A lengthy rant about bubbles in FW

I didn’t know where to post this so if there’s a more appropriate section for this topic then please let me know, I’m not familiar with this forum.

I feel like in order to address the inevitable get good/skill issue comments I need to preface this by saying that this isn’t a reaction to me dying to a bubble camp. I’ve been playing FW for years, I understand the mechanics and how to avoid them. I have been the bubble camper a lot more often than I have been the victim. That isn’t why I’m making this post.

The FW rework with Uprising expansion created an accessible playground for smaller scale pvp that was welcoming to newcomers. You built a solid space where players could learn the pvp fundamentals without some of the oppressive and punishing mechanics of nullsec. Then with the introduction of insurgencies allowing bubbles in corrupted systems you completely broke that design philosophy. It created an instant quit moment for the kind of player this game has serious trouble retaining, those newer players that are looking for more accessible and casual pvp.

The boundaries between lowsec and nullsec existed for so long for good reason, that distinction is the reason why many veteran players choose to stay in FW over moving to nullsec. Blurring the lines by flipping random chunks of FW space into essentially nullsec defies the purpose of FW even being a lowsec pvp environment. “If I wanted bubbles I would live in nullsec” is a very prevalent attitude among FW players.

Noobs shouldn’t need to study the convoluted insurgency mechanics and then consult their maps to check which systems are bubblable before flying around in what is supposed to be the most noob-friendly and accessible introduction to pvp, they already have enough on their plate as it is. Most of them don’t have alts to scout ahead for them. When they want to undock and have fun but they keep jumping into bubbles on gates and dying before they even get a chance to fly the ships they keep having to spend their limited funds to pay for, they don’t think it’s a cool dynamic sandbox mechanic. They think the game is boring, broken, unbalanced, overly punishing and full of griefers and they log out, often never to be seen again.

We can’t expect people to simply move to other systems when the insurgencies spawn around their staging or blocks the route from their trade hub into the warzone and grows to include 20 systems. The reality is that a lot of people just stop playing until the insurgency moves because it becomes impossible for them to operate independently. It’s like you tried to create some kind of interesting, dynamically changing geography to spice things up or help prevent frontline stagnation, but you actually just built a farming area for big groups that pushes many solo pvpers, noobs and smaller groups out of their own warzone for weeks at a time.

FW is best when it provides an accessible loop of fighting over plexes and being able to die, reship, and join the fight again easily. Bubble camps sitting on half the gates completely choke that loop. Instead of newcomers actually getting a taste of the fun and entertaining gameplay Eve has to offer like being able to fly their ship and maybe make some money plexing or take part in some fights, they instead far too often get caught in a bubble and deleted before they can even do anything. You can already gate camp effectively enough with a few guys and a decent setup, it really doesn’t need to be easier. We don’t need more boring, lazy, passive camping at the expense of active content generation that new or solo players can actually enjoy.

If the logic is that bubbles are meant to be a punishment for empires failing to push suppression, that system completely breaks down anyway because the incentives aren’t there. Bubbles aren’t the kind of thing where everyone in pirate factions wants them and everyone in empire factions doesn’t, it’s an issue on which people on both sides are divided. The reward for pushing suppression is terrible, everyone in all factions hates counter-insurgency guns. It creates a conflict of interest where nobody is even motivated to grind suppression with many empire pilots actually motivated to do the opposite and help push corruption instead, so we always get mass corruption and pirates win every insurgency. Maybe the bubbles wouldn’t be as much of an issue if anyone actually pushed suppression so fewer systems were able to become corrupted enough to be bubblable, but nobody does that. The whole insurgency mechanic is fundamentally flawed in a big way.

If you want FW to be a healthy onboarding system for new players to get into pvp, the insurgency mechanics and especially bubbles are seriously working against that. They are driving players away from the game instead.

The people who comment saying this is a skill issue and tell anyone who mentions their negative experiences to get good would still play even if you removed bubbles from lowsec entirely. I understand that some people do enjoy bubbles but it’s not like many of them are playing the game just for the bubbles. There are however many people that choose to log out or quit the game because the bubbles ruined the FW experience that they would otherwise be enjoying. I think the only reason you don’t hear more people complaining is because they’re not even here any more, they just quietly logged out and never came back.

I don’t think losing so many valuable players who can’t stand the bubble mechanics is worth those times where good content was generated because a fleet that would’ve disengaged instead got caught in a bubble. The vast majority of bubble-related deaths in FW space are noobs running into gate camps and that is really not great if new player retention is a goal.

Not only in terms of gameplay but looking at it purely from a business standpoint, it effects the bottom line because adding such an obviously polarizing feature to the game that does nothing to bring in new players but clearly causes many players to either avoid playing temporarily or quit playing entirely makes absolutely no sense. Especially when it’s a feature that already exists elsewhere in the game for people who actually want it, and you’ve injected it into an environment that many people enjoyed specifically because it did not include that feature.

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Militias themselves are often the ones using bubble camps more than the pirates themselves in my experience. In my experience, frigates still can move around the warzone with ease, even with bubbles. Corrupted systems are easily identified and do not require looking at a map to know if your route has corrupted systems either, you are also warned when entering a fully corrupted (or suppressed) system as well. I have yet to come across new players having difficulty understanding insurgencies and how to navigate through them. If an enemy is camping a system, should not the militia work to combat them if they care about that system and take control of the gate?

