EDIT: 100% would not be the limit. you can increase it with skills and other stuff above 100%, like 120% for example.
Title.
For example,
You look at a module that you want to reprocess. It says you will get 100 Tritanium. You expect 100 Tritanium. But the reprocessing yield is set to 50%, so what the description of the item says is actually a lie, and instead of 100, you get 50.
Would be nice if it was more accurate, by setting reprocessing yield to 100%, but halfing the minerals you get from reprocessing everything to keep everything the same.
That way, if you are supposed to get 50 Tritanium, it not only gives you 50 Tritanium, but also accurately tells you that you will get 50 Tritanium, instead of saying 100 Tritanium but actually giving you 50 Tritanium.
Basically, make it more honest and simpler. Tell us directly in the info tab of a item we want to reprocess that we will get 50 Tritanium for reprocessing it. instead of saying 100 but giving 50.
As for items that currently give 1 of a mineral, meaning with 50% current reprocess rate you need to reprocess two of those items to get that 1 mineral, the reprocess info for that item can set that mineral to 0.5, and a note that any decimals will be rounded down to 0 or whatever whole number is below.
============================================
(Current)
Show info → Industry → Reprocess
100 Tritanium, 1 isogen → 50% reprocess rate → 50 tritanium, 0 isogen
(Wanted)
50 Tritanium, 0.5 isogen
100% reprocess rate, rounding decimals down
50 Tritanium, 0 isogen (0.5 rounded to 0)
Same as before
Assume two items
Current, assuming two items
200 Tritanium, 2 isogen → 50% → 100 Tritanium, 1 isogen
Wanted, assuming two items
(50 + 50 Trit), (0.5 + 0.5 Isogen)
100 Trit + 1 Isogen
100% reprocess rate
100 Trit, 1 isogen
================================
Same as before, but easier to understand. No need to do any math in your head.

