hi 07 i can somehow understand x-large cap batterys remove the value of cap injectors on battleships but anyhow…would be neat to fit them on a battleship…
im mostly here to creade the topic but i will not answhere any questions or reply to any comment as im only here to creade the thread…
grettings NA
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That’s backed into their role bonus
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Yeah, my Marauders take issue with that point…
Armor buffers and armor tanking is a whole is not attractive at the moment. For example armor mods compete with damage mods in the low slots. But also armor buffers slow you down. Basically i dont understand why battleships get 100% bonus to shield extenders and only 50% bonus to armor extenders. It should be the other way around imo.
Maybe do a little research and try to understand before you make bad suggestions?
Let’s look at the biggest subcapital buffer options:
- T2 Large shield extender HP: 2600
- T2 1600mm steel plate HP: 4800
Shield extenders are always a bit easier to fit and provide much less HP than plates for the same size of ship, because there are more tiers of plates than there are tiers of extenders. This is why shield battleships have a role bonus twice as big as for armor to get a similar boost in EHP.
The suggestion to switch those bonuses around shows very little insight.
Marauders have been nerfed because they were OP with that role bonus, so what makes you think the addition of 3200mm for Marauders would do to game balance?
Like I really care at this point…
If you fit a armor plate to a battleship you only get 50% bonus but if you fit a shield extender you get 100% bonus. So why are armor plates nerfed on battleships and not on battlecruisers for example?
Shield extenders raise your passive shield recharge rate, and signature radius but that is kind of moot on a battleship. Fitting an armor plate slows you down and it competes with damage mods for fitting.
Obviously armor plates should give significantly more HP than shield extender of similar size
And a shield extender makes you bigger and competes with EWAR mods for fitting.
Each has it’s own up and downsides and each makes it easier in some way to get hit by the enemy (slower versus bigger).
Shield regeneration is nice, but for large fleet battles where your amount of buffer is the difference between getting one-shot and receiving remote repairs, the remote repairs you receive make any passive regeneration irrelevant compared to the incoming damage.
So no, shield extenders should not give much less HP than armor plates.
In fact, you can see for capital buffer modules that they’re pretty much similar with armor plates giving only slightly more HP:
More things you can see in that comparison window is that amor plates have two more tiers than shield extenders and that 800mm plates are pretty much equivalent to large shield extenders with regards to HP and fitting space.
Armor has a tier bigger (1600mm) and as compensation for the biggest subcapital ships where this difference matters battleships gained a bigger bonus to shield extenders than they get an armor plate bonus.
Hopefully this clears some things up.
Yea, you don’t seem to care about PvP balance as long as your Marauder gets it’s buff back.
Some people do care more about the balance of the game they play than they care about personal gains (or personal buffs), but not you.
DPS doesent fit EWAR and there is no reason to penalize fitting armor plates over shield extenders on Battleships
They aren’t penalized, they’re buffed.
These are three buffs:
They make good numbers go up, hence ‘buff’, not ‘nerf’.
A battleship shield doctrine will beat a battleship armor doctrine because the battleships get a 100% increase to shield extenders but only a 50% increase to armor plates
If you give a bigger bonus to A than B you are penalizing one over the other.
For example 0% bonus to shield extender and -50% bonus to armor plates would make this obvious
That difference in buffs compensates for the lack of a bigger shield extender, which I have been trying to explain for multiple posts in this thread now.
The EHP is not the only thing that should be considered when comparing shield extenders and armor plates
In this case it is the major factor of consideration and the reason for those buffs to be the way they are.
CCP could also have added two new battleship-sized mods of similar size instead of the battleship buff, which I think would have been nicer, but that would have required considerably more game changes to balance all ships with those, which is why they did this simple buff for all battleships instead.
If CCP is ever going to touch these buffs, I’d rather see them delete it and replace it with those two modules and rebalance battleships properly. That also requires a lot of fitting changes to all battleships, or another role bonus that makes these new modules easier to fit.
… now that I think of it it wouldn’t make any difference with the buffs they have now. Buffs are good as they are.
Buffs are good as they are.
They make shield extenders OP compared to armor plates on battleships.
You keep talking in circles. I have already explained why you are wrong.
Repeating your point won’t make it correct this time.