A Little Love for the Noctis

256px-Noctis

This is a ship that is now what the Rorqual use to be… pretty much useless for what it costs… An MTU and a destroyer can outdo this ship anyday for a fraction of the cost.

So I propose the following additonal traits:

ORE Industrial (per skill level)

  • 20% Increase to ship’s chance of salvage retrieval

  • 20% Increase to Salvagers and Salvage Drones Access Difficulty Bonus

  • +1 to Warp Core Strength OR 10% Reduction to Inertia

  • 25% Increase to Cargo Hold (Extra room for salvaging structure wrecks)

  • 75% Increase to Range of Salvagers

It would be great to hear your opinion on this, @CCP_Rise :slight_smile:

Thoughts?

1 Like

Love for the Noctis! Make it so!

2 Likes

Isn’t that the same?

I don’t believe so but you may be right. Either way, my thought is that should be the best salvager in the game by far from any other ship.

No argument here. The points just sound very similar.

I’d say yes on the Salvage strength related items, no on the warp strength, cargo hold.

After getting opinions elsewhere, it seems that more people preferred the salvager range bonus to all the others I propose. The support was that Havens and other similar sites produce so many wrecks, it takes a long time for tractor beams and MTUs to pull all the wrecks.

Although, I definitely see your point. Warp in to a site with 8 tractor beams fitted, deploy mobile depot, tractor in all wrecks, refit to salvagers, and then salvage all wrecks.

Thank you for your input on this btw. I greatly appreciate it.

Oh I am sure they would, it basically replaces tractor beams. Honestly I don’t see CCP doing this.

I’d like to see an increased drone bay for the Noctis so that it can defend itself against a few rats and to open it up to a little bit more than just being a salvage ship.

Also, @Arehm_Bukandara, put a space between “-” and “20%” or it just looks weird. With a space in between will it get formatted properly as a list.

Done, thanks! :+1:

You’ve missed one :rofl: (the 75% at the bottom).

Lol got it

The problem with the noctis is the better you make it the worse it gets. If more people are looting/salvaging and doing it faster then prices go lower. Lower prices and people start to decide looting/salvaging isn’t worth it.

2 Likes

I wonder if you ever tryed to go that way. I did. And Noctis + MTU outodes any other salvaging platform. Cargohold can be bigger , yes (2 gone berserk missions and you are out of it), but salvage time bonus plus 5 salvage drones defenetly makes noctis much more effective , than any destroyer. I as really surprised how quicker wrecks are gone…

Then don’t use the noctis to scoop loots, use a industrial instead. with inertials stabs + hypers it does not take so long, with only one or two cargohold in the lows you should have enough room.

nereus loot scooper
[Nereus, *Simulated Nereus]
Inertial Stabilizers II
Inertial Stabilizers II
Expanded Cargohold II
Expanded Cargohold II
Expanded Cargohold II

Large F-S9 Regolith Compact Shield Extender
50MN Y-T8 Compact Microwarpdrive
EM Ward Amplifier II
Thermal Dissipation Amplifier II
Small Cap Battery II


Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II
Medium Hyperspatial Velocity Optimizer II

5s align, 7.8 AU/s, 6400 m³, goes 665 m/s if landing too far from the mtu.

Not a terrible plan to be honest, and around here that’s a big break from the norm.

Noctis’ do get less usage than before, and you are correct that the dessy is the way to go, which does seem a bit off.

I’ll agree on changes being necessary, and that your list isn’t the worst set of ideas that could have been presented.

+1

1 Like

I feel like the price of the noctis is too high for what a destroyer can do for an extremely small fraction of the price.

Instead of reducing the build requirements, just make it be able to obtain more salvage.

The larger cargo hold is more so for salvaging structure wrecks.

Do you think the increase to the amount of salvage it can obtain is a good idea? I feel that a ship dedicated to salvaging costing ~80mill should be able to pull at least 2.0-3.0x more salvage than a 2-3 mill isk destroyer.

I believe the material requirements for structure rigs will keep those prices in check.