Multi-Crew Ships & Carrier-Based Fleet Deployment for EVE Online

Dear CCP Team,

I hope this message finds you well. I wanted to share an idea that could significantly enhance EVE Online by introducing new layers of teamwork, strategy, and mobility.

The core concept revolves around multi-crew ships, where one pilot flies while other capsuleers man turrets from a crosshair perspective. This could apply to both new ships and modified versions of existing ones. If no additional capsuleers are present, the ship would lack active defense, reinforcing the need for cooperation. These ships could serve as powerful escorts for haulers, secure transport for capsuleers, and a new class of fleet-support vessels.There have been many times when I needed to make 60+ jumps with an alt carrying valuable implants, and I wished there were a ā€œbusā€ systemā€”a way to safely transport capsuleers over long distances.

My inspiration for this idea comes from games like Halo, Battlefield, and Star Citizen, where teams can board a single vehicle, with one player piloting while others operate turrets. Given the massive scale of EVEā€™s ships and their lore-established large crews, this mechanic feels like a natural fit.

Expanding on this, Iā€™d also like to propose a carrier rework, allowing them to house 10 to 20 fully fitted player ships. Once the carrier reaches a location, players could undock to engage in combat, complete objectives, and return for repairs or extraction. The carrier would function like a mobile station, providing a docking bay specifically designed for its role. This change would enable carriers to act as mobile fleet hubs, allowing strategic jumps in and out of systems with an entire squadron inside.

I believe these ideas would introduce exciting new gameplay opportunities while reinforcing the deep cooperation that makes EVE Online unique. Iā€™d love to discuss this further if it aligns with your vision for the game.

Thank you for your time and consideration.

Best regards,
Talyn71

Thatā€™s what jump clones are forā€¦

Look the guys idea is bonkers but uhā€¦ how exactly do jump clones let you move clones with valuable implants around

1 Like

Have a clone with the exact same set of implants in Station A as you have in Station B. Instant travel and zero risk to losing your implants, at least until you undock on the other side. Sure, you have to buy that set of implants twice, but you were going to anyway if you lost themā€¦

In what way does multi-crew ships add something to the game that the use of multi-crew fleets doesnā€™t already do? With each player filling a part of the groupā€™s roles the group could be lacking repairs or tackle if no one is filling those roles ā€˜reinforcing the need for cooperationā€™.

I fear that the only thing a multi-crew ship adds to the game is to reinforce the multibox gameplay. Why fly a 5-man ship with 4 friends if you can simply fly the ship by yourself in 5 characters?

Given that itā€™s a very common sight in EVE to see single players commanding half a dozen characters in a fleet we know exactly which direction your new suggestion would take. I donā€™t think multi-person ships will enhance the game.

Carriers already do those things. What exactly are you asking for?

Carriers have a 1 million m3 ship maintenance bay. This houses about 2 (battleships) to 50 (frigates) fully fit ships.

You can also strategically conduit jump your carrier into a system with an entire squadron of up to 30 people, and out again to retreat.

My inspiration for this idea comes from games like Halo , Battlefield , and Star Citizen , where teams can board a single vehicle, with one player piloting while others operate turrets. Given the massive scale of EVEā€™s ships and their lore-established large crews, this mechanic feels like a natural fit.

What I invasion with this idea it would be imposable for one player to fly and shoot from 10 different gun turrets at the same time in battle.

you would make it tedius and harder on TiDi than anythingā€¦ noā€¦ ship operators are not on bridges etcā€¦ they are sitting in pods of gooā€¦ the way you are thinking it works, is not how ships are laid out and ships would have to be redesigned and reworkedā€¦ no.

1 Like

When I first started playing EVE, when you docked your ship at any station you had your avatar with all the clothing on, and you could walk around the station.

You could have a first person view with some guns on the sides to look at as your shooting. Not changing any of the game mechanics.

That isnā€™t coming back either. Everā€¦

1 Like

thank god

people donā€™t wanna log in for fleets, to play scouts, you really think they are gonna wanna log in to play the turret on someones shipā€¦ fck no.

2 Likes