5 Year vision for Eve online - Eve Diamond

I’d like to explain a plan or vision for eve that may take 5 years. It would change but not break the economy. Imagine mining asteroids and you find a diamond in the veldspar. Finding gemstones in asteroids is a really good way to make mining even more profitable, so miners don’t mind lowering the price of their ore that much. The gemstones found in asteroids make trade goods and bling possible for your character and spaceship. Imagine your ship sparkling with diamonds in it. Then there’s going to be a new kind of mineral you can mine called zites. This mineral is color coded like the security status of a system and can be used to upgrade loot and equipment.

Upgrading loot and equipment is a traders dream, buying junk loot and upgrading it with blue and green zites would make for a good career. I would have to specialize my science skills to build what I want. In low sec orange and red zites can be found for upgrading past t2. Purple zites can be found in null sec and would probably sell for about 3 to 5 million a unit. This stuff will be semi rare but can be found in almost every asteroid belt in small quantities, and has very small m3 and very little time needed to mine it. Upgraded purple mining lasers, these bad boys will mine the most ore then any other ship in the game.

Eve needs to hook new players better. We need missions that give good rewards. For example distribution missions level 1 gives 5 to 15 million in trade goods as a mission bonus reward. Level 2 missions could give out 10 to 20 million bonus rewards. This would hook players for sure. The balance in null sec will be that red and purple mods drop and that could earn billions on the market. With inflation these mods probably wouldn’t go for less than a billion.

There was a lottery once that put out T2 BPOs from science missions. That should be replaced by offering BPO for t2 in the new eden store. There’s much more to my 5 year plan. I just hope to hear good feedback from it. Would the game be more fun if newbies weren’t in poverty? I want to work for CCP and write this plan into a Game design document.

I’m a very old player in Eve and had a vision for a game like this since 2000. If eve earns more money it should invest some into making more game music and station announcements. The classic eve music is fine, but more is better. With enough players we could make money off the ad revenue from station and gate tv monitors. I want this game to earn enough money to stay alive 20 more years at least.

No thanks.

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What you don’t like diamonds?

There’s your diamond. Although I do understand that it doesn’t give a special item, the mechanics and rarity are there.

There’s your upgrade path. And ditch that blue-green-yellow-red-purple live service/mobile cash grab brainwash. I know it looks familiar and is addictive, but it’s implemented in games as a monetization strategy - not as something that is good for gaming.

Player controlled economies do not work like that. The more valuable the reward is, the more people will farm it, the less valuable it becomes - until there is a balance between supply and demand. If you need more rewards, then look for ways to optimize your gameplay and diversify you in-game activities to increase profit.

It really shouldn’t. NES is a cash store. Buying T2 BPOs for cash is a very definition of Pay-to-Win.

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We need LESS ads and commercials in stations and out in space. I turn off graphics in the stations because of those ads. There are more than enough ads in real life with everyone and their grandmother trying to sell you something and there is absolutely no need to bring that into the game. The current ad stuff needs to go as well. Way overdone. 1 single ad screen max, instead of 20 in the stations.

Other than that, you are describing stuff that already exists in the game, or is possible to be done in the game. You’re not proposing anything new, but just alternative ways to achieve those old things. And I don’t think your ways are better, in fact, I think they’re very un-EVE-like.

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I want more ads in station, but they need to be in-universe. Nurtura should be advertising their new breakfast cereal. NOH should be advertising their latest telenovela. Genolution should be advertising their new line of vision-correction implants.

Can you think of a cyberpunk setting that isn’t plastered with ads?

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I find this intriguing. I could see a lot of possibilities in such additions to add flavor, especially for the RP crowd.

I believe that is meant to assist in immersion within this video game.

I would argue that the OP concepts would fit into eve, based on the homosapien need to peacock.

As it stands, a significant portion of eve players bling out ships for no real reason, to accomplish a goal that many others are consistently achieving with far less bling (isk sink). It would make sense in my eyes, that players might want to make their ships appear far more blingy than just more expensive modules.

