Well, on the test server I could drop a mobile depot and refit before exiting the instance, time allowing of course…
Seriously, I don’t see any problem with it. Doesn’t matter that these filaments weren’t distributed on day one. CCP didn’t have to give a free one to all players but I’m glad they did.
Hell, it’s good business to give the customer a little teaser taste for free. Obviously the intention is to get more players engaging in the new content. Hopefully it works.
It’s fine that they distributed a free filament. It’s just something I think would’ve been better received on release as opposed to almost 2 weeks later.
It not crashing the market, this makes it clear that the CCP does not understand what players need. Now this item price in jita 1kk
CCP want players to run more AP I guess. I ran almost 20 for the first time yesterday with my passive gila (T1-T3). Content is good, not that hard, looks amazing even with my potato graphic card, but whole concept is doomed already because of rewards.
So I made almost 300 mil on paper yesterday (in reality it was half). Frigate BPC dropped (trash, materials worth more than build hull), 5 mutagens dropped (rng and hard to evaluate how much is worth the module I mutated so rather mixed reward). I won’t even bother with T4 and T5 because I don’t want to bling my hulls for not worth rewards.
Rewards from AP are hulls, modules, materials to build them and mutagens. Hulls seems to be very situational so demand won’t be high. Mutagens are very random and too rare to shake the pvp meta I think. I see a dead feature in the future. It is already bad when CCP throwing filaments at players.
Good. I need to buy a lot.
I was heavily traumatized by the loot spew in exploration previously, so I cannot go near exploration as such without wanting to head butt the wall, CCP by doing this saved me from a deeply traumatic event so I am very grateful for their kind consideration…
…you could just buy them too.
I could but then again that would annoy me as a Yorkshireman who would rather get ought for nought… Actually is that owt for nowt, damned if I can remember…
Heh, I don’t really care too much about the market. As far as the rest of the stuff, yea, they should have done it day 1 for sure, 100% agree.
As far as the rest of it, it was soooooooo predictable. F1-F2 can be ran well, they have measely rewards but that’s OK because they themselves are not too difficult. F3s is where the fun begins, and bling starts to kick in at least somewhat.
F4 and F5 bling reqs + the sheer risk in PvE itself, 1 mistake and 2.5-5 bil down the drain, that is just the PvE side of it. Then there is the whole suspect thing to add onto that ? LOL ?
Yea… GFL for people to stick with those. 100x better to just grind burners, epic arcs, etc. Right now the market is still fresh enough so that F4-F5 filaments are somewhat breaking even for the losses, but once it settles ? LOL !!!
Just LOL !!!
Is there anyone here that actually didn’t see this coming ?
Stinks of desperation to me
it’s possible people arent doing them as much having learned their lessons after first loss and after reading and seeing not even super blinged ships having guaranteed success
all it takes is that 1 guy with a 5-6bil sacrilege dying to timer for his entire corp to be put off by the content and not willing to commit.
EVE players too smart to be lured into a trap? Maybe after few times they fallen into it…
Quoted for truth. Now they fixed most obvious issues and all those, who were going to dive into Abyss from day 1 already lost their ships. So it is time to get fresh cannon fodder to the slaughterhouse.
“Modules must flow”… It is awesome material sink so far, lets keep it rolling. Remeber - its hundreds of PvP averse PvE players who are loosing their ISK now. They were grinding ISK for ages in high sec without losing a single ship, now it is time for them to return ISK to the market.
PLEX is keeping under 3 milions ISK , null and low sec bears keep getting ISK for their high end dead space modules, market is blooming. Works as designed, from my point of view at least.
We saw the same with Incursions when those were introduced. Players died like lemmings.
What might be a factor is that players don’t mind dying in fleets, but dying alone is a bit sad. It’s like going down with a bang and nobody sees you doing it.
theres added downsides here tho in incursions you can save your pod you can even save your ship and warp off in some cases and you dont just explode if you dont finish in x amount of minutes,you dont get flaged as suspect and delivered on a silver plate to anyone wanting to kill you either
There is a technical difference, true, but it doesn’t stop players from doing PvP or large fleet fights. So my guess is the “dying alone” factor may play a role here. We didn’t come to play an MMO to die quietly in a corner for nobody to see. At least I didn’t, but I’ll wait and see.
The tier1 Filament market didn’t crash.
On day 1 it would have made sense to introduce a proper droprate of t1 filaments in data sites. That’s about it.
The free filament is possibly introduced as an attempt to get more people into running AD sites. I suppose it went as predicted, after being drunken by the possibility for extreme profits during the week one hype, players slowly recover and drop out from running sites., after finally using their brains for some analyzing.
For any new content which offers new loot you have a few days to few weeks in which the high early bird profits motivate players to go all in. After that period you always have a decline in activity around that, but I suppose in the case of Abyssal Deadspace that decline is steeper than expected (because community feedback has been ignored).
Reasons for that may be manifold, but one thing CCP could practically do is to reconsider the loot as a main motivating factor. With reports trickling in about the Vedmak and Damavik being bad (see Chessurs thread as an example) choices in their class, with Mutaplasmids being too sparse to really matter, with the contract system being barely usable for them and with the risk effort vs reward (inside the sites) slowly but certainly becoming one of the worst choices in PVE outside of highsec, dropping some free Filaments won’t be enough to stop the decline.
@erg_cz I must say that the people doing level 4 and 5 Abyss sites from what I have seen are PvP players, not the PvE players. But that is just a small sample of people I have seen with losses to these sites in my alliance. So when you start going off on PvE players losing their stuff, think again, it is a incorrect sweeping generalization.
Note that in that thread people asked him why he was using that as a solo boat when it is evidently better in gangs with a specific focus. That question is a very valid one, especially as the weapon ramps up its damage. That is a big clue!!! Anyway…