So we’ll make multi million pound decisions based on a crystal ball? Think about it.
Eves code is old and spaghetti like. You can’t always extract the parts you don’t want without affecting the parts you do want. One example is the one second server tick. Right now the server only sends an receives information once a second. This can be seen when you finish locking a target as the server must take a second check if the lock has been successful and the end of the timer (i.e. target hasn’t warped off, left target range etc) Players would like this to be faster so that the game would be more responsive. However, the one second server tick rule is apparently so embedded in the rest of eves code that changing it would involve rewriting much of eves existing code.
Now this is just one thing. There are several cases where ccp have said to people’s idea ‘we’d be interested in doing that. But legacy code’. So this is one way where having a fresh start, having learned from the past, could be better than rewriting code as though you’re playing operation with a crane.
If you’re gonna nuke the server, it makes more sense to do it with a whole new game. New code. New assets. New attributes etc and everyone gets a fresh start.
It doesn’t make any sense to just press reset on the existing server. Like there is not one good reason.