None of the above.
It’s just redundant.
We already have jump clones. And why would I want to wait even longer to get shuttled somewhere? What’s the point?
It’s a mechanic that would see little to no use.
None of the above.
It’s just redundant.
We already have jump clones. And why would I want to wait even longer to get shuttled somewhere? What’s the point?
It’s a mechanic that would see little to no use.
That is a shortsighted argument you can use for most QoL improvements suggested in the designated thread: “I don’t need it therefore EVE doesn’t need it”.
CCP won’t implement it either way so we can just discuss it theoretically. And theoretically there is nothing wrong about the idea.
I agree, there is nothing wrong with the idea. As far as I can see it’s fine.
Just redundant. And based on my experience with EvE and other space sim games the last thing that I would want, is even longer waiting times to move my character about.
Do you really want to lock your character out of gameplay while you’re waiting for 1) someone to pick you up, and 2) while they transport you?
No. I was talking about jump clones only. Not ability to jump into cargo of anyone else and get carried.
You okay? You seem irritated.
Okay, so lets say you can contract jumpclones and someone can shuttle them about like cattle.
Again, I don’t think it’s a bad idea. Just redundant.
Just because I disagree with you doesn’t mean that it isn’t a bad, or even a non-viable game mechanic.
CCP implements this, so what? Some people may use the service. Some won’t
Everything is redundant, we were happy with EVE as it was in 2004, no changes were needed back then and no changes are needed now. Why improve game when we are happy with the current state right?
I am sorry, but if that is your mindset then all you are doing in this part of forum is trolling then.
Please stop replying to this guy lol. If you see someone insult another person on the forums (or, more importantly, in a harmless “player ideas” thread like this), you ignore them and hope they go away. Definitely not someone you should try reasoning with. Growing up we called them doofuses XD
Do you just want me to, agree with you?
If you think it’s a viable mechanic, then by all means, petition CCP and pitch it to them.
Who knows, they may like it and implement it.
But I’d like to circle back to something you mentioned earlier.
The exact same thing could be said about opposite.
“I need it, therefore, EVE needs it.”
It’s a logical fallacy and one to be aware of.
Look, I gave you my reason. I think it’s redundant because a person can shuttle themself to a station and implement a clone. I’m also super cheap, and unwilling to pay other people to contract myself around.
If it’s something you would use, then go for it! If you think it’s something that would add flavour and another layer of element to the game, all the more power. Don’t let me stop you. There have been far worse ideas pitched here, and even worse right out of…. Well saying from you know who would get the thread locked and I wouldn’t want that.
I’ve said it before, there is nothing wrong with your idea. I’ve even agreed with you that it’s a viable game mechanic. So I don’t quite understand why you’re upset. My opinion is that it’s redundant. Who cares if my opinion is way off base, or on par?
That is not an argument I used to promote the idea. If I mentioned that I would have usage for it, it was only a reaction for you or someone else saying they don’t need it and won’t use it therefore it is bad idea.
I am not upset. I just considered you to be a reasonable person so I didn’t quite grasped why you came in and shut this down entirely without any reason other that you don’t need it. I thought that we are supposed to discuss constructively. Saying - I don’t need this therefore it is bad is not constructive and is not an argument. So I tried to make you realize that.
If you see some major flaw in the idea, if the idea is removing gameplay from you or anyone you can think, or changes balance of PvP/PVE/income in general then sure please raise your concerns. If your only reasoning is “I don’t need it” then keep your opinion to yourself please. Such comment is entirely pointless.
Right you are.
This is a logical fallacy.
The whole idea behind having a discussion is, well, having a discussion. If I had kept that to myself, then you would have been robbed the opportunity to show me the flaw in my argument. It would also rob me the opportunity to grow.
Keeping quiet for the sake of not challenging why someone would want something or not can be dangerous. And you know why. It allowed you to evaluate what you think, and if you’re convicted in it or not. Living in a bubble doesn’t help anyone. Nor does it help the progression of this game. The trick is this, is the person who is doing the challenging willing to learn. I value your opinion, we’ve had multiple discussions and have a report. So, I am willing to hear what you say, and place more weight upon it. It was a sound argument you have good points. But I’m not going to keep quite “just because I don’t want it.”
