sites.
Events should not be a end in themselves but should be a means of getting people into PvP via combat experience. If all I wanted was playing against endless AI Iâd log off and play Homeworld and save myself a monthly subscription. Personally Iâm tired of so much scripted stuff in this supposed âsandboxâ.
CCP need to provide just the basic materials for âEveryone Versus EveryoneââŚa proper PvP gameâŚand then just get out of the way and stop micro-managing everything.
I think someone made a mistake while coding NPCs for nexus event combat sites.
It seems like Cruisers and Frigates have almost identical signature radius.
I used Mjolnir Javelins to shoot both and damage values were almost identical:
95-120 for frigates
110-135 for cruisers
And this includes speed difference! Shouldnât cruisers be at least twice bigger in size?
Yes they have 55% EM res, but with speed of 240 m/s I should still hit them for like 200-270 (750 ideal alpha damage). But here we are. I need to use more than 1 full clip (66!) of Javelins to kill a single cruiser.
This gives plenty of time for those useless Marauder pilots to warp in and steal the loot.