It’s automation for sure, but also i am sure that they just tolerate him… I watched a fleet of 20 alts in Uedama at work for about an hour, and i looked exactly for this thing; there is no delay at all between all alts, everyone is in perfect sync with the others when they undock, align, warp, shoot, etc.
Salvos Rhoska put at work as usual his ludicrous statements just to support terrible and absurd ideas
Tri-boxing is as much as you can do, realistic speaking, without compromise very bad the reaction time; using five accounts is something i know is used by some hardcore players, but is a crazy way to play as is very easy to screw it up.
Using 20+ accounts in the same time is obvious impossible, at least for doing things in real time combat… until you finish to manage through that huge stack of windows to target, lock & fire, you will have concord landing on your head.
Anyone who watch it (except some delusional nutcases) understand in few minutes what is going on, but for such high profile and repeated attacks to go unnoticed by any GM is also virtually impossible, so is very clear that reporting him is most likely a waste of time… at least for now.
But with the change of ownership, is also very possible that CCP will be forced to drop from their arms this kind of customers.
In this case, they did not “shoot” simultaneously.
There was a ~9s delay between the first account opened fire, to the last.
That is reasonably the time it takes to cycle through account windows issuing manual orders to open fire on commander designated target.
Warp is a fleet command issued by commander, which causes warp of the entire fleet, simultaneously, when all ships have completed alignment.
Was nice to issue undock and align commands as fleet commander, then you just don’t need anymore F1 moneys in a fleet. Glad that is not yet possible, so the automation is the only way to control 20+ alts in perfect sync.
Anymore lies and crap to cover a player who is breaking the EULA in a very obvious way?
If you look at the damage applied per Talos, it looks like 2 shots each, that means each had at least 4.16 seconds firing on grid before CONCORD intervened. Taken that the squad had probably spawned CONCORD already, it would have taken roughly 13s for them to appear. Enough time for the gank to happen.
Then again, cycling through 22 accounts and 1.5-2 seconds in between each (as you suggest), seems a bit too long. That would make that the first Talos are long dead before the later ones start firing, which would mean CONCORD will have some of their spawns free on grid to engage immediately after the first shot of later Tali has been fired. Also Faction police would have started firing at some point.
That being said, I don’t think someone needs 1.5-2 seconds to switch, f1, switch again. If the overview is set up only for this purpose, the windows are staggered, the module is pre-activated while in warp to the target, it’s basically just a question of how fast you can click your mouse.
A more realistic rate is at around 5 activations per second, which makes it possible to do the gank without any input automation.
If you have data that suggests otherwise, it would be good to present it. Also, I’m pretty sure that CCP has looked into these accounts before, as they certainly get reported a lot after those hilarious killmails. So it seems pretty legit.
What goes through the mind of someone that cant safe undock in 83bil overstuffed freighter, out of JITA, whom lost a 13bil freighter there 2 months ago previously?
What goes through the mind of someone that actually runs 30accounts simultaneously in JITA?
Not a bad analysis by any means, the gank I have logs for was 26 Talos’s, plus a number of tackle, as it was Jita the Concord response was quick and that was also due to the initial tackle to stop it from cynoing out.
Do you think 10 is possible within one second as that is one group I have on the logs I have?
@Salvos_Rhoska if you could also give your opinion on whether 10 within one second is possible I would appreciate it. I would say that I am suspicious of this player, but he could be very good at it.
5per second is really pushing it for plausible manual input.
4per second is more realistic, especially further down the sequence of alts.
You come up against the “window wall” of switching to the next one to submit the next command, both in digital (ie:finger) speed, and in how fast the OS switches windows.