If they take away bumping what will you complain about?
Funny thing is even in that extreme nothing would change. You can still tackle and blow up any ship if you donât mind getting CONCORDed.
Bumping makes it all more efficient but it donât really change the end result.
that gankers only have -10.0 and not -100.0 SS lmao
Sentry Guns and Station Guns are there to exact punishment, not prevent PVP or provide protection. Thus, any circumvention of the punishment is going against game design even if it doesnât go against game mechanics.
Bumping the target is not an exploitâŚbut bumping the target away from the Sentry Guns to avoid immediate punishment that allows the gank fleet more time to gank the target when the gate guns could potentially thwart the gank is in fact an exploit.
How exact, exactly?
I think this is famously referred to by CCP as emergent gameplay. Player use of mechanics in unforeseen or unintended ways that the developers have no problem with.
What? No. They are not CONCORD. It is perfectly legal and proper to tank gate/station guns, indefinitely if you want. They also donât always shoot you - they shoot only one target at a time. Many people commit criminal acts on gates and are never even shot by them, having a fleet mate take their fire. There is no ârequiredâ punishment for engaging on a gate.
They also donât do much against freighter ganks. Freighters have been buffed so much, the marginal difference the gate guns make applying a modest DPS to a single ship adds very little to the cost. At worst it means you need to bring a couple extra Catalysts, (so 22 instead of 20?) or a single attack battlecruiser goes down half way through the gank reducing your total DPS marginally. I wonât claim it makes no difference, but the incremental cost over the already high cost of the gank is barely noticeable, and is very unlikely to make or break a gank, or deter one from happening.
The gate guns do have more impact on solo/small gang gankers, shaping which ships and tactics are used to commit crimes on gates and stations but for ships that can be bumped? Not so much.
Ships can warp sideways, and backwards, if you are in space long enough you see all sorts of strange stuff
No one ever said the gate and sentry guns were CONCORD. You are implying that notion to satisfy your own irrelevancy.
Purposely avoiding the damage from the sentry and station guns which are there to exact punishment for crimes committed at the gate or station is an exploit.
Whenever you lose security status through suspect or criminal offences in low or high security space, any sentry gun on grid will engage you.
You arenât attacked by the sentry or station guns until you commit a criminal offence while on their grid. Bumping a ship out of the grid of the sentry or station guns to avoid taking damage is an exploit that is no different than trying to avoid CONCORD after committing a criminal offence.
If gankers arenât trying to purposely avoid punishment in the form of sentry and station guns which the guns are designed specifically to do, react to a criminal offence, rather than deter one from taking place the same as CONCORD does, then why does CODE need to bump the freighter out of the gate or station gun grid?
I doubt if bumping the ganked ship away from the gates has anything to do with being sincere and letting the normal flow of traffic to proceed while they wait to gank their target.
These threads will never reach a satisfactory conclusion.
Assuming one could even produce a solution that resolved every complaint with the sole exception that freighters explode at the same rate, it would be rejected on the basis of that exception.
I am not a fan of interrupting a personâs game play for a half hour or more with bumping. I am also not a fan of highsec being so oppressive towards content generating criminals that a bumper has to sacrifice a half hour for sufficient window to generate that content.
I like to be fair, and my perception is that the interests in game criminals are overlooked or swept aside because of real life bias against such and this is a detriment to the game as a whole.
I would take the proposal more seriously if it were bundled with a compromise, such as the removal of faction police. In that case, those with low sec status could loiter in space, be engaged by any would be white knights, and form up more quickly so that bumping was less integral to what little conflict there is in highsec. Should the highsec militia produce a ganking squad to down bumpers, they would likewise enjoy the extra freedom to operate those fleets without faction police harrying them.
That could be a terrible idea, and I havenât thought it through since itâs unlikely to be an acceptable compromise, but it is at least an attempt to offer tactical freedoms to replace the tactical freedoms weâd be removing were we to put a hard limit on bumping duration.
CODE. has more than enough ISK and wealth to issue war decâs on freighters and other ships that they have deemed as being in violation of their rules. Making CODE have to pay for war decs on ships that are part of a corporation isnât hampering their game play any either.
If it was a requirement that you had to be in a 'deccable corporation to fly a freighter (or âother shipâ) and it was not possible to drop corp and make another like one can drop a hat, I may agree with this.
OP is just mad we best him at PvP at every opportunity. And since he is so bad at EVE he tries to cry to CCP to get things changed in his favor.
This whole thread is just another testament of the constant failing of ag.
Flying a freighter should require a corporation of no less than ten active members. A freighter is a big asset and should be flown around by alts, which is the typical response that CODE. gives for freighters without an escort.
Gankers should be made to war dec corporations just like Marmite and other Merc corporations have to.
If they want to gank freighters that are not in corporations then each member of the gank fleet would have to purchase a permit that allows them to freely gank as they usually would.
The only failure is CODE who has constantly been banned for exploiting doing their ganks.
If CODE doesnât find ways to exploit or even create exploits then why did this ban take place?
Eve Online is a serious business. Getting the ISK from gankers who rack up a lot is business that should take place in the form of permits needing to purchased by CODE. to gank freighters as well as making CODE. issue war decs on corporations that fly freighters.
CODE. constantly prides itself on how difficult and detailed their bumping and ganks are. So why shouldnât they take the next step, rather forced too take the next step in their education or skills and be made to detail their attacks on corporations with freighters?
I think all this is just a really big compliment to the overwhelming power of CODE. and their elite PvP tactics.
Another instance of gankers exploiting the system, not caring and even ridiculing CCP for creating the problem that allows them to gank in the first place.
So all you do then is wait until we are all banned. Looks like we donât need the 3min timer after all.
CODE doesnât leave High Sec nor do you because the real mechanics used during PvP, smart bombs, Doomsday, warp bubbles, bombs, etc. would completely revoke any relevancy that CODE thinks it has.
CODE hides in High Sec behind ganking mechanics because CODE. canât compete, at all, in Low or Null.
I think you are just mad because we best you at PvP at every opportunity.