Suggestion: Improved Wormhole Sharing Mechanics in High-Sec
====Current Situation
Players must individually scan down wormholes using probes, even if others have already located them or they have logged out eve online before.
There’s no efficient way to share scanned wormhole locations beyond manual coordination (e.g., bookmarks, chat), which is time-consuming and prone to obsoletism.
This is a very bad experience for other High-Sec players who don’t often scan.
=====Suggested Solution: Wormhole Sharing System
After a player scans a wormhole signal, they can right-click the 100% progress bar to share it with other players until the wormhole disappears. For instance, a small beacon can be placed beside the wormhole, which enables other players entering this star system to have a 100% exploration progress of this wormhole signal.
=====Benefits
This suggestion is conducive to improving cooperation among high-sec players.
Respects Balance: Maintains the need for initial scanning effort while eliminating redundancy.
New Player Friendly: Helps newcomers learn wormhole mechanics with fleet support. (It is possible to retain a button switch that does reject sharing by others, and use it for self-training and scanning.)
This change would make high-sec wormhole content more accessible without undermining the challenge of scanning or low-sec/null-sec dynamics.
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If feasible, this suggestion could also be extended to regions such as Pochve and Thera.
Look at the situation from another side.
Players-explorers hunt for special kind of sites. On the way they spend time scanning unneeded signatures until they can filter it out.
This time (wasted for this particular explorer) allow others to scan for more wished sites.
Now if you remove this time, you allow explorers to move faster and increase competition for better sites. Usually this leads less experienced and newer guys to lose more often.
Also this in return will increase supply from exploration thus again reduce income for less experienced and less lucky players.
I’d approve the suggestion under the following restrictions:
placing the beacon requires some kind of deployable that then broadcasts the beacon, which does cost cargospace in the ship that carries it, limiting the amount of beacons it can drop in a row.
This deployable also has to be produced by players, requiring resources that have to be farmed. Thus, it will cost money to buy those deployables, to prevent mindlessly spamming such beacons. At least double digit million ISK, like a mobile tractor unit.
the beacon can only dropped manually from the ship when being located next to the scanned signature (warpin to zero). The dropping ship has to be physically present and uncloaked at this location. It cannot be remote-placed from the probe scanner!
this deployable structure is destroyable and will generate a killmail and a wreck that can be salvaged by other players. Attacking it in HS will give a suspect timer. The HP should be weaker than that of an MTU.
this deployable auto-deactivates the beacon the moment the signature it is placed at despawns. It still remains combat-scannable.
the name of the beacon cannot manually altered to fool newbros and lead them into traps. It will always display the Code and Name of the 100% scanned signature in it’s name.
Deal?
Btw: You can always drop a Mobile Depot or MTU in most locations and simply name them “Wormhole to Amarr here!”. Players can see them on Dscan and simply combatscan them pretty easily. Even strangers, without any bookmark folder.
One chuckle head called me “lame” for killing him and his pod even though he missed the renter who informed me he was there. My wife’s scout undocking, then me undocking.
Lazy players die very quickly in a wh, Careful what you ask for as its just quicker way to die if you’re not prepared.
Last I knew, fleets shared bookmarks? I just had someone inside to warp to.
My experience with wormholes has taught me the only real lesson is to learn your NPC rats in there. I seldom met anyone in a wormhole who wanted to make friends.I started living inside a wormhole station by parking all 3 of my characters on this account within the station. Scanning is easy to do parking the scanning ship just outside on tether. If a rat blows up your ship, you only lose the ship, they don’t attack your pod.
Later I took all 3 into another wormhole without a station. John mined, one was on defense, the other was in a Miasmos hauler. I didn’t need multiboxing either. I started each day scanning from my safe spot. Mined until the rats showed up and logged off in my safe spot. Returned as my defender and blew away the rats. Logged off and returned as John. Mining done jetcan to my hauler safe spot. When the hauler was full, took it through the wormhole to high sec.
Problem was this got too routine and boring. I left the wormhole and returned to normal space.
Not this miner. After the first load, I will set my cell phone timer for 50 minutes. I will either return to a full load or my ship blown up. That first load of gas more than pays to replace the ship and scoops. It would be real stupid to bot in a wormhole when all you do is wait for an outcome.
I found that this is good way to huff gas in low-sec too. My Venture got killed couple times but made a lot of ISK in the process.
And if killing afk Venture makes someone’s day better then I have no reasons to be against it.