Wouldnt it be simpler if reprocessing yield was 100% by default? Keep actual mineral count the same as before

EDIT: 100% would not be the limit. you can increase it with skills and other stuff above 100%, like 120% for example.

Title.

For example,

You look at a module that you want to reprocess. It says you will get 100 Tritanium. You expect 100 Tritanium. But the reprocessing yield is set to 50%, so what the description of the item says is actually a lie, and instead of 100, you get 50.

Would be nice if it was more accurate, by setting reprocessing yield to 100%, but halfing the minerals you get from reprocessing everything to keep everything the same.

That way, if you are supposed to get 50 Tritanium, it not only gives you 50 Tritanium, but also accurately tells you that you will get 50 Tritanium, instead of saying 100 Tritanium but actually giving you 50 Tritanium.

Basically, make it more honest and simpler. Tell us directly in the info tab of a item we want to reprocess that we will get 50 Tritanium for reprocessing it. instead of saying 100 but giving 50.

As for items that currently give 1 of a mineral, meaning with 50% current reprocess rate you need to reprocess two of those items to get that 1 mineral, the reprocess info for that item can set that mineral to 0.5, and a note that any decimals will be rounded down to 0 or whatever whole number is below.

============================================

(Current)
Show info → Industry → Reprocess
100 Tritanium, 1 isogen → 50% reprocess rate → 50 tritanium, 0 isogen

(Wanted)
50 Tritanium, 0.5 isogen
100% reprocess rate, rounding decimals down
50 Tritanium, 0 isogen (0.5 rounded to 0)
Same as before

Assume two items

Current, assuming two items
200 Tritanium, 2 isogen → 50% → 100 Tritanium, 1 isogen

Wanted, assuming two items
(50 + 50 Trit), (0.5 + 0.5 Isogen)
100 Trit + 1 Isogen
100% reprocess rate
100 Trit, 1 isogen

================================

Same as before, but easier to understand. No need to do any math in your head.

Pretty sure that’s why skills and structures exist… If it was 100% the resource market would literally crash overnight!

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Because there is a skill to improve your yield from reprocessing those things, its called scrapmetal processing, if the default yield were 100% you wouldn’t be able to get more out of it

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Or, and hear me out here, you can take 2 seconds on the in-game calculator to do some simple math…

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Math will need to be done either way. I would rather players know that they will only get 50% without skills.

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With skills and stuff you would be able to increase it to 101% or 120%. 100% isnt the limit. you can go above 100%

Some players are always trying to scate uphill…

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So please explain how you extract more than 100% of the materials used to make a thing from the thing

The math, does not math, its working based on actual reprocessing yields which are never perfect as there would always be an amount of loss, the absolute best you could ever hope to get from reprocessing something would be 100% of the materials used to make it

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See above comment. 80.92% is the highest yield in high-sec with skills, implants and structures; 86.84% elsewhere.

Convert percentage to decimal, and multiply minierals by that decimal.

100% of 100 tritanium is 100

120% of 100 tritanium
120% → 1.2
100 tritanium * 1.2 = 120 tritanium.

right but how do you expect to get MORE.. out of something.. unless you want them to do reprocessing like they do crit…no.
reprocessing is fine where it is.

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I think we’re wasting our time here… This person is adamant about breaking several laws of conservation to essentially create matter out of thin air…

Nearly 81% in high-sec is still a pretty impressive number.

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You can convert it to the logarithmic scale as well all you want. Still won’t give you 10,000,000 units of minerals from an item that had 100 tritanium go into it in the manufacturing process! Go back to grade school.

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Reprocessing yield = 100% - waste (process).

No, just no.. it would get exploited on mass scaling and killing mining as it is.

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No, it would not be simpler.

For one, reprocessing more than 100% of the materials that went into producing it makes no sense and generates materials out of thin air, which is illogical.

Reprocessing yields below 100% make sense, and getting close to 100% is pretty damn good. At 100% you have perfect recycling and zero loss in the cycle of building and dismantling goods.

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Welcome to the wonderful world of TAX. I totally agree with you immensely.

Hang on a sec, one player told me many years ago it’s not worth it unless.

  1. Your skills are maxed
  2. Your in a popular corp with great facilities down the rabbit hole of nullsec.
  3. Your in a system where it is very beneficial. meaning not high sec.
  4. Not worth it if your a solo player living in high sec. Game Over.

I too thought industry was going to be great as a miner to gather materials and build then sell.

Too bad for me, that activity has been shortened because i live in high sec. Then they want the game to expand. Give me a break.

I keep hearing risk reward, risk reward. How about making things grow without taxing people stupidly. It’s a game, they CCP have the technology to grow big time but they have a “Fear” boundary thinking they are going to brake things and as such the human wont land on Mars in this game no matter what technology we are given.

This is encouraging creative minded people to always sseek other games that expand beyond the boundaries of creativity.

I love EvE but surely with the intelligent minded people behind it, surely it can reach new heights yeah. Cross fingers.

If high-sec was more rewarding no one would want to live anywhere else. As it is there’s very little risk and you can make a fairly decent living.

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