This post is a repost of my previous text on reddit. I’ve put it here since Its fitting for this sub section of the forums.
Recent Rorqual nerfs have targeted the mining capability and infinite mining potential of Rorquals & the like, but it seems to me that CCP has been nerfing the wrong thing to fix the issue. Yes Rorqual was a bit too strong mining 500m /hr or some dumb ■■■■ like that, and has been brought down to a more reasonable level, maybe even a little too low, but thats not the point of this post.
In my personal opinion (which is also the opinion of many others I’ve spoken to about it), the issue is not the Rorquals capability of mining or single capabilities, its issue is that of The P.A.N.I.C module.
This module was introduced as a “Protect your fleet of miners while assistance gets here”, which it has done greatly.
However, I don’t find that this has had the effect that was intended. While having 5-7.5m invulnerability sounds all nice & well, it breaks of compared to any other ships capabilities in the game, creating a problem for the “global” use for Rorquals.
Lets do 2 quick scenarios to sum up the current state of Rorqual use throughout Tranquility.
Scenario 1: (The blob)
You’re a happy Rorqual miner in Delve / Impass / Deklein / any other larger entitiy in the game with a major capital / super capital pressence that can’t be lightly defeated without major movement occurs by other blocks. You get tackled by a fleet & are dying, you naturally activate your panic mode and a cyno, while starting to scream for help. Your allies jump into the assumed standing fleet and jump their 100 capitals / super capitals to you, and you are safe. The End.
Scenario 2. (The not so blob)
You’re a happy Rorqual miner in Dronelands / the south east / vale / other smaller less protected areas of Eve. You get tackled by a fleet & are dying, you naturally activate your panic mode and a cyno, however in this scenario your allies can’t muster a fleet to save you fast enough, or a formup that can ensure the safety of your Rorqual, and therefore you die.
As these scenarios show, the big groups have more protection, hence less Rorquals die (obviously), but since the large groups have the capability of scaling Rorquals infinitely and in almost absolute safety, its become less feasible for small entities to ever mine on their own, meaning the use of Rorquals gets limited to that of the major groups, isntead of a spread across all of the cluster.
My idea to fixing this problem, is not to fix the Rorqual itself, but instead to fix the panic module. The idea comes in 3 options (that I could think of), and I will explain why I lean more towards option 2 & 3 but here they are.
Option 1. (the timer).
When a current state panice module is activated you’re immune to any harm for 5-7.5 minutes. This should be reduced to 2.5-5 minutes to make it slightly harder to form 100+ guys to safe the person in need of assistance, and creates are more time sensitive matter (I mean come on, its not hard to form 100 guys in <2 minutes in a 2.000+ man alliance, when they get to use their big toys).
Option 2. (Tradeoff)
This option has ben proposed 100 times over, but here it is again.
Leave the panic module timers as is, but disallow activation of cynos during the effect, to make it a either other scenario, forcing the pilot of said Rorqual to either become safe for 5-7.5min or be able to get help while hopefully tanking.
Option 3. (1 for 1)
Alter the panic module parameters, so when a Rorqual activates panic while having a required rock locked, the rock becomes (Anchored) or w/e meaning other Rorquals cannot panic of this module. This option gives a larger nerf to massive mining groups while not touching the smaller groups. (another added function to this would be the panic consuming the locked rock making it have a “cost” to panic)
Option 4.(no panicing)
Remove the Panic module completely ^^ (I know this won’t happen but the entire idea of a 5min immunity regardless of any parameters is retarded imo).
As far as I am concerned, these are the options, though I am not saying I have not missed any, (please do share if I have).
I personally lean more towards option 2, 3 and 4. as I find that its not exactly hard to burn a cyno ceptor or the like <15 jumps in 7.5min and if that is an impossible task for any major group, then they really don’t deserve to have Rorquals (imo).
Either of these changes would mean more Rorquals dying, making the market for ore moreprofitable to enter, and therefore more Rorquals across the cluster which again would lead to more dead Rorquals / fights over them.
I hope you didn’t die/ fall asleep reading this wall, and hope there can be a constructive discussion about this subject, instead of Rorqual pilots just crying about their loss of “ticks”.
And I of course hope CCP reads this and thinks its a great ideat!