A big problem for EVE is player retention, and a big part of that is the enormous number of players who don’t ever leave highsec. Staying in highsec comes with some perks, there’s a perception of safety, that this is a PvE area, and all it costs is lower profit and slower progress. This is a big trap, because EVE’s PvE is for the most part quite dull. Sure burner missions and abyssals have more challenging elements and can be done exclusively in highsec, and I for one consider them reasonably fun, but that’s offset by the multitude of players who do only highsec mining, or only level 4 missions. These players don’t have a great time, and if it doesn’t make them quit outright it makes them bitter towards the part of the community that doesn’t enjoy EVE and does participate in PvP, which is where EVE shines.
The big barrier here is the transition to lowsec. Many of these players will have set a shortest path between two systems, maybe gone through Huola as a shortcut a few times, felt relatively safe, and then stumbled into Ahbazon and been deleted in the gate camp. Many more will think lowsec is too dangerous entirely, and never even considered entering it, because they came from a game like WoW or Final Fantasy, where PvE is the default and PvP is a rare optional mode. Lowsec is just too scary for them, and indeed the wrong lowsec system can be quite deadly.
To wit, I propose turning 0.5 into a sort of intermediate security system, where CONCORD is active on the gates and stations, just as it is in highsec, but belts, moons, and deadspace all are unpoliced, as they are in lowsec. This allows highsec players to dip their toes into a PvP environment without worrying that they’ll immediately be caught in a gatecamp with no hope of escape. It lets them do PvE in a PvP-enabled area where, as long as you diligently dscan, you can be effectively completely safe, and it enables small gang and solo PvP playstyles in an target-rich environment, because more of the highsec-only players will dare to do PvE in ”medium” security systems. And finally it doesn’t negatively impact existing playstyles, haulers can continue travelling through Uedama as they do today, and gankers can continue ganking them just as they do today. And because the economic areas in ”medium” sec aren’t protected the way the infrastructure is, you can add some lowsec sites to the roster, spawn some lowsec belt rocks, and raise mission payouts or add level 5 missions (with reduced payout compared to true lowsec).
Thank you for your attention to this matter.