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Null-sec. It never changes…

You’re talking about militias like they’re all a collective group that all works together but that’s not the reality of the situation. It’s multiple groups and independent pilots. Yeah militia pilots use bubbles too, I explained why that’s a conflict of interest and is a fundamental flaw in the system.
I don’t even know what to say about your claim of having never come across new players having difficulties, I feel like that’s just not true.

Then you are not a good teacher.

They aren’t but each has a major group, and even if you are independent, usually will not get shoot at by your fellow militia members. This is a social game, interact with others, get your allies to protect the shared interests. If your militia is unwilling to engage a hostile gate camp, that’s on the players, not Fenris.

ok, thanks for your input but I don’t think you know what you’re talking about and I don’t think you know what I’m talking about, you seem to be missing my points.

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Ah, must be in Caldari Militia then…which explains a lot. It’s the only one I haven’t been in (not since 2009). I’ve had no problems with the other militias and players usually can understand that triangle on your route means bubbles and how to navigate around them.

I’ve never been in calmil in my life, actually. That random assumption explains a lot.

The changes to FW are some of the best I’ve experienced in Eve in years for low sec imo. It reroutes players, making a very dynamic mapping system that lasts up to 2 weeks over a very stagnant and unmoving map in the past. It creates opportunities and real risk for players playing in the FW warzones.

To lament " Oh, but the noobs!!" It is the warcry of those who cannot adapt, nor are theyoften true noobs themselves. And if it makes a player quit Im okay with that loss to Eve.

As someone venturing into low sec for the first time, you are warned by a pop-up message at the gate that this is a dangerous non-Concord area. So, imo, if they disregard this, they are their own worst enemies, and if they venture forth, they should have been duly warned that they are fully killable in low sec.

Nevermind, actual FW players that have enlisted in a FW militia!! Do they not realize they are hunted and can be destroyed as an active member of their militia?! Do you believe FW players need that much handholding over losses and mechanics? Then I pity you.

You are arguing against something that is good for a game that is over two decades old to make changes and dynamic realities for low sec, bringing in new ideas and mechanics to an old, stagnant area.

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I’ve observed that this mechanic made a lot of people quit the game, and that there are multiple people in multiple groups that I play with that literally avoid playing with bubbles in FW, they just log off until the insurgency becomes less obnoxious. Maybe you’ve seen less of this kind of thing in your particular communities. Maybe you’ve just talked to less people than me, I don’t know.

Like I said, I understand the mechanics. I am aware of the positives and the negatives. I used a new toon to post this to remain anonymous because I didn’t want my main’s faction to have any influence on the conversation and I didn’t want this to turn into a zkill d-measuring competition so you’ll have to just believe me when I say that I’ve played a LOT of FW in the last few years.

I understand the risk/reward gameplay of Eve online, that isn’t the problem. I have a problem with unnecessary features that are frustrating for a lot of people and cause my warzone to be generally less active.

I feel like so far people have only argued with misinterpretations of my points.

bumped this into Feature Previews & Feedback > Factional Warfare

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thanks :slight_smile:

The warzones have been MORE active, not less.

You may want to restate what it is you mean then, because it sounds like you want to get rid of bubbles to me and how “new players” quit because of them.

Not a FW person (though I have done it in the past), but I think it’s probably in the best place that it’s been in years - maybe ever. Same goes for mining.

Even PvE is not too bad, although we could stand to see some improvements.

If only the same thing could be said for ganking and gatecamping.

I agree with the OP. But this comment really sticks with me. If the goal of FW is to give new/casual players a stepping stone into PvP, bubbles in FW space seem to go against this goal.

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I think the time between the release of Uprising up until Havoc was the best FW has ever been. The FW rework was excellent, Insurgencies are a mess and in my opinion undermine what made the FW rework so good.

I can only speak for the Amarr-Min WZ and it’s a ghost town a lot of the time, and people say this is the more active WZ. The experience is very timezone dependent, Minmil in EUTZ for instance is almost nonexistent. When people log in to see 0 of their militia in comms and they know the kind of bubble-camped Fraternity farmland hellscape they would have to undock into they just log out again.

I want FW to be fun and enjoyable for the average person. It’s presented as the way for people with no experience or connections to jump into pvp with some limitations that provide a more balanced environment for lower SP or more casual players. It sucks that it’s often not actually one where new or independent players, or small groups, or veterans who just have an hour or two to hop on for some pvp can easily find ways to thrive or enjoy it. I don’t like how bubbles are an additional barrier that can completely stifle any content from being generated.

I read the OP with interest and agree with the thrust of the argument. Bubbles in low sec just seem unnecessary. I personally do avoid the systems entirely and I mean that in the sense that I limit my activities, not that I find an alternative route. Its not the end of the world, its just a request for the devs to rethink this one part of their design. Thanks Norton.

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There are currently 2 fleets available to MinMil militia members, 100 in Amamake (most of which are purple), 222 members in Militia, and not even prime EU (fleets being around 1800ish from my understanding). Have you reached out to Electus Matari or Fleet to get more involved?