AI Overview

Yes, asteroid and meteorites can contain diamonds and other precious gems , though they are usually microscopic or formed by intense impacts rather than being large, jewelry-grade gems. Diamonds, including rare hexagonal diamonds (lonsdaleite), form in space under high-pressure conditions, while other minerals like peridot are found in stony meteorites.

  • Diamonds in Asteroids: Diamonds in space are often “nanodiamonds” (tiny crystals) found in ureilite meteorites. These can form in two ways:

    • Internal Pressure: Some diamonds formed inside very large, long-lost protoplanets, or “parent bodies,” that were broken up.

    • Shock Waves: Intense impacts between asteroids can create tremendous pressure that instantly turns carbon into diamonds.

  • Other Gems:

    • Peridot: Gem-quality peridot (olivine) is found in stony-iron meteorites called pallasites.

    • Moissanite: Natural silicon carbide, a rare gemstone, was first discovered in a meteorite.

  • Other Findings: Researchers have found inclusions of iron, nickel, carbon, and sulfide inside diamonds in meteorites.

While these discoveries are scientifically valuable, the diamonds are typically too small for jewelry, often described as “diamond dust” or “black diamonds”.

So if we take that and apply it to EVE, where we’re mining with advanced technology that is pulling raw ore from asteroids, with some form of laser appearing energy, it would seem possible to also pull precious gems and reconstitute them in a larger mass inside ore holds.

With the very same technology, as well as applying “compression” technology that can be installed into space stations, as well as the Porpoise, Orca and Rorqual, it would appear at a surface level that it should be possible to simply create dense, precious gems.

I would think that with all this advanced technology at our disposal, we could create just about anything we want, that isn’t very complex. Like gemstones. Currently, it doesn’t even take science skills to produce various weapon related crystals. Amarr seems particularly dependent on such technology.

Not cyberpunk, but space sci-fi … Farscape… not a single ad anywhere :smiley:

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lies and slander. here is a farscape ad to prove you wrong!!! I’m always right.

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Do they have to be in video format, in your opinion? On 6 different screens covering all angles of interior space, so you can’t effectively enjoy 180º of peace? Why not as simple images/banners? What I hate about the current solution is something constantly blinging/flashing in front of my eyes, creating distraction and noise. I literally disable station interiors for that purpose.

Human eye is drawn to movement, but not static objects so much. Thus, videos are ‘‘noisier’’ and more distracting than pictures. I mind ads in image format less than videos. It might not be something that a person actively perceives, but video content is psychologically tiring, whether it’s actively being watched or just running on the background. (Watching videos has been linked to cognitive decline by research, by the way. I am not currently extending that to apply to EVE ads, and it might be off topic here and too specific to get into on this thread).

In any case, at least there should be an option to disable ads. Those who like them, fine. I already am disabling the ads by disabling station interiors, so would be nice if there was a setting just for the ads themselves.

I’m unfamiliar with ‘cyberpunk’ setting/scene, by the way.

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Does that immersion need 6 different screens covering the whole station interior?

I didn’t say the results don’t fit into EVE. After all, he is already talking about achieveing things that already exist in EVE. But the way he wants to achieve the results are un-EVE-like. His ideas about ‘‘upgrading’’ loot, for example. By inventing a new mineral for this purpose. Depending on which area you ‘‘mine’’ it from, it will turn your rat poop into an officer module, following that logic. This, specifically, sounds to me like something brought over from some other video game, where you find one ‘magic’ item which will then turn your existing items into more valuable stuff. EVE is a lot more complex. To get a better item you need to add more complexity to the production process, not reduce it.

In essence, he also wants easy rewards, so players get ‘‘hooked’’ on the game better. Also un-EVE-like, in my opinion. But you know, we do already have easy rewards. CCP doles out free SP on a daily basis, for example. But people have gotten so used to easy rewards already in the game, they want more and more. Once you give them 100m per completion of level 1 mission, you think it’s gonna satisfy them?

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Diamonds

We already have skins.

zites

I literally have no idea what you mean with all the stupid colors. Are you suggesting you can use easily-mined materials to turn crap into officer mods?

buff distribution rewards ridiculously

Hello hyperinflation.

add p2w t2 bpos

Abso-■■■■■■■-lutely not.

