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All nice and such tho whoâs VERY STUPID IDEA was it to have the boosters/drugs consumed immediately on redemption ?!
Iâm sure pretty everyone whoâd use these would have been familiar with these as items you have in your cargo hold ready to take before you may need them !
Not something that gets wasted when it gets activated right away while you were instead planning to redeem it into your hanger to have handy for later (as usual !)
And it lasts a whooping 15 minutes to not even left station and it half ways done.
Itâs to keep people like me making isk off of the boosters since I rarely remember they are in my cargo and actually use them, they go to whoever blows up my ship if they survive the explosion or I sell them on the market, now, they just sit there, unclaimed until the expire. Thanks for nothing.
Iâm not happy about these supercarrier changes at all. It took me ten years of playing this game and practically worshipping a Nyx to finally summon the courage and get the recommendation to actually enter null-sec and join an alliance. Then, I finally got a Nyx as of last year, only to have it heavily downgraded on this patch, with apparently more nerfs to its damage application to come.
Now no one is undocking their supercarriers - is this really what we wanted?
Iâm not happy about this, especially considering I have to âself-nerfâ my own damage application to get anywhere near the EHP I had before this patch.
Lootcrates for events = cool
lootcrates all the time = stupid thing
6 gank Cats to kill a Vargur in Highsec is ridiculous. I wonder if CCP has ever looked into unintended consequences before moving forward with bad ideas.
they literally donât give a â â â â .
Asteroid belts⌠you can still mine asteroid belts.
You had 10 years.
You may be right. I did a couple of DED sites with that AF, and yeah⌠in a 4/10 the rats almost broke my tank, which is a first. I actually had to warp the â â â â out of there. But tbh I donât mind it being a little harder.
About the T1 hulls: they nerfed the resists across the board. What I meant is that these hulls already âsufferedâ from low resistances (except Amarr hulls for the most part), and now should be dying faster. Good for PvP, but not so much for newbros.
This is simply not true:
I mean sure, I hear Goons told all their line members to not rat in supers for a week⌠but you donât listen to that nonsense do you? Be your own man!! This guy certainly did
Regards,
Cypr3ss.
No they did not. They only reduced the resists of modules that provided some.
Ships that donât use resist modules did not lose tank.
by the way on log in today we get loot crates. CCP dumpster fire is getting big enough to roast elephants on i swear
It doesnât. Go back to learning math.
You donât need marauders to run L4 missionsâŚ
Yes. And do you understand where mission hubs are? Because Lanngisi is one⌠and it will often send people to Tvink.
Yesterday. One big battleship fight-- logi seems to have a harder time catching reps and probably a bit more bloody than before (but still fun). Also ran a bunch of missions with no noticeable changes.
Doesnât seem to be that big of a deal either wayâpretty easy to adapt to.
That is because fits used for most missions are much stronger than needed⌠to the point where it is nearly impossible to lose it. Now some risks may start being involved.
I second this, or at least the idea that DSTs need to be revisited.
The whole role of a DST is to be able to (comparatively safely) haul high collateral, low m3 amounts in high sec. That role has been greatly compromisedâitâs worth ganking even an empty DST now, and survival is now largely a matter of pure luck not getting decloaked by abandoned drones or a wreck (or CONCORD!) on a gate.
The freighter HP buff indicates that this change is intended to be geared toward affecting combat ships and not affect hauling all that much (the buff largely offsets the resistance nerf), but it seems that Deep Space Transports were simply forgotten.