I think that any ship that is warping should do so after 3 minutes regardless if they are being bumped or stuck on a station geometry.
The only way that the ship should not be able to warp is if it pointed.
CODE can complain about the 3 minute warp timer affecting their game play but not having the 3 minute warp timer is in fact an exploit.
How is not having it an exploit?
Without having the 3 minute warp timer which allows a ship to warp away when stuck on station geometry, which is an uncontrollable factor that is outside of the players control, the bumping ship can purposely bump the target into a structure where the ship would never align due to constantly bumping the station geometry. The ganker can effectively ‘store’ their gank kill by trapping the ship in station geometry that regardless of which tactic is used to help the ship get into warp by another ship the ship would never align and would remain trapped until the gankers were ready to gank it.
Not having the 3 minute warp timer is also an exploit because not having it allows gankers to bump a target out of the range of the gate guns to purposely avoid taking less damage from the gate guns due to their criminal status of of -10. Damage that they would incur from the gate guns in normal mechanics of warping to the target while it is slow boating to a gate on auto pilot for example.
Since all sentry guns are invulnerable and can’t even be locked up, avoiding their attack is the same as avoiding the attack of Concord.
Having the 3 minute warp timer does not effect the ganking mechanic at all. Gankers are still able to to use an alt to warp the target and then gank it. So no style of play has been effected.
51:42 in the video below.