This is a ship that is now what the Rorqual use to be… pretty much useless for what it costs… An MTU and a destroyer can outdo this ship anyday for a fraction of the cost.
So I propose the following additonal traits:
ORE Industrial (per skill level)
20% Increase to ship’s chance of salvage retrieval
20% Increase to Salvagers and Salvage Drones Access Difficulty Bonus
+1 to Warp Core Strength OR 10% Reduction to Inertia
25% Increase to Cargo Hold (Extra room for salvaging structure wrecks)
75% Increase to Range of Salvagers
It would be great to hear your opinion on this, @CCP_Rise
After getting opinions elsewhere, it seems that more people preferred the salvager range bonus to all the others I propose. The support was that Havens and other similar sites produce so many wrecks, it takes a long time for tractor beams and MTUs to pull all the wrecks.
Although, I definitely see your point. Warp in to a site with 8 tractor beams fitted, deploy mobile depot, tractor in all wrecks, refit to salvagers, and then salvage all wrecks.
Thank you for your input on this btw. I greatly appreciate it.
I’d like to see an increased drone bay for the Noctis so that it can defend itself against a few rats and to open it up to a little bit more than just being a salvage ship.
Also, @Arehm_Bukandara, put a space between “-” and “20%” or it just looks weird. With a space in between will it get formatted properly as a list.
The problem with the noctis is the better you make it the worse it gets. If more people are looting/salvaging and doing it faster then prices go lower. Lower prices and people start to decide looting/salvaging isn’t worth it.
I wonder if you ever tryed to go that way. I did. And Noctis + MTU outodes any other salvaging platform. Cargohold can be bigger , yes (2 gone berserk missions and you are out of it), but salvage time bonus plus 5 salvage drones defenetly makes noctis much more effective , than any destroyer. I as really surprised how quicker wrecks are gone…
Then don’t use the noctis to scoop loots, use a industrial instead. with inertials stabs + hypers it does not take so long, with only one or two cargohold in the lows you should have enough room.
nereus loot scooper
[Nereus, *Simulated Nereus]
Inertial Stabilizers II
Inertial Stabilizers II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II
Large F-S9 Regolith Compact Shield Extender
50MN Y-T8 Compact Microwarpdrive
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Small Cap Battery II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
5s align, 7.8 AU/s, 6400 m³, goes 665 m/s if landing too far from the mtu.
Do you think the increase to the amount of salvage it can obtain is a good idea? I feel that a ship dedicated to salvaging costing ~80mill should be able to pull at least 2.0-3.0x more salvage than a 2-3 mill isk destroyer.