Fair enough.
BTW I am not saying the whole OP’s idea is perfect. In fact, OP did a major mistake of combining 3 mechanics together into one idea. Such “coherent” idea will never have a chance to be looked at by developers (if they were doing it in first place) and will much likely raise criticism and opposition from players.
But at the same time, I can see where the OP came from - I suspect that he saw the same idea about transporting jump clones posted here previously and leading to nowhere so maybe he though that surely that idea must have been missing something, more details, more options more caveats. So he posted this. Unforunately there was nothing wrong with the previous and simple “incarnations” of this idea. It is just that CCP is not giving a ■■■■ about player suggestions and this whole section of forums serves only for keeping us busy, jerking our egos, creating conflicts and simply to pretend that they care about our suggestions, when they don’t.
On the scale of good ideas, it’s perfectly fine.
I mean, what if there were specific modules that had be installed on the ship to do this. Instead of cargo bay expanders you have to put in “egg support systems” or something?
What about the value of the clone? Is that built into the collateral?
From another aspect, could one use this to generate scams like contract scams? (Because scams are what make EvE, EvE)
I don’t fly capitals, but isn’t there a jump bay module for them? Could contract couriers take your clone to and from them? That would deffo give Black-frog a whole market.
But here is the real question, and one that neither of is can adequately answer. What’s the labor involved for CCP to implement this? Would it be a simple patch, or would it turn into a convoluted mess?
I really enjoy our discussions. It’s nice to talk with someone who’s willing to put in the effort to defend what they believe in and hold a real logical discussion!
Mucho hearts to you!
(Forum like hearts, not the, I’m hitting on you kind!)
Should we, players, be concerned about that? I am not so sure. The difficulty of implementation is usually where developers step in to explain, I don’t think that players should be bothered and argued against each other that “no it is easy”, “no it is hard to do because legacy code!”. Obviously, we won’t get an answer from CCP, professional developers are not engaging and revealing such info (that typically only happens on indie and early access projects).
I’d say,
Yes and no.
Vague, but hear me out. As players, it would behove us to have some idea into the process of coding the game. That way, we understand that often times implementing new code isn’t as simple as the devs going into the basement and pressing a giant red button and magically the content is in the game.
As for the exact process, probably not. That would be a bit too tedious and cumbersome.
I say this because a lot of the truly crappy ideas that plague this forum would be tempered if the poster had some idea what actually goes into making changes or additions to the game.
And you’ve witnessed these jokers say things like “it wouldn’t be that hard for the developers to XYZ.” When they have literally no idea if it actually wouldn’t be an issue or not.
Particularly those ideas that would turn the game upside down.
We do know that programming can be a problem. Rumor has it that POSs can’t be removed from the game because the legacy programming(? Or is the 3rd party outsourced programming) isn’t fully understood by the current team and they can’t modify/remove it without forking the existing programming. And we also know, from the white wolf VtM botched fiasco, that CCP doesn’t necessarily focus its dev teams well (please don’t close this thread)
So as a player I do think about what it would cost the dev team. Maybe it’s something that I shouldn’t waste time on.
Well maybe you don’t remember it, but I mentioned on a few occasions that I am actually a programmer/developer. I am running my own Neverwinter Nights 1 server where I am admin, webmaster, GM (dungeon master), and a full-front developer ie. area/mission/quest/item designer, programmer/coder and balance director. This is of course amateur project, but I do understand programming a bit and I have general idea what and how works.
I was also helping with Jagged Alliance 2 1.13 mod/patch as a programmer specializing on fixing bugs and QoL changes, even some bigger changes like a new feature to throw grenades from behind corner. I left that position because of development direction disagreement and because overall development issues where some coders could do things without anyone else consent, but when I put something in they reverted it when they didn’t like it.
