Hi Vorick
I claimed joint first place in a destroyer tournament with almost exactly the same rules a few months ago. (It allowed T2 rigs, fit changes between rounds, the opponentās ship hull is known in advance and warp-in up to 5km). I theory crafted my own ship, so Iāll give you my fit and thoughts if you want try a bit of theory-crafting of your own.
So first thing, destroyers are quite fitting restricted. In general you can pick two of DPS, TANK and SPEED to optimize. If you try to do all three, then youāll end up not being able to compete with more specialist fits.
Comments and sneaky intel-gathering prior to the tournament led me to believe that the Algos was going to be popular, which indeed turned out to be the case, with 3 of the 6 competitors using it. So my fit was mostly designed with that in mind.
[Thrasher, Defang or Bust!]
Damage Control II
Small Ancillary Armor Repairer
Adaptive Invulnerability Field II
Medium Ancillary Shield Booster
Medium Ancillary Shield Booster
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
200mm AutoCannon II
Rocket Launcher II
Small Processor Overclocking Unit I
Small Processor Overclocking Unit I
Small Projectile Metastasis Adjuster I
Iāve designed the fit to be focused on tank and DPS, with the objective to defang an Algos if it tries to kite out, forcing him to come in or take a tie. As it turns out, no one tried to kite me, assuming I had arty, so I burned them down at close range.
You can use arty on this fit. It sacrifices DPS and the ability to hit drones for some better range and potential to alpha through reps. The rocket launcher is also negotiable, a Nos would allow you to maintain some cap against a Dragoon.
Overheat the invul from the start, and heat whatever rep you are currently using. Donāt run both shield boosters at once. Only start the second one when the first is reloading, and use the armor rep to clear up armor bleed-through. Rep management is extremely important, you donāt want to be over-repping.
In my opinion, selectable damage types are very important in this type of tournament. due to the ability to fit specific resists. That makes projectiles, drones and missiles favorable choices. You can also guess and hit your opponentās lowest resistance.
The algosā in our tournament were EXTREMELY powerful, it must be said. If you choose to fly one, then your DPS will eventually overwhelm even the strongest tank unless you are de-fanged. Its probably worth brawling and bringing your guns to bear, trying to overwhelm your opponent with the extra DPS than kiting and risking a tie where you lose your drones and your opponent canāt catch you.
The Dragoon gets an honorable mention. This thing can cap out any cap-reliant active-tanked destroyer and leave them a sitting-duck. It can also mount a respectable buffer tank. It didnāt do great in our tournament since it was up against two thrashers and three algos, but against laser or even hybrid ships it should take a fairly easy win thanks to cap warfare.
Final ship Iāll mention is the Coercer. Yes, it has a fixed damage profile, but it also has the best damage projection in moderate ranges of any destroyer. It can also fit a mean armor tank. The coercer serves a similar role as my Thrasher, but with better range, better damage projection, slightly worse tank and fixed EM/Thermal damage.
Thatās it from me, final thing Iāll say is: stay away from the Talwar!
I tried to make it work, believe me
-Caterpil