Zarzak Now One Way Zone

Use wormholes. Instant, far-reaching travelling but with player effort, player activity and, above all, risk involved in the process. Just recently I leisurely scanned a few systems and found 2 direct NS-NS and NS-LS wormholes to areas I needed to go. Your instant shortcuts have existed since Apogrypha. The problem is that people like you have become lazy convenience-slooths that shy away from putting a bit of effort into the game.

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I think you mean sloths.

I wonder what the Drifter Officers will drop…

Zarzak is just a myth… like Pochven, or the metric system.

…or scams in Jita. :wink:

“One Way Zone” is not entirely accurate. You can go back the way you came, or wait, clone jump, or pod breach.

Regarding the siege: at present much of the insurgency (really FW in general now based on what I read) seems to focus on blocs maintaining LP cartels through botting and multiboxing in the warzone. I have sincere doubts that anyone who cares about ZZ will have the wherewithal organize the resistance required to upend Drifter PvE entities in four systems simultaneously. We may be left to the graces of third parties who actually enjoy farming Drifter content or unique events to maintain the status quo. Otherwise we’ll see what happens to ZZ when the Drifters win.

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I can understand the change with what it wants to adress. Joining a pirate militia became less easy though and losing out on 2x6 hours seems a bit harsh.

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If reinforcing fleets around eve is a problem giving a smaller timer is definitely reasonable.

If power projection is in question then add NPC station into drone lands and balance the distance between low sec to all of null. This argument that making eve small and helping those of us left ‘create content’ and interact with each other is ridiculous.

If anything… connect zarzak up with other extended areas of null sec directly. This change is so completely biased and clearly unhealthy for the neutral. big blocs interactions arent stopped by this change at all.

Zarzak looked more like it turned into another Thera style superhighway for the select few, so sure sure ‘power projection’ was actually in question, moreso ‘concentration’ of the power projection as the connections were very much biased towards those groups more than anywhere else.

I just got back to this game and I roam around Molden Heath and the nearby nullsec regions. Is this system one to avoid? What is Zarzak?

NPC ■■■■ Zarzakh - EVE University Wiki

Zarzakh is a new one-of-a-kind system connected to 4 corners of the universe.

I recommend visiting it once to see how it is in something cheap like a shuttle, it’s pretty nice!

It’s a unique system that doesn’t allow you to fly anywhere but between the gates, the station and the shipcaster that are in the system, because if you go too far from these locations your ship will take hull damage and will eventually be destroyed.

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I guess it wouldn’t hurt. Currently in a clean clone and a Rifter. :smiley:

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You shouldn’t have 6 regions of blue’s surrounding you, dude. That’s the entire point.

Your RMT empires are to blame.

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So as an Angel that was planning to return after taking a lengthy summer break … do I now face a logistical nightmare getting back into the FW activities? I have my reships all stacked in Zarzahk.

I don’t think so, the change mainly affects players who used Zarzakh as a shortcut to other corners of the universe.

I haven’t tried the FW pirate playstyle yet, but I suspect you have your ships staged in Zarzakh to alpow you to quickly get to the FW area with the shipcaster and have one shortest route from FW back to Zarzakh?

That gameplay shouldn’t be impacted.

Unless you regularly left Zarzakh through a different gate than the one you entered Zarzakh in I see little change. Removal of interdictors may even make Zarzakh a bit more comvenient to travel.

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It can be done solo, without logistics to help. Suboptimally, of course. Set home station to Fulcrum, shipcast to WZ, rinse and repeat however you do content. At the end of the insurgency, leave whatever ship you’re in docked in the FOB, which will be pushed to asset safety at despawn, then self-destruct pod back to ZZ. Got fitted ships on standby throughout Black Rise and Placid this way, while waiting for the next insurgency to land.

don’t you need to pay asset safety fee ?

Yes, but 15% of my T1 frigate or destroyer fit values is always easily <2M ISK. The LP payout from one ADV-1 site is worth ten times that.

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