Anyway, I do love fixing bugs and improving small things. Any game I play I see it and I am making a list and if modding is possible I usually step in.
And because I am in this position I see these arguments very often on my discord, when players are (needlessly) arguing between themselves how hard is to make such change and using it as an argument against it. I think it is nonsense, although on some basic level I suppose that it makes sense - ie. this idea specifically is way too overcomplicated and involves 3 different mechanics/features in one. That is definitely a poorly written suggestion just because of that.
BTW, as a someone who has some basic idea of how difficult would this be to implement, then:
Ship Control Sharing between two players: very difficult/time consuming to do with high potential to break things
Getting carried inside other player ship: is a stepping stone required to do above and with much less potential to break things, but would still be very hard and time consuming to do.
Courier contracting jump clones: Also very hard/time consuming to do, with lot of potential to break things. In fact, this would be highly unbalanced and there would be several side effects that would need to be patched/nerfed/prevented - namely if you put your jump clone into courier contract then the jump clone window must prevent you from making additional jump clone, because once the jump clone would be delivered you could overcome a maximum amount limit. Balance wise, it might be too “overpowered” too because it would allowed to put jump clones into stations where there are no jump clone facilities. While you cannot jump into player citadel where you have jump clone if there isn’t this facility (online), you can do so in NPC station without problem. I would definitely have an use for this
But well, if these ideas were simple to do then he/we would post them into QoL thread right? I think that this is upon developers and it is pointless to argue about it between ourselves. Sure, the idea might be so hard to do, that it has no potential to be ever implemented, but then - its CCP, no idea has this potential anyway so…
I do recall you saying that.
The other reason I tend to naysay new ideas isn’t because they are bad. I want to shed light on some of the unintended consequences that would happen if something like that would be implemented. I also what to see what the other persons counter arguments would be.
It’s sad when people, like the OP, cry “troll!” The moment someone challenges their ideas. It’s like they would rather live in a bubble of affirmations and stunted growth then try to engage in a meaningful discussion where personal growth can happen.
What about this,
Instead of shuttling about jump clones, one could install jumpclones remotely in stations that have the facility? Make it a premium price as well.
I think there would a lot of abuse potential for something like this. Thoughts?
That would remove content.
Allowing to courier contract the jump clones to achieve basically exactly this, someone still needs to undock, fly to the station where jump clone is, and then fly to the station where the jump clone is supposed to end up (and with an expensive ship that has fleet hangar such as Orca or Bowhead).
Allowing to just install it remotelly, nobody needs to undock and fly anywhere = less content.
But abuse? No I see none. Abuse would be if the mechanic allowed you to get clone somewhere you don’t have access to (yourself) or into station without cloning facility. Which is what the transporting clone jumps idea allows. On the other side, that abuse would be fun. I would definitely sneak this way jump clones into Safety. citadel in Uedama where I cannot dock with my main Could be a fun way to overcome the incoming nerf to ganking to restrict docking in capsule in highsec completely too.
It would remove content. And that is usually not a good thing.
I didn’t specify “abuse” well and I think it was taken as “exploit.”
Something that I can see it used for as an unintended consequence is in war decs where well armed merc corps overwhelm a smaller corp by jumping in all their clones in a station, while an alt ferries in the ships. Not that it would actually change anything (I’m also thinking back to the pre structure war eligibility days when war decs were actually exciting and meaningful.)
Kinda already exists. You can set your home to any structure with a clone bay in your alliance and self destruct yourself there, install a clone behind you and one when you land and you can pretty much seed clones across new eden without even undocking.
This is already the case, though.
CCP don’t give a ■■■■ about someone getting podded in their shuttle moving between A and B - as evidenced by the fact that shuttles are essentially immortal now if you’re paying any attention at all. That kill has a 15,000 ISK impact on the game economy.
CCP want you to be able to get into a fleet as quickly as possible with minimal logistics so you can undock in your expensive doctrine ships and wipe billions off the face of New Eden in an hour of gameplay.
Your suggestion works in opposition to this whether you’re willing to see it or not.