I want to work for CCP and write this plan into a Game design document.

Go for it, I’m sure they could use a good laugh.

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Here is my 5 year plan for EVE Online:

  • screw all the OPs ideas.

Then:

  • Nerf cynos.
  • Cut down Asset Safety.
  • Rework Citadel Mechanics.
  • Restrict Alpha usage.
  • Tone down multibox power scaling.

Trust me, after the pain comes the rejuveation. -_-

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probably not, but i’m thinking it’s like an attempt at appearing like the bladerunner universe? I dont recall much of the movie, but I remember a lot of neon everywhere outside of buildings.

completely agree. I’ve seen it in some fantasy themed games also. Not sure if there are caps to exacly how much upgrading can be done, as i’m not too familiar with the systems for these things.

indeed, inflation would hit hardcore as well.

while we do have skins, those are just paint jobs. They dont really add textures or change overall shapes by adding crystal structures to the surface. Some ships are just not.. good, and could do with some player agency in some form of manipulation of at least the outside beyond paint jobs. But thats just my opinion. I am constantly vexxed by ugly space ships.

but why not? I dont think eve really has any p2w currently. t2 bpo’s would be a win for collections, but they arent a massive upgrade that is game breaking. Some already exist in-game, and anyone playing after that cutoff so many years ago, has zero chance to get any, outside of spending hundreds of billions of isk when they show up once in a great while.

to what?

Why? multiboxing costs more in every way, and takes effort and time.

To something less utterly stupid.

If you don’t know what that means, I don’t need to discuss that with you anyway. Do you know how the current mechanics around the Upwell Citadel design were developed? Let me explain:

CCP held a contest in the main office and they asked everyone to think of the most horrible ways and worst imaginable design mistakes anyone could come up with.
Everyone could participate. Even the room cleaners, the crack addict living in the cellar and the pizza guy.
After a few days they had a HUGE pile of really really crappy ideas on the table, and I mean really, really bad ones. And from that pile they hand-selected the absolute worst ones to make the Upwell Citadels from it.
That is why those things suck so badly. It is totally unimaginable to even remotely believe that someone intentionally made them they way they are and then was even able to sell that to his superiors so that design made it into the game. No way. That was an organized troll move Hilmar is still laughing about.

Got it? Fine.

Because it is a cancer and I hate it. Reason enough for me. It’s my 5year plan. Not yours. Make your own!

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I do love this.

Ok, so here’s my 5 year plan:

  • Expand on triglavian lore
  • Bring Carriers and Rorquals (back) to highsec
  • quadruple the number of wormholes, and introduce aliens flooding out of them and killing everyone and everything, forcing players to fight back in a game-wide mega war event.
  • Make pirate factions in null 25x stronger, and fighting to take over sov in null. This expands into highsec as well, leaving 5 jumps around starter systems the only places pirates are weaker, to assist newbro’s
  • re-open sisi, but lock it behind omega, and remove drops from structures so that sisi can’t be used to gather intel on which structures to bash and which to leave alone.
  • Buff carriers and allow fighters to assist again.
  • expand Factional warfare to actually mean something, by allowing FW players to push their factions controlled space as far as they want. Making these half pve wars actually matter outside of LP farms.
  • Bring back and revamp player bounties, so that if a bounty is placed on a player, even npc pirates can pop you, and will chase you to the ends of space to do so.
  • allow npc structures to be bashed

At the moment, they are rare and have low to moderate amount of impact on the commodity market. Increasing their number would change that and break the balance, destroying the invention process as well, which then crashes T1 BPO research and copying, shuts down research structures because they wouldn’t be needed any more and crashes materials market (materials that are used to produce research stations and rigs). In short - Butterfly effect.

T2 BPOs are kept in the game for one reason and one reason only - to get whales and extremely old (in-game) players to keep paying for the subscription. It’s more likely that you are going to continue subscribing if you own something valuable. At the moment, you can mostly disregard the existence of T2 BPOs and do invention and industry without them just fine. That shouldn’t change, unless everyone is given an opportunity to obtain them in the game, without paying cash, and after a deep and serious industry and invention refactoring.