64 bit client use 50% more ram per client

Really?

In what way?

They aren’t.

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No, you are not.

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No, they don’t

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Dude, you need to stop the spam.

It is not spam. I am replying to a different post every time.

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About a dozen of your posts does exactly say that.

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No, you are not. Step out of your everything is black and white world Geten, it is making you sick.

He doesn’t have a valid point at all.

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No, they are not. I can keep this up forever you know.

But not in this case.

Heh, sure, but those players will be confused and not know what they’re talking about, just like you’ve shown in this thread. Seriously, run up more clients, push your machine as far as it will go, I’m genuinely curious to see how many you are able to get running before it all turns into a steaming pile of dust. Also consider using something not task manager to measure what resources are being consumed.

I’ll make a prediction, it’s the video card that becomes the bottle neck, long before ram becomes an issue (assuming you don’t have a completely horrible cpu).

Regards,
Cypr3ss.

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I regret to inform you that CCP will be retiring the 32 bit client.

Only 0.5% of eve players use a 32 bit OS, which doesn’t justify the additional costs of maintaining another version of the client.

We do not, so far, have a time scale for this retirement. I would not expect it to be a long one.

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Only 0.5% of eve players use a 32 bit OS

Needed a little emphasis to be sure it gets the OP’s attention.

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Doubtful, because most people aren’t running on 4GB of RAM anymore, especially not if they are gaming, as you yourself have said the version of windows you have, which i’m assuming is home premium, supports up to 16GB of RAM, so unless your goal is to run 16 clients this is actually a non-issue, and i’m assuming you have 16GB of RAM because you also said you have the maximum amount your OS allows, in this case 16GB

Oh wise one I sit on the ground whilst thee sit upon a elevated platform, sprinkle me not with yellow wisdom but with the wisdom of the mighty CPU and all it’s glorious attributes.

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We heard pretty much the same arguments when CCP dropped support for XP and Vista.

The sky didn’t fall then, and it won’t now.

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The sky won’t fall, but possibly there will be an issue for players using several accounts, as they won’t be able to play as many as they could before.
Sorry but using +50% RAM is huge IMO.

Do you understand the word processing?

Simply put, a 64 - bit processor is more capable than a 32 - bit processor, because it can handle more data at once. … Here’s the key difference: 32 - bit processors are perfectly capable of handling a limited amount of RAM (in Windows, 4GB or less), and 64 - bit processors are capable of utilizing much more.

I do, and you are wrong.

First you sentence means nothing. If you double the processing time, or the processing speed, it literally means one thing or its inverse.

Secondly, “processing data” is rougthly the same speed in both architectures, as the instructions do not change that much. A CMP instruction takes the same number of cycles when it’s on a 64 bit or a 32 bit processor. (assuming it’s compiled for the correct architecture). A DIV instruction on the same word size (so up to 4 bytes) takes the same amount of time/cycles.

So now if you mean that the size of the program’s instructions is doubled, that could only true when the program is not compiled for the correct architecture (that is, compiled for 32b and then used as is on an 64b architecture). But actually even 64b have a 32b - mode to avoid this so a 32b program takes exactly the same instruction space on a 32b and a 64b